This was a bug that has been fixed.
This was a bug that has been fixed.
As a separate aura question - what stats from Dread Shades "Symbiotic Apparition" are given to players?
Do players get necrotic damage and %increased necrotic damage?
Or do players get the aforementioned buffs and the buffs granted from nodes like Dying Coven, Duskheart, Lingering Doom, Vile Ghast, Martyrdom, and Grim Fate?
I'm sorry I don't know all those nodes off the top of my head. I think it just adds the player to the list of things that can be affected alongside minions.
"• Added a new Increased Area for Area Skills prefix for gloves and amulets."
Yes, I was waiting so much for that. Coming from PoE my pleasure is to make big AoE explosion.
I would like to know how it works with skill like Glacier.
I would like to know how it works with skill like Glacier.
It works with Glacier, and on most other skills that aren't projectiles. For skills where it was debatable whether it should work, we've erred on the side of making it compatible, because if a player expects it work and it doesn't that can feel very disappointing.
1) yes
1a) no
2) yes (no)
2a) no, that's a new item
3) we're working on this, I'm not sure if it's in yet. It's very close if not.
Item linking didn't quite make the cutoff for release but we'll be aiming to add it in a hotfix
Thanks for detailed response and transparency!
if both are providing the same stat at different power levels, it will yoyo between the different values.
Is it the desired outcome and something you (so far) plan to stick with, or is it more of a limitation of current implementation and you want to eventually change it to behave differently?
We are happy with how it is working.
That makes it sound like judgement aura's healing for example would double dip along with anything else that grants hp/mp etc. Aura A is applied and ticks a heal, then aura B is applied and ticks a different heal followed by A etc. Is that correct?
Well no but actually yes?
Judgement doesn't apply stat buffs to heal so the description of holy aura above doesn't apply. However, because it is just healing, if they overlap, you can get the effect of 2 at once.
I‘m back my friend and i‘m so sorry xD
I don‘t know how i could even miss the mouse hotkey field :D
Given how you aren't the first person to have this happen, it's on us too. It probably needs some visual updates to make this more obvious. Maybe some sort of detection to see that you're trying to assign a mouse button to the wrong field and a popup to tell you would be good.
Glad you got it sorted.
Each stat buff included in holy aura is handed individually. If an effect grants a stat and the actor(player or minion) already has that stat buff from the same type of source (e.g. holy aura) it overrides the old one.
So if you apply 2 holy auras, they effectively combine into one holy aura that uses the unique stats from each and the overlap stats from both 1 time (not double dipping).
Holy Aura applies over and over every half second or so. It doesn't care which one is more powerful so if both are providing the same stat at different power levels, it will yoyo between the different values.
so there will be no way to trade rune of ascension upgraded uniques until resonance comes out?
yes
1) yes
1a) no
2) yes (no)
2a) no, that's a new item
3) we're working on this, I'm not sure if it's in yet. It's very close if not.
Maybe i‘m just failing tbh hahaha
I will answer again when i‘m home from work
We can be failing together, my initial reply sounded so sarcastic because my phone auto-corrected "Did" -> "Dude"
How do you use dungeons to skip parts of the campaign? Is there some reward that lets you skip quests or something?
When you finish the dungeon, continue on and walk out instead of warping. You will be deposited several chapters further in the campaign than you started.
I did test it with every function in the game but none of the buttons on the side of the mouse work in LE on my side for some reason
Sorry, I've seen this report before several times and every other time it was because the person needed to look to the right very slightly. I'm wondering if that's the problem here.
The chapter that is set in Majelka is the final chapter currently in the game. There will be more added later.
As for alternate leveling routes, as you play the end game, you will get dungeon keys. These can be used to unlock dungeons which can be used to get powerful rewards at higher tiers or also be used to skip sections of the campaign as your are leveling an alt.
Once we add more of these dungeons, you will be able to curate many different leveling experiences.
I actually did try it
I just thought it doesn‘t work in LE like it doesn‘t in some other games but if it works for you then it‘s weird lol
DudeDid you check every button in the row for that function?
So the character I’m playing now wouldn’t be able To play multi? I’m basically practicing before the 9th then if I play now?
Yes
Read moreThe game currently offers partial controller support, but full controller support is still the end goal and will be available by launch. Partial support means that not every action in game can be performed using a controller. This is what's been implemented for controller thus far:
- In patch 0.7.9 an auto-targeting system for skills was introduced; https://forum.lastepoch.com/t/beta-0-7-9-patch-notes/22630#heading--controllers
- In patch 0.8.2 item pick-up with controller was greatly improved; https://forum.lastepoch.com/t/beta-0-8-2-patch-notes/37724/#heading--controller-support
- In patch 0.8.3 improvements to item inventory management were added; https://forum.lastepoch.com/...
This is a way better answer than mine. Appreciate you, Andrew!
There is! I play mainly with a gamepad but there are some things, like entering text or lots of moving things around in the inventory that I’ll quickly swap over to keyboard and mouse for. We’re continuing to improve it and make things more fluid and fast.
It's not official yet but we are aiming for 11am CT.
It's not official yet but we are aiming for 11am CT.