Last Epoch

Last Epoch Dev Tracker




06 May

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The settings menu should allow you to disable damage numbers.

There aren't any other options (e.g. enable for crits only) available currently, but I'm happy to discuss this with the team.

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Vulkan has a build guide here which might help.

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Originally posted by Shotsl0l

Maybe I misspoke or just missed something regarding the chapters/acts. Do you know a ballpark hour mark in which the content runs out during current playthrough? Excluding Arena/MoF. Just the story stuff so I know. I did the story quests up to where it said "END OF BETA" which I believe was the quest to do MoF and enter Arena?

I know there are minor updates/fixes regularly but I more so meant major features. i.e. Rogue, more skill trees etc. Not just the maintenance bug fixes, sorry.

Thanks for the reply and info though :)

I know there are minor updates/fixes regularly but I more so meant major features. i.e. Rogue, more skill trees etc. Not just the maintenance bug fixes, sorry.

Here's a quick overview of some of the changes made so far this year;

January

  • Base classes now have Passives
  • Added multiple new skills
  • Replaced the character models for three of the four available base classes
  • Replaced all character animations used by three of the four bases classes
  • Implemented the Set Item rarity with multiple item sets included in this patch
  • Merged the Knight base class and Sentinel mastery class
    • Added the new Forge Guard mastery class (...
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05 May

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Apologies for the technical issues! We're working on them.

One of the worst offenders was loading the zone The Maj'Elkan Catacombs; for some it was a very long loading screen, for others they could even crash when attempting to load it. Our Lead Developer has identified the cause of this, and we're testing a fix which has brought this down to between 5% and 11% of the current load time. It's too early to say how impactful this will be for other zones.

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Chat box interfering with NPC dialogue.

This is a known issue, but not currently considered a priority.

Priorities include - but are not limited to - fixing crashing issues & radically improving loading times.

New Supporter packs being pushed when part of them don't even work.

We're very sorry about this. The initial beta build & beta supporter packs became available at the same time, so we didn't learn of the bug until the packs were available for purchase. Resolving this is one of the team's current priorities.

(There's little to no overlap between the people working on this and those working on crash fixes).

Optimization. This is likely the biggest issue I have right now.

This is the biggest issue that many people have currently.

Not much I can say other than it isn't good enough and we'll continue to work on improving it.

...
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04 May

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Originally posted by JerleGamer

Yes. It is the same as the pack form the website.

Thanks Jerle! Can confirm. :)

We're working on multiple bugs related to this. I'll see if we can post an update on them next week. Probably won't be a weekend thing.

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Originally posted by Grimm-Bones

just realized this was from five months ago and the game is out already just now hearing about it so im guessing no werewolves lolol

Hi there!

Last Epoch entered beta earlier this week.

These are the forms currently available;

  • Druids: Bear, Spriggan
  • Lich: Reaper
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Originally posted by korinokiri

Windows 10. Filepath is C:\Program Files (x86)\Last Epoch

For the \Program Files\ and \Program Files (x86)\ directories I'd recommend right-clicking and selecting Run as Administrator. Hopefully this won't be necessary in future. An alternative would be installing the Steam version of Last Epoch.


03 May

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Which Operating System are you using?

Could I please ask for the filepath? (e.g. C:\Games\Last Epoch on Windows, ~/Games/Last Epoch on Linux, etc)

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Originally posted by I_dont_read_names

Wouldn't it come out the same time the online-only version does? Since you would have to check if an online character is legitimate doesn't that mean you would need to have a copy of a character stored on your servers? Just a question, I could be way off.

Offline-only characters are saved on your computer. /u/killadrix is asking about Steam Cloud being told to monitor the location where we save information about offline-only characters and storing a copy of it so it is more convenient to access the same offline-only characters across multiple computers. This is a nice Quality of Life benefit we're not opposed to.

Just because there's a copy of the save file being stored in the cloud doesn't mean that those characters would be playable server-side or able to interact with those that do. They would have no access to ...

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Originally posted by killadrix

Quick question, will there be cloud save support? As someone who travels for work, I was shocked to find the characters whom I play on my PC were not available on my laptop.

We'd like to do it, however I can't offer an ETA.

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Sorry, we're investigating this bug!

As said by /u/lordisgaea, setting all graphics settings to minimum is a workaround we've seen work very consistently.

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This isn't currently possible, but will be in future.


02 May

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Originally posted by Neode9955

Current stash size seems limited (Large but limited). Is there any ideas floating around about expanding this? Or how do you plan on handling this? As a packrat I can see myself filling this up fast :D

Our plan is for the stash to be as large as necessary.

So, back in our pre-alpha demos the Runes of Shattering were Shattering Stones. Both they and Affix Shards did not stack, and lived in the inventory (or your stash). People asked for both to be increased as a result, but we decided to try to do something else that would give better quality of life. So if stash space needs to be increased, we're open to that - but we'll consider alternatives, too.

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Hi there!

The Chronowyrm, Sylpine, Primordial Turtle, and Skullen pets have all been implemented. Since the start of the beta there has been a bug preventing some people from having access to their pets. We're looking into this at the moment, but I can't offer an ETA for a fix.

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Currently you can Despecialize which'll reset the skill to level one.

This isn't our intention for how it'll be at release. If I'm honest we initially just did whatever was fastest to implement in a pre-alpha demo for the sake of those playing them back in the day.

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Thanks for the feedback!

I'd just like to clarify one thing - zones resetting immediately is not a design decision; we'll be improving zone persistence in future.

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Last Epoch will support both online-only and offline-only characters at release.

The online version of the game will be server-authorative to minimize the cheating that occurs and maximize the cheating we detect and subsequently deal with. As with the rest of the game, the multiplayer is not yet completed. Throughout beta we will ramp up testing from internal testing, to friends & family, to community people under NDA, to the general beta population.

We'll be wiping characters at release - and once a character is played offline, that character will never be playable online. I can't claim that there'll never be any cheating - not sure any company can - but we'll always do our best to give our players as much information as we can so that they can make an informed decision about what they want to do, and where they wish to do it.