Last Epoch

Last Epoch Dev Tracker




16 Sep

Comment

Originally posted by M4jkelson

Since mtx will come out in 0.9 (if I recall correctly from the streams) that means in-game store will also be out in 0.9?

That's the goal. It's in development now.

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Good catch, was hoping nobody would notice before the fix got released. It is already solved.

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No, there is no in game store at the moment and I'm fairly certain that the the website store doesn't have regional pricing.

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Originally posted by cilantroSprig

Why are wings so popular? I've seen many games add wings to cosmetics but I have no clue why it gets so much attention. Is it purely for aesthetic reasons or does it add to a fantasy setting or something else? I personally see no point in having wings that do not enhance mobility. I'm curious to know the reason behind it.

I don't really have a good reason. Wings are cool?


15 Sep

Comment

Originally posted by Kelvara

We're not currently planning to add sound customisation to lootfilters.

In terms of this one, Judd gave the example of your "ooh spicy" clip as a filter option, was I just misinterpreting this?

Lots of us would really like to add it but there are some issues with it that unfortunately land it in the not currently planning category.

Edit: and thank you for adding the * links to the comment.

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Thank you for compiling this list, it's really helpful for people looking to get the updates and not having 5 hours to watch it all.

We sometimes get things not quite right when doing it live so we do have a couple little corrections and expansions that I'd like to add on if possible.


Hired company called Buddha Jones to make 1.0 release trailer for game; working on CGI cutscenes, staffing marketing, social marketing etc.

Just a slight correction here, needs to be 2.5D cutscenes and potential CGI teaser trailer.


No plans for cosmetic wings, but probably will show up in the far future but subdued

We don't want to emphasize wings as much as other options for the back slot but do plan to have some wing or wing link options.


Do want custom sounds for filter (contradicts previous answers on dev stream?)

We're not curren...

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11 Sep

Comment

Originally posted by XxDirectxX

Great! I have subbed to the subreddit and will get it when the patch goes live 😁

(it will be a while still, we don't have a set date for it yet)

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You might struggle with it a bit. It's hard to say. We do have tons of optimization coming down the pipe for next patch so if you wait, you might have a better initial experience. Steam will also let you refund within a few hours if it's really not working well.

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Hi! Thank you very much! I'm glad you are having fun :)

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Not very often. You can see a pattern of summer and winter sales every year but not much in between. I don't know when the next sale will be or for how much but it's usually 20% when they do happen.

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Originally posted by ___Agent___

What content are you playing to have this experience? What build? What defenses? I’m legit curious because I’m farming empowered monoliths, at lvl 84, on crap gear and don’t have 99% of these issues. In fact, I haven’t had a single “BS death” in this game; every time has been “yup, I misplayed that.”

Are builds really just that different of an experience in this game and I just chose correct? I don’t mean to marginalize your experience at all… just really trying to understand as mine has been completely different.

Agree on the jumping stuff being immortal though. It’s annoying.

We just got a fix for the jumping immortal problem in for next patch. It was a work around for another problem but we managed to solve that one.

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Originally posted by NewHendrix

I don’t understand the last step? How did it go from a gold amulet to a green one and with a purple mod

Not OP but I think the last one was the replacement item that they found which caused them to say goodbye to the old one.

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Originally posted by Fishvv

I know im late but umm console supports kb&m i would be ok with a game that required such input

The controller support isn't the only required piece to move to consoles, although we do consider it to be a mandatory feature for both 1.0 PC launch and our eventual console port.

We really just need to get to launch as soon as we can and attempting to do a simultaneous console release would delay our PC launch.


10 Sep

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Originally posted by Willing-Ad502

I was so confused; i thought he was maybe gonna explain sextant blocking in PoE snd how they intend to do (or not do) that

I probably should have been more obvious that I was making a joke.

We don't really have that mechanic so since the question was about another game, I just pretended to answer it as though it was about Epoch.


09 Sep

Comment

Originally posted by Specialist_Run_4905

Mike, a dev for Last Epoch, streams every friday and answers questions from the community. He said, although the games runs on steam deck, they don't explicitly support linux. It runs, but it is not optimized in any way... he also said, he could imagine that they will support linux officially, but they focus on mp at the moment...

Just to be clear, what I said was that while we do support Linux, we don't support the Steam Deck. The reason that it mostly runs on the Steam Deck is because we support Linux and have partial controller support.


08 Sep

Comment
    /u/moxjet200 on Reddit - Thread - Direct

Originally posted by Valcrion

Just got positive feedback from some friends. They have been waiting for this for a while. Several have watched me play LE and have been interested in it, but this was the last hurdle for them. So excited to share this adventure with my friends!!! I Love what you are doing with the game so far, and am looking forward to the future of LE.

Thanks for the kind words, Valcrion. We're excited to provide you and your friends some good ol' hacking and slashing fun.

Post
    /u/moxjet200 on Reddit - Thread - Direct

Today is a very exciting day for Last Epoch as we are launching our always-online closed beta, where hundreds of players have already been invited. While there are still bugs, balance, and a few features to make progress on before releasing multiplayer (MP) to the wild, we are now keeping servers running for the beta program around the clock to get feedback and test our live services.

It doesn’t seem long ago that Last Epoch was just an after-hours passion project by a bunch of ARPG-obsessed Redditors. We've had to do a lot of learning and reconstructing along the way to bring this grandiose vision to fruition. Multiple iterations of online Multiplayer fell flat as we uncovered flaws or deficiencies in systems or services we had developed. With a much larger and more experienced team that we've amassed over the last couple of years, we are much more confident and thrilled with our progress.

The number one thing we hear from the community is that people are waiti...

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07 Sep

Comment

Originally posted by AlexandrTheGreat

Oh!

I'm looking at Warpath.

Dreamthorne - Remaining Stats

+19% Block Chance

27 Health Gain on Block

32 Block Effectiveness

My best guess would be, based on your ailment comment, that it's accounting for Time Rot DoT with the Void Penetration, rather than the hit of the weapon itself.

Oh it has a particularly difficult time with Warpath and dots created by Warpath. The Void Penetration is effectively a 40% more damage modifier for any void damage and if you have Time Rot, that can spike the damage of that dot really high. While we do have some updates for that coming down the pipe, for now you'll just have to hit a dummy to test it out.

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The stat "increased companion critical strike chance" isn't displayed anywhere. The node specifically grants companion critical strike chance and not minion critical strike chance. The stat "increased minion critical strike chance" is listed but doesn't go up when you take the node because as you said in one of your comments, all companions are minions but not all minions are companions.

I have double checked and it does grant the crit chance to companions as the node states.

If you'd like more information on companions and minions, you can press G in game to open the game guide.

Edit: and I just realized that you might be actually referring to the fact that the increased companion critical strike chance isn't listed in the lower section of the node tooltip. I don't think this is the case but if it is, the tooltips are manually created so they could be wrong while the effect is still right. The lower sections are designed as a short hand quick reference of w...

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Originally posted by AlexandrTheGreat

Interesting! Thanks for the response.

Also just to clarify, the Sword shows a higher DPS compared to the Mace, so even with the overvalued Poison chance, the Mace is still shown as subpar.

Yea, I'm not sure why those specific items are different. I'm not sure which skill you're looking at and what the other stats on the sword are.