Deep Harbour is built on an underground river that flows into Lake Liath.
Deep Harbour is built on an underground river that flows into Lake Liath.
It's still considered damage over time, does not count as a hit, and cannot crit.
You’re awesome, dammitt!
Unfortunately this is currently a softlock. However it's been fixed internally and that fix will be included in the next hotfix, which will probably be released within the next 48 hours.
Is this new or has it been here since the beginning? I want to make sure to get my hopes up correctly.
This was a newly introduced issue with the new crafting materials panel in 0.8.2
We agree that while the map itself is cooler that the update has made the map less intuitive and too busy. We have meetings scheduled next week to discuss the changes we’ll be making to it which we’ll hopefully have in for 0.8.3.
I know how that feels, my programmers reaction when they come back to AI work, after working on weapons for a few months https://imgur.com/Zki6LEk
Lol
man im dipping to 20 fps running a skel necro build thought it was just my build I hope it'll fix my fps issue
Us too! We have our main developer that targets FPS issues back on core game performance targets after spending the last few months on multiplayer related development. So we expect some good performance wins coming soon.
Thanks for the update!
You’re very welcome :)
We have found an issue that is causing a 20-30% FPS loss that we have fixed internally. This is triggered after opening the crafting materials panel for the first time during a play session. We are planning a hotfix for this tomorrow after additional testing (will be 0.8.2F)
External link →Hi guys, we found the issue that was causing this to happen for some players a d deployed a fix about 5 hours ago with 0.8.2c. Thank you for your reports
Hi guys, we found the issue that was causing this to happen for some players a d deployed a fix about 5 hours ago with 0.8.2c. Thank you for your reports
Hi guys, we found the issue that was causing this to happen for some players a d deployed a fix about 5 hours ago with 0.8.2c. Thank you for your reports
Hi guys, we found the issue that was causing this to happen for some players a d deployed a fix about 5 hours ago with 0.8.2c. Thank you for your reports
Hi guys, we found the issue that was causing this to happen for some players a d deployed a fix about 5 hours ago with 0.8.2c.
The fact that they're not highlighted is actually a bug and will be fixed in 0.8.2b
That’s a legacy item due to mod changes that have happened over a number of patches. There may be some issues with items found multiple patch cycles ago as we’re still iterating on itemization and sometimes swapping what is a prefix vs suffix
Read moreWould you ever consider a modest account-wide "bonus stability per-echo" based on "number of characters you've already completed this timeline on" or something like that?
I guess what I'm getting at is that Monolith IS the whole endgame right now for the most part, and people do enjoy it, but people don't seem to enjoy having to start over at square 1 every single time they want to try a new build.
Right now, starting a new character feels like "prestiging" in other games, but with none of the benefits.
If you got say, +1 (or even +1%) stability per echo, per character you've already completed the timeline on, I think it could help people progress a little faster on subsequent playthroughs without being too game-breaking.
Example- you've completed the full "Fall of the Outcasts" timeline on 6 different characters, and you've completed the Empowered variant on 1. When you open the timeline on a new character you see:
- Timeline: F...
It's definitely something we'll consider, especially once cycles are underway.
For now the course of action we're planning to take is to reduce 3rd quest echo stability requirements in all timelines except the first. This will apply to both empowered and non-empowered timelines. This change will likely be included in 0.8.2c, but not 0.8.2b.
This is good feedback and we have conversations going internally about a number of these already!
1080ti/8700k/32g Ram here, playing in 1080p, 30 FPS in ruins of Welryn, 120 FPS in some other zones. Checked files on Steam, all pilots updated, Tried to tweak all graphic options but nothing really helped. Between 18 and 35 maximum gpu/cpu use at maximum, low temperatures.
Ended up uninstalling the game and cleaning all files for a fresh reinstall, didn't change anything, same problem for friend of mine, nothing worked for him too.
For comparison, PoE with max setting and triple density minimum on screen = 75 FPS approx.
We are receiving a number of reports related to chapter C which did receive significant adjustments so we'll be looking at that more closely.