Last Epoch

Last Epoch Dev Tracker




20 Mar

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We’ve seen this in the past. Does it happen with very high attack speeds only or also with a low amount of attack speed?

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I can’t reproduce this. Could you share a video?

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For sure. We’re aware of some of its issues.

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We are aware of this problem. Hoping to get a fix out soon.

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We hope to get a fix for this soon. Thanks for the report.

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We are investigating a fix that will help all movement skills. Thanks for the report.

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This is a known issue, and it’s only a visual bug as you do get the points.

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This is a known issue, and it’s only a visual bug as you do get the points.

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It is intended to function as the Worldfire node. Otherwise the circle with Sunwreath would be way too strong. It should say so on the item for sure.

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We’re aware of the issue. They indeed don’t work after the first 10 waves.

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We’ll take a look.

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Does this only happen when targeting a bridge or over the edge of something, or all the time? Could you provide a video btw?

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We have learned that we can't do weighted range rolls that aren't in the player's favor. It gets a colossal amount of very negative feedback immediately. We've done it twice and neither time was it pretty.


19 Mar

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We have created all the armor sets in the game to the awesomeness level we intend to use long term. What you see now is the floor for gear awesomeness.

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Originally posted by deadlycherub

That's correct. I suggested a melee skill, upheaval and replaced the physical tag with a cold tag, and specced pets into cold tags. That way you just throw cold damage wherever and the player's melee, along with pet spells, all scale. If I understand correctly, both melee and cold melee on OPs item would scale upheaval, which would then be scaled more with shared cold damage affixes. Minion spell damage on item would scale pets cold spells along with shared cold damage as well. The bleed would turn into frostbite from the upheaval, which is a cold dot and I believe shred cold resist, making pets and upheaval that much more efficient and I believe the DoT from frostbite would scale up from cold damage as well.

Edit: u/ekimarcher is my understanding correct on the scaling of cold upheaval? All other stats aside. The item above is 130 base melee and 88 cold melee. Say upheaval is purely cold, but still scales off melee tags. Would increased cold dam...

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All added damage is added to base. Added melee damage (weapon implicits) is converted to cold if the ability in use is pure cold. (Split at whatever the base damage ratio is for multi element).

Add all increases together and apply. Increased cold damage applies to all the cold damage, which in your scenario is all of it. Generic damage increases apply to damage.

Apply all more modifiers individually. Same rules as above.

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Originally posted by johnyu955

I think there's an edge case that is not being caught in regards to save file names. For context here's the characters I had before:

1CHARACTERSLOT_BETA_1 (first character ever created) 1CHARACTERSLOT_BETA_3 (my level 88 sorc)

1CHARACTERSLOT_BETA_2 would have been my character that originally got deleted on patch day. Yesterday I created a new rogue. I would expect the new character to either take slot 2 or slot 4 depending on your naming priority. Instead I got 1CHARACTERSLOT_BETA_0. I'm assuming this is new code added if you're starting at index 0 now instead of index 1 prior to 0.9? After I created the rogue I immediately exited the game to verify if all my characters were there and they were.

I then created another character, this time an acolyte and played for a few hours without checking save files. When I was done for the night I went to check characters and my sorc was gone. My acolyte had overwritten my sorc as the new 1CHARACTERSLOT_BETA_3. In orde...

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I suspect that the fix just hasn't been rolled out yet because this is exactly what we found.

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We found a method by which offline characters were getting overwritten. We have a reliable fix for it. I thought this went out in the last HotFix but I could be wrong about that.

It is possible that you are experiencing a different reason for characters being overwritten that we don't have recorded yet or was possibly mistaken to have been the same cause as the other bug for this that we fixed.

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Originally posted by Ghintonic

Thank you - I'll check this one I'm nach home later today. Sounds like this could be the solution

It used to be Z, it's actually alt + Z now.