Last Epoch

Last Epoch Dev Tracker




04 May

Comment

Originally posted by Grimm-Bones

just realized this was from five months ago and the game is out already just now hearing about it so im guessing no werewolves lolol

Hi there!

Last Epoch entered beta earlier this week.

These are the forms currently available;

  • Druids: Bear, Spriggan
  • Lich: Reaper
Comment

Originally posted by korinokiri

Windows 10. Filepath is C:\Program Files (x86)\Last Epoch

For the \Program Files\ and \Program Files (x86)\ directories I'd recommend right-clicking and selecting Run as Administrator. Hopefully this won't be necessary in future. An alternative would be installing the Steam version of Last Epoch.


03 May

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Which Operating System are you using?

Could I please ask for the filepath? (e.g. C:\Games\Last Epoch on Windows, ~/Games/Last Epoch on Linux, etc)

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Originally posted by I_dont_read_names

Wouldn't it come out the same time the online-only version does? Since you would have to check if an online character is legitimate doesn't that mean you would need to have a copy of a character stored on your servers? Just a question, I could be way off.

Offline-only characters are saved on your computer. /u/killadrix is asking about Steam Cloud being told to monitor the location where we save information about offline-only characters and storing a copy of it so it is more convenient to access the same offline-only characters across multiple computers. This is a nice Quality of Life benefit we're not opposed to.

Just because there's a copy of the save file being stored in the cloud doesn't mean that those characters would be playable server-side or able to interact with those that do. They would have no access to ...

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Originally posted by killadrix

Quick question, will there be cloud save support? As someone who travels for work, I was shocked to find the characters whom I play on my PC were not available on my laptop.

We'd like to do it, however I can't offer an ETA.

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Sorry, we're investigating this bug!

As said by /u/lordisgaea, setting all graphics settings to minimum is a workaround we've seen work very consistently.

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This isn't currently possible, but will be in future.


02 May

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Originally posted by Neode9955

Current stash size seems limited (Large but limited). Is there any ideas floating around about expanding this? Or how do you plan on handling this? As a packrat I can see myself filling this up fast :D

Our plan is for the stash to be as large as necessary.

So, back in our pre-alpha demos the Runes of Shattering were Shattering Stones. Both they and Affix Shards did not stack, and lived in the inventory (or your stash). People asked for both to be increased as a result, but we decided to try to do something else that would give better quality of life. So if stash space needs to be increased, we're open to that - but we'll consider alternatives, too.

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Hi there!

The Chronowyrm, Sylpine, Primordial Turtle, and Skullen pets have all been implemented. Since the start of the beta there has been a bug preventing some people from having access to their pets. We're looking into this at the moment, but I can't offer an ETA for a fix.

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Currently you can Despecialize which'll reset the skill to level one.

This isn't our intention for how it'll be at release. If I'm honest we initially just did whatever was fastest to implement in a pre-alpha demo for the sake of those playing them back in the day.

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Thanks for the feedback!

I'd just like to clarify one thing - zones resetting immediately is not a design decision; we'll be improving zone persistence in future.

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Last Epoch will support both online-only and offline-only characters at release.

The online version of the game will be server-authorative to minimize the cheating that occurs and maximize the cheating we detect and subsequently deal with. As with the rest of the game, the multiplayer is not yet completed. Throughout beta we will ramp up testing from internal testing, to friends & family, to community people under NDA, to the general beta population.

We'll be wiping characters at release - and once a character is played offline, that character will never be playable online. I can't claim that there'll never be any cheating - not sure any company can - but we'll always do our best to give our players as much information as we can so that they can make an informed decision about what they want to do, and where they wish to do it.

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Originally posted by FrodoFraggins

Can you explain exactly what gets wiped for multiplayer? I assumed your PVE characters don't get wiped unless you have some sort of optional seasons?

I realize that phrasing was unclear, we aren't hard wiping characters for multiplayer but characters from before then wont be able to be brought online. So it will act as a sort of soft wipe because those characters will be cut off

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Originally posted by cliffahead

so you mean if i set the "move only" on other hotkeys, i can remap left click to something else?

Should be able to, yup. Right now. that may move the other things on left click with it, but I'd need to check.

thank you, i'll check it out when i'm home

but how do i remove it if i have a change of mind? i've tried right and left click, combined with shift and ctrl.

Well clicking a different shard in your list will replace it, and you can put a rune in the slot to replace it as well. Do you have a specific reason you want to take the shard out of the crafting window?

i don't have a reason to take the shard out.. but is there a reason i'm unable to do so?

my guess is that it's something about 2-handers together with the Lunge skill. it looks like Lunge brings my char TOO close to the mob. but this shouldn't be an issue if my char auto-faces the mob i've targetting with my ...

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i don't have a reason to take the shard out.. but is there a reason i'm unable to do so?

because at that point the shard isnt a physical item, its stored in the shards list, so what you're seeing is a representation of the shard, not an item you can remove.

when will the bladedancer be available for play?

Rogue is planned to be in sometime during beta, we'll keep y'all posted when it gets closer

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Originally posted by Yameroooo

Ok cool thanks, loving the game so far!

Awesome to hear! :D

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Originally posted by KAJed

No problem. Replied to that thread.

Thanks!

Sorry for the inconvenience - there's been a huge spike in the feedback and bug reports we're getting from people, so it's really helpful if controller-related comments are all in one thread so that he can monitor it directly himself.

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Originally posted by PrimevalWolf

Are you going to be locking the best looking equipment behind the MTX pay wall or will there be a way to get those same items in game without spending any more money?

PoE can get away with it because it's free to play but in a pay-to-play game like this that's going to be a big negative for me and hopefully a lot of other people as well. If I buy a game I expect to get ALL of the content available, not counting expansions obviously. This is one of the major reasons I refuse to buy AAA games anymore.

Are you going to be locking the best looking equipment behind the MTX pay wall or will there be a way to get those same items in game without spending any more money?

It will be possible to earn some MTX in-game, but not the MTX available for purchase.

PoE can get away with it because it's free to play but in a pay-to-play game like this that's going to be a big negative for me and hopefully a lot of other people as well. If I buy a game I expect to get ALL of the content available, not counting expansions obviously. This is one of the major reasons I refuse to buy AAA games anymore.

The plan is for the game to cost $15 at release, have a free trial up to level 20, and offer post-launch support not unlike Path of Exile's. Our MTX will be strictly cosmetic - the currency will literally be called 'Cosmetic Coins'. You're correct that Path of Exile is free to play - however their MTX aren't limited to cosmet...

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Sorry to hear this! Could you please report this here and include a log file?