Last Epoch

Last Epoch Dev Tracker




25 Mar

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Cheers. We’re a group of ARPG fanatics that started a studio after hours making the game we want to play ourselves. We’re thrilled to see so many people enjoying it these days. So much more good stuff on the way

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Originally posted by Crazylimitz

Yeah hasn't been fixed rolled back to lvl 45 and just hit monoliths i was lvl 56 huge waste of time not happy at all.

Sorry if I wasn't clear enough. There was a set of rollbacks that happened around the time this thread was created. Those won't happen again. We haven't fixed all causes of them yet but are working on it as a very high priority.

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Originally posted by trzesiek

Just lost 3h of progress (monoliths, tabs, loot, scraps, level). So it is still happening. Pretty sad tbh

Sorry if I wasn't clear enough. There was a set of rollbacks that happened around the time this thread was created. Those won't happen again. We haven't fixed all causes of them yet but are working on it as a very high priority.

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Originally posted by Mordrain

u/ekimarcher another possibly helpful information. Right now when I open my chest for the first time I can't see anything, but closing and opening it again fixes it.

Yea, this is a different bug than the one I'm working on.

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Originally posted by Txixo

Well, its not. It just happened to me and lost a BiS unique for my build which i'm sure i'll not get anytime soon. 😢

Sorry if I wasn't clear enough. There was a set of rollbacks that happened around the time this thread was created. Those won't happen again. We haven't fixed all causes of them yet but are working on it as a very high priority.

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I'm working on a fix for this. If I'm right, the items aren't gone. I'm hoping to get them to display right. I'm the meantime just don't delete any categories. Some people have recovered tabs by making a couple new categories.

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Originally posted by XerXesKay

You can essentially capture player data on server connection with tools like Fiddler and Wireshark etc... and convert to a save file, so the data can definitely be read.

Why not save an encrypted local copy of that every couple of minutes and use it in case of data loss?

We can't use any systems which really on client side data storage. As soon as we do that, the gates are wide open for cheating in multiplayer.


24 Mar

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Mike mentions in this thread that we’ve identified what caused this rollback for multiple EU players that were online at that time. As I’ve said elsewhere, rectifying any issues that may cause data loss remains our #1 priority. Since launching server authority with 0.9 we’ve found a number of surprising ways that varying degrees of info loss could occur that we didn’t expect and we’ve got multiple developers solely focused on making sure those are water tight. This data-center outage was a use case we didn’t foresee but now that we know it can happen we’re addressing it quickly.

Our sincerest apologies if you were someone impacted by this. We know data loss is the absolute worst and we’re working very hard to identify and correct any potential causes that we may not have seen before the MP beta launch.

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Mike mentions in another thread that we’ve identified what caused this rollback for multiple EU players that were online at that time. As I’ve said elsewhere, rectifying any issues that may cause data loss remains our #1 priority. Since launching server authority with 0.9 we’ve found a number of surprising ways that varying degrees of info loss could occur that we didn’t expect and we’ve got multiple developers solely focused on making sure those are water tight. This data-center outage was a use case we didn’t foresee but now that we know it can happen we’re addressing it quickly.

Our sincerest apologies if you were someone impacted by this. We know data loss is the absolute worst and we’re working very hard to identify and correct any potential causes that we may not have seen before the MP beta launch.

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Originally posted by vali1005

Never played LE, but, are you saying they have no Support system, no way to submit an Incident Ticket, anything of that sort ?

Ok, so, your character got rolled back, there's no one on LE side that can look into this ?

Mike mentions in this thread that we’ve identified what caused this rollback for multiple EU players that were online at that time. As I’ve said elsewhere, rectifying any issues that may cause data loss remains our #1 priority. Since launching server authority with 0.9 we’ve found a number of surprising ways that varying degrees of info loss could occur that we didn’t expect and we’ve got multiple developers solely focused on making sure those are water tight. This data-center outage was a use case we didn’t foresee but now that we know it can happen we’re addressing it quickly.

Our sincerest apologies if you were someone impacted by this. We know data loss is the absolute worst and we’re working very hard to identify and correct any potential causes that we may not have seen before the MP beta launch.

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I'm in the middle of working on this right now. From what I can tell the items are not deleted. I'm still working on fixing the issue though. It also only appears to be an issue if you have changed the order of the categories.

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Originally posted by RemoteFlight8282

Is there any way to get back the progress I lost? I was set back almot an entire chapter with my new necromancer . :/

I don't know. I haven't heard of any success stories for data recovery from one of these rollbacks yet.

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Originally posted by IV_Z-

Why don’t they work though?

I would assume any node in any tree would work with the sub skill in said tree.

It just seems like an unnecessary issue?

This one little thing limits the synergy between many nodes in many skills when it just seems like it shouldn’t.

It's just a byproduct of how skills are set up systematically. These target conditionals need to be individually coded for each skill and sub skill which wants to use them. This goes in a mutator for the skill. Some subskills don't even have a mutator because nothing changes their behavior. The two exceptions that I listed have had those properties manually passed down to the subskill mutator so that it works there too. We are looking into a systematic change that will allow us to do this automatically but it's something that will require a fairly significant change to accomplish.

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We have identified a new problem that caused a set of rollbacks in the EU region. We shouldn't see any more instances of this specific cause for unintended rollbacks. We are working on a long term fix for it not to become an issue again in the future.

I'm not 100% sure this is the cause of all of the rollbacks in this thread but the timeline fits quite well.

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We have identified a new problem that caused a set of rollbacks in the EU region. We shouldn't see any more instances of this specific cause for unintended rollbacks. We are working on a long term fix for it not to become an issue again in the future.

I'm not 100% sure this is the cause of all of the rollbacks in this thread but the timeline fits quite well.

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We have identified a new problem that caused a set of rollbacks in the EU region. We shouldn't see any more instances of this specific cause for unintended rollbacks. We are working on a long term fix for it not to become an issue again in the future.

I'm not 100% sure this is the cause of all of the rollbacks in this thread but the timeline fits quite well.

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We have identified a new problem that caused a set of rollbacks in the EU region. We shouldn't see any more instances of this specific cause for unintended rollbacks. We are working on a long term fix for it not to become an issue again in the future.

I'm not 100% sure this is the cause of all of the rollbacks in this thread but the timeline fits quite well.

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Originally posted by Polantaris

You were right to challenge my assertion. I definitely no longer think this. I tested it off the dummy and went out of my way to make sure I was watching only DoT numbers.

My problem is that my build hits so many times it can muffle the DoT numbers! The yellow numbers from my hits would cover the white numbers and I was missing them. However when I stop attacking and leave the DoTs to just do their thing they're never yellow.

Sorry!

It's all good, I just might be the person who made that system and know it pretty well. :)