Last Epoch

Last Epoch Dev Tracker




20 Mar

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We’re aware of this issue and we’re looking into fixes for this on our end.

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Good to know, I’m familiar with this issue and it’s good to know that it’s still occurring as we hadn’t seen it for a bit.

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We’re investigating these issues but they are proving difficult to fully nail down. I’ll be passing on as much information from the forums as I can. In the future, when you notice these issues occurring, could you post the time it occurred, your specific timezone, and your Player.log file? Having as much information as possible for investigating issues like this would be a big help.

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    Mike_W on Forums - Thread - Direct

LE has always been 5 skills on your bar. You used to be able to assign your left mouse button to do the same thing as one of your 5 action bar slots. This did not add a 6th unique action bar slot. We are going to bring this back, it was a bug which caused the problem.

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And this is for sure occurring on the 0.9.0f build?

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Originally posted by finny_rawrs

I was trying to reinstall the game from their launcher told me it was discontinued, and needed to migrate to steam to download. As I was trying to migrate my account to steam and I saw "Account Services Temporarily Unavailable" on LE's main page. Your issue might be the same, or related.

if you contact support they can help you get it done

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Yeah this is a known issue internally, I’ll re-up it.

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This should be resolved as of the 0.9.0f patch!

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Gameplay

  • Fixed a rare bug which could lead to large online save data rollbacks. We’re still working on identifying any other causes of rollbacks and fixing them.
  • Fixed a bug where Druid Transform builds could sometimes end up with scrambled action bars, with incorrect and mispositioned abilities, which also caused the Human Form action bar to become blank.
  • Fixed a bug where traversal skills such as Lunge would consume more than 1 charge of the ability when used, and also consumed more than 1 charge of other traversal skills that share a cooldown.
  • Fixed a bug where an uninteractable reward rock could sometimes appear in Echo of a World, preventing interacting with the real reward rock.
  • Fixed a bug which caused ability use to ...
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    JustinC on Forums - Thread - Direct

Thanks for the report! We’ll work on a fix for this.

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    JustinC on Forums - Thread - Direct

Thanks for the report. Did you experience network lag when this occurred, or was the game still fully responsive? For example, were you able to attack and kill enemies without issue?

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Originally posted by Devestator90212

if the game has been delayed this much already might as well delay it a bit more so console and pc have the same release date..

Games dont usually do well if it comes out on pc first and then console later

The hype is all gone and people just wont care

But if you come out with it at the same time you guys would make bank cause of the hype

As a team, we have come to different conclusions and will not be doing this.

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Originally posted by Mind_Is_Empty

While it might be an unnecessary layer of complexity, it might be possible to do a factions solution for blessings.

Team A: The Inevitables. Same as current system, except not picking a blessing improves the currently-chosen blessing until it's a perfect roll.

Team B: The Collectors. Same as current system, except they're able to destroy blessings in a storage location as well as their current blessings location, and can freely swap between storage and active.

Stored blessings could be accessed on alts that finish the given timeline and are part of The Collectors too, and The Inevitables reset blessings to minroll if the player leaves that faction.

I think you could get away with less favorable weighting if players had either or both of the above.

That sounds like a cycle content idea for 10 cycles from now. (Not that that's a bad thing at all)

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Originally posted by Manatroid

Apologies, but I don’t quite understand what you’re referring to regarding ‘weighted ranged rolls’ regarding blessings? I’m only starting to get into endgame recently so I don’t know much about the blessing system as-is.

And thanks for the work you and the rest of the team put into this game, I think this most recent update has been phenomenal.

In the suggestion of OP, part of the idea was to expand the roll ranges and add a weighting towards the lower end of the range in order to balance the power increase from the rest of the suggestion.

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Originally posted by Abux

Wait are you telling me that idols are not weighted towards lower rolls? I was sure they were cause it’s so hard to find idols with 3 vitality (which would be a 1/3 roll) and good rolls in general despite the idols being so common.

There are even rolls that seem to be presented as even odds and we say in the fine print that they are weighted in the player's favor and I have still gotten bug reports saying that it's weighted against the player.

Humans are really bad at looking at sets of rolls spread out over a longer period of time and correctly understanding the odds when we are invested in the outcome.

It's not just you at all, but those idol rolls are not weighted.