Last Epoch

Last Epoch Dev Tracker




21 Mar

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Originally posted by Serafnet

So is this a confirmation that more player customization is on the roadmap? Obviously there are priorities, but knowing that this is actually a feature the team wants to introduce and not just something to be said would go a long way.

Totally understand the shifting priorities and costs associated with this level of change, but it'd be awesome to see more customization and personalization of characters beyond a mechanical aspect. It helps drive a connection to the character and can encourage players to keep playing a character and improving them.

This is one of those "someday" features. We do eventually want to add it. It's not "on the roadmap" so to speak. We don't have any specific plans at all regarding it. We've gotten as far as:

"Hey should we have character customization?"

"Yea but it'll take way to long to do now."

"Ok, yea, someday then."

Literally nothing else has been done about it at all in any way. I don't expect it to be even mentioned internally at all until post 1.0.

I do expect it to come at some point but it's so far out that it's not even been prioritized.

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Looks like it is not scaling area at all. I made a note about it internally. Thanks for the report.

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We have a fix for this in the works. Thanks for the report.

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We want to investigate what could have caused this problem. Can you send me your STASH_0 file in your Last Epoch save’s folder?

Should be located: C:\Users\[Name]\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves

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We will look into this thanks.

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I tested this and it for sure isn’t giving Ignite Chance. I’ll make a note about it internally.

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I’ll make a note of it, thanks.

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I have a note about this internally. Thanks for the report.

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I think I know what problem this is. I believe we have a fix internally. If you find the spot again though, please spot a screenshot, it will help identify the area that needs to be fixed.

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Have you tried to verify your game files in steam?

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Hm. I see that. Thanks for the report. I made a note about this internally.

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We have a fix for this internally. Thanks for the report

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Originally posted by Devestator90212

So according to your guys analytics you wouldnt make more money and the game wouldnt be an even bigger success if you would release it on both pc and console (PS5/Series X) at the same time?

Cause like i said before and this is using analytics from past games that have separate releases, if a pc release gets it first and then console gets a release a year later, that console release a year later has 0 hype and most people dont care anymore cause the game is "old"

Same thing happened with Monster Hunter Rise, PC release had it first and then it came to on consoles a year later and no one cared about it at all cause it was considered "old"

But when Monster Hunter World came out on all platforms at the same time it had insane hype and success cause it was out on all platforms at the same time...

I'm saying we can't afford the delay of the PC release to the scale that a simultaneous console release would cause.

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Originally posted by 5ManaAndADream

Please show me a guide or last epochs version of a POB. I was in love with static but I dropped it in favour of the maxroll sorcerer lightning build.

Not sure if you know that you sent this message several times but if it was intentional, that's not appropriate.


20 Mar

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Gotcha, I had figured it would be the one related to lag/desync but wanted to be sure as the Movement/Traversal rubber banding is a separate issue that we’re tackling.

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We’re aware of these issues and are tracking them internally. Compiling things into a single thread to track could be helpful!

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By this, are you referring to the rubber banding issues with movement/traversal skills? Or is there noticeable rubber banding separate from this?

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Gotcha, I’ll pass this along as ideally a Player that’s later on in the campaign joining others shouldn’t affect Quest States. I imagine there’s something strangely unique about this quest or quests similar to it that’s causing this. Thanks for the update!