No, reflect damage doesn't leech.
No, reflect damage doesn't leech.
That character and everything exclusive to that character was moved to SC. Your stash, gold and crafting materials are still there in HC because they are shared among all your HC characters.
Have you guys put out the % chances for different tiers?
I think someone in the community figured it out at some point possibly. I'm sorry I don't remember where that was.
Do you have a probability estimate?
I am also curious about how much easier it is now with the increment to exalted drops than before
I'm sorry I don't know. The numbers get a little nutty on some of them. They start getting described in scientific notation to make it easier to read all the 0's.
At least in online mode there is some weird delay between each strike meaning you either have to constantly spam the button for it to make sure the moves actually execute with low delay or it will just get stuck between animations and take up to a few seconds to do the next. It's not great. But EHG is aware and working on it
This has been fixed internally and the fix will most likely be included in the next hotfix.
Keys for each dungeon can drop from any zone which is higher level than the entrance to the dungeon.
That's one of the highest tier items I've ever seen. Wow.
Which you can get from any zone that is higher level than the entrance to the dungeon itself.
That is as high as Artem has. The soul gambler can go higher.
Try making a couple new categories. The missing tabs and items should come back.
I'm sorry, I'm going to delete this as it might be attempted to be used as a method of getting the game for free.
Thank you for reaching out to support.
Sry for the dumb question but is making Dodge as the main defense ok in hardcore?
Ok u will avoid 90% of hits but 10% of the time u will get cooked by 1 hit kill? Is it the case in this game?
There is a node in the BD tree that I highly recommend which converts your dodge to glancing blow at a 2x rate.
Generally HC doesn't like using dodge as dodge.
Once you get to end game, every character is going to be very hard for a 1st playthrough. Pay special attention to boss anticipations as some really big hits can come pretty quick if you're not paying attention.
Rogue has the best battlefield maneuvering movement ability in shift. You also have some great tools in smoke bomb and decoy. Lots of skills can have little movements added for even more mobility too.
You will probably rely on Dodge or glancing blow as your main secondary defensive layer.
Good luck.
It resetes the entire timeline with vesself of memory included i think, also normal moniths can only go to 50 corruption i think, so for 100+ you need empowered but i might be wromg, if so sorry
This is right
Thanks for the reply, even if it's not a golem viable character I'm still hyped to see what you guys will bring. Your game is great!
Thanks, I'm confident that people will have lots of fun with it.
Open every time
Wow, I was not expecting that. As a child I was famous for watching Aladdin, turning to my parents as the credits rolled, and saying, "Again". When I think of Jafar I think of control, so maybe some charm spells, crowd control, and if you're going for evil sorcerer, no-nonsense, big damage spells? That's what I get from Jafar as a touchstone, anyway. Thanks very much for personally responding!
More thematic feel than specific abilities. It's really hard to say a character like that and not start to link to what that character can do.
Sorry to piggyback the post, but as an elemental golem fan, is the runemaster description accurate as a possible golem minion archetype?
Runemaster had gone through a similarly extensive redesign.
We are looking into a fix for this. Thanks.
Well, I, for one, am quite looking forward to sending my sarcastic wise-cracking parrot out to harass enemies!
Maybe that can be an mtx on Falconer