Last Epoch

Last Epoch Dev Tracker




25 Jun


21 Jun

Comment

Originally posted by enfrozt

The devs have made it clear that even though there's a lot of opposition, it's a core design tenant that you can't really respec your builds.

A lot of players have brought up the issue that, there's are countless possible builds per class, and countless variations to each build (imagine even just 100 possible builds, and 10 variations for each build... that's 1000 respecs!). Being able to try them all would be a lot of fun, but the devs insist that having 30 Mage characters on your home screen if you want to have 30 builds is what they want as a design decision.

Even if the OP farms gold for many hours, it doesn't really matter because in the end it'll be too expensive to realistically try out all the possible builds or to switch up your build when you get bored with it.

It's sort of a sad realization which is why I was being a bit facetious because it's sort of a sad realization.

There is a lot of mistruth in this. The devs have never said that we don't want people respeccing or even that it's a core design. It just shouldn't be at the drop of a hat or on the fly as some other games. We're currently working on a respec system that is not nearly as punishing as our current one.


18 Jun

Comment

Originally posted by SuperPoivron

But Extensions, Leagues, addons or whatever you may call them, will they be payed DLC like Grim Dawn or supported by mtx like POE ?

Supported by mtx.

Comment

Originally posted by SuperPoivron

Adding to this question, what is the monetization model ? Will future content be released as payed DLC like grim dawn, or is it POE style just pay for QOL and fancy hats ?

Hi there. Our game will be $15 on launch. We will have a cosmetic point store that will contain cosmetics and pets only. No pay to win. Ever.


15 Jun

Comment

Originally posted by AmbrosRage

Still no supporter pack items for people on steam? That's nice. Game still has horrible frame drops with Holy Aura on start up for a good minute before it finally stabalizes.

I would suggest either posting in Customer Service or e-mailing [email protected] if you haven't received some of the contents of your supporter pack. We're happy to help you with this, but unfortunately we cannot do so over Reddit.


14 Jun


13 Jun

Comment

Originally posted by SomethingNotOriginal

This is excellent! However, I'm kinda hoping there is also a way to potentially speed level, at least while in Beta. Gold doesn't have much use yet, but to level builds, there is a lot of effort to go through.

Is there possibility a merchant could be added to buy passive and specialisation points for gp, at least while there is no real use in the game for gold currently.

I really want to try a Sentinel, but after making a Druid and a Spellsword, the idea of having to spend so much time in a game that runs quite slowly and buggy in certain areas is pretty off-putting. It is that which is stopping me from playing the game again.

Alternatively, a Teleport to the monolith to level without having to play the story Again would be nice.

I'll discuss your feedback with the team.

In an earlier stage of development we made a subset of our developer tools available in-game, which could be used to level up a character either 1x or 10x, to generate a 'Lootsplosion', to unlock all waypoints, and so on. The community really liked this.

The primary issue with it was that it made the reliability of feedback much worse. People would level themselves up to 100, start farming the Arena, and get absolutely butchered. Then they'd post feedback saying that it was grossly overtuned. The problem was simple - their character was level 100 in an area which scales with character level. They had only a level 1 character's default equipment, and their gear was thus substantially worse than would be expected at that level. In some cases they even had all of their skills with only a single point spent in their specialization trees, which is similarly not expected at such a high level.

The reverse is also possible. ...

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Comment

Originally posted by SomethingNotOriginal

This is such a fantastic QoL change aspect, I can't wait to play with it again to speed stuff up.

Quality of Life is a big focus for our next patch.

Here's a link to the patch preview thread in case you haven't seen it already.


12 Jun

Comment

Interested in seeing more concept art? Check out our forum thread here! We've been trying to provide more content here on Reddit, but it doesn't offer a great way of including multiple images which are different shapes and sizes.


11 Jun


10 Jun

Comment

Our art team are continuing to work on additional 3d models for equipment. The next armor set implemented for the Primalist will be low tier armor. Today we’re posting the Design Sheet for the new models, and tomorrow we’ll be ready to show you the models themselves!


07 Jun

Comment

Originally posted by Vestus65

Thank you so much for taking the time to post to reddit. I know the forums see more activity, but it's very nice to be browsing reddit and see frequent official posts. So thanks!

No worries! :)

We've no doubt that Reddit will be one of the best places to bring news to the community, so we plan to stick with it.


05 Jun

Comment

Originally posted by Magic2424

Okay, It was a bit weird wording. Improving but less powerful.

"We will be improving The Fang 30 in this patch. One of the new unique items is designed to be a less powerful version of The Fang "

The Fang will be improved.

A new unique item will be similar to it but less powerful. The Fang itself will not be less powerful. They are two different items.