Last Epoch

Last Epoch Dev Tracker




20 Jun


09 Jun

Comment

You're correct that there is no poison hit damage in the game. Skills that hit and have a poison tag typically deal physical damage with the hit itself, and this it the case for both melee and ranged poison vines.


06 Jun

Comment

It's definitely something we want to fix. It's not an intentional mechanic, but something that arises from the naive implementation of minion stats applying on minion creation. We have a solution in progress for this, but it's not super simple to do.

Regarding concern 2 in particular, most permanent minions are resummoned when you allocate a skill point or change zone. However there are unfortunate exceptions to this, such as skeletons. These exceptions will be fixed in the next major patch regardless of progress on the full solution mentioned above.

I personally am not a fan of having gear swaps as a source of power.

We're not either and its existence is something that we want to solve in general, not just for minions. Though other cases of snapshotting will require their own solutions.


01 Jun

Comment

Originally posted by DrBob666

Can you turn off masochist mode after the campaign or does it have to stay on for endgame?

You can turn it off at any point, but you can't turn it back on after that.


27 May


20 May

Comment

Originally posted by TaborlinTheGrape

Pls can we have an Acolyte item for volatile zombees?

Long Unlive Zombees!


13 May


11 May

Comment

Originally posted by flutterkind

Sorry if I derail the topic a bit, but may I ask you a question? I might need a bit of exposition though. Statements like this one seem difficult to assess, and if I'm entirely honest, my intuition always pushes me to instinctively dislike them, because they sound like "We want you to do manual labor just because." and that seems pretty bad. I have to keep consciously reminding myself that nothing in a video game provides any real life benefit at all and they are made up entirely of unnecessary work and effort. For example, nothing stops game devs from giving the player all items and the best loot ever right from the get go, but that wouldn't be very fun. If I'm understanding correctly what video games are about, the point is to create work that feels particularly rewarding/successful.

But even with that conscious reminder it feels difficult to judge those statements. Because there's always the instinctive fear that the task at hand (the manual evaluation of idols in the ex...

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It's certainly a complicated topic, and one that's really based on "feel" and feedback. We listen very closely to feedback, and make changes based on the feedback we get. I don't mean to say we won't make any changes to idols, roll ranges, roll combinations, routes of acquisition, things of that nature. Just that we don't want the loot filter to remove the aspect of actually looking at gear and making decisions. If your filter was to only ever show you items that are a guaranteed upgrade or use item, what excitement could be had from finding a better item? It becomes guaranteed, expected, there's no longer a loot hunt, but a simple loot wait until it shows up on your filter. This can create a lot of frustration since it can be long periods between "perfect" items, and also disincentivizes crafting to alter less than perfect items.

When viewing this kind of feedback, we need to assess "why" people want the filter to be able to be more strict. Perhaps idols are currently too ...

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Comment

Almost anything is possible at some point as we're planning for a long life cycle for Last Epoch. However, that being said, we believe checking loot and making decisions is still an important part of gameplay. We don't want the filter to restrict shown items to only items that are a 100% guaranteed upgrade where if you see an item its an item you keep/use.

Comment

Originally posted by dlp_randombk

Excited to see multiplayer coming along! Are there any details on whether this iteration of multiplayer is server-authoritative?

Yes, we are doing multiplayer as fully server authoritative.

Comment

It will apply to the entire channel that consumes it. The first tick is often appears larger then subsequent as the damage numbers have to play a bit of catch up for the first one. Note that it's "increased" damage, not "more" damage, so is additive with other sources of increased damage.


10 May


09 May

Comment

Originally posted by Ericberic

The problem with the current stat screen is, if the modifier is conditioned in any way it will not register for the total. Say you are wielding an Axe and you have "35% chance to bleed while wielding an Axe" on gear/passives. It will still show 0% chance to bleed on the stat screen because it is not generic Bleed chance. Same with Totem cast speed. Minion cast speed will show, but Totem cast speed will not be included. They will update the stat screen (boys at EHG will give us what we want, in time) but for now, I would use lastepochtools.com and I would calculate it myself.

P.S. EHG have stated that they do not intent to allow 3rd party tools to math everything for us (like Path of Building) but they do intend to make things much more clear in the future. They want to keep a semblance of curiosity towards builds, and not make it some math competition for just bigger numbers.

Hello! I just want to quickly provide an updated clarification for this. While it's possible we may have made comments in the past which inclined to this opinion, or a statement may have been misconstrued, that's not representative of our current stance. In fact, we are currently looking into creating API's to further support third party tools, as we think they're an amazing tool for the community, and really enjoy how these kinds of tools and community sites can bring everyone together.

The statement which may have been misunderstood is that we are not planning to include dps calculators in game: though we are working on expanded skill information pages as we believe it's important players have the relevant information they need to make decisions for builds.


06 May

Comment

Originally posted by Deias_

So we're getting cat themed cosmetics and uniques in the future then right?

We have an internal "just-chatting" channel for the team and it's basically a digital folder of pictures of the team's cats. I'd put a heavy bet on this answer being yes.

Comment

Lol, dev team has linked this internally


29 Apr


22 Apr