We've been testing a change that reduces rubber banding in general and haven't been able to repro this issue internally since that fix, so we're hopeful that that has fixed it. That change will be included in a hotfix either this week or next week.
We've been testing a change that reduces rubber banding in general and haven't been able to repro this issue internally since that fix, so we're hopeful that that has fixed it. That change will be included in a hotfix either this week or next week.
Thanks for the info. So, overall still 4%/stats for every sub and sub-sub spell or there's some weird shenanigans while interacting with the other damages modifiers at some point?
But that's probably a standard amongst all skills with subskill so I'll assume it works fine :D
All sub skills just inherit the stats from its creator, they don't get fresh stats from you.
All skills have all types of stats and just use what is applicable. So technically that lightning strike has any minion stats that you might incidentally have picked up but can't use them.
Saying Tempest Strike scales with attack speed... Are you trying to hurt people?
Well, I mean, it does...it just converts the attack speed.
Since I like the skill and somes tooltips are missing I tried to list what could impact it in order to maximize its damage. Most of thoses have been tested, other are deduced from the game mechanics.
Main take away from it :
attack speed scale everything, as stated in the skill description.
so does strength and attunement (untested for the combined skills)
the three elements include a physical part, wich put elementals modifiers at 2/3 efficiency (1/2 for somes combined, stronger, spell) . That's a big downside of the skill
2 spells are dot, and the others can hit and apply ailments (and proc equipments/shaman lightning). Since the two dot have a cold component, frosbite can be a interesting way to scale damages with tempest strike
Please make your own testing and confirm and infirm this if you are interested, I'll update
So attributes work a little weird. Technically they only actually are calculated for the main skill. That converts the attributes into stats and those stats are passed down to the triggered abilities. So all the parts benefit equally from it but not because they say they do or not.
Thanks! That worked.
If pressing X worked, that means you loot filter is hiding them.
It did not always do that. The first version was just in place. It was largely ignored by most players in favor of just more swiping.
It's not gone. Please be patient. It will get fixed and you will get your stuff. We have the transaction record that we can always fall back to as a reference if we need to. Don't worry, it's not gone, we haven't had any issues with the underlying records of who actually has what.
How are discussions on porting Last Epoch to consoles?
Well, nothing has changed in the last 19 hours since I made the post you replied to.
Currently doesn’t have a skill tree. It’s on the list for 1.0. Thanks.
That would mean only spark charges from surge? Then the other available affects would be fire aura from flame reave/surge, flame wave from firebrand, and ice spikes from shatter strike?
Thanks for clarifications.
The prior talent, Volka's Razor, has a similar message about "the spells they trigger from their trees", but it has no mention of the equippable spells. Is there hidden language or will this talent apply to equippable spells since they are not exempted in the tooltip?
Thanks again for all the answers.
I'm not exactly sure about that other node but this rule is a systematic one and while we might have worked in a specific alternative in a special case. This should be the normal and expected behavior of equipable skills being cast "fresh" when triggered.
So, if surge triggers static and lightning blast, those won't be affected because they're "equippable". But that means the spark charges that are applied by surge and lightning blast will be affected because those are not "equippable"?
The equipable skill breaks the chain. All the things that the equipable skills triggers go off of the equipable skill's stats.
All the things you see when you press S
Press the "transfer crafting materials" button on the right center of your inventory screen.
What's character found mode? Returning player here.
Offline SSF
Only if you name them the same.
Stupid question... Where is this dummy haha? I haven't been able to find it since they moved it from end of time
champion's gate
This is intentional. Thanks for the report.
I have a note about this intentionally. Thanks for the report.
these aren't QoL, they're power creep
I'm not saying they are bad ideas
thank you
I believe this is a visual bug, even if it shows the other +1 disappearing you should still be able to apply the points.