Which timeline are you getting stuck on?
Which timeline are you getting stuck on?
While it might be an unnecessary layer of complexity, it might be possible to do a factions solution for blessings.
Team A: The Inevitables. Same as current system, except not picking a blessing improves the currently-chosen blessing until it's a perfect roll.
Team B: The Collectors. Same as current system, except they're able to destroy blessings in a storage location as well as their current blessings location, and can freely swap between storage and active.
Stored blessings could be accessed on alts that finish the given timeline and are part of The Collectors too, and The Inevitables reset blessings to minroll if the player leaves that faction.
I think you could get away with less favorable weighting if players had either or both of the above.
That sounds like a cycle content idea for 10 cycles from now. (Not that that's a bad thing at all)
Apologies, but I don’t quite understand what you’re referring to regarding ‘weighted ranged rolls’ regarding blessings? I’m only starting to get into endgame recently so I don’t know much about the blessing system as-is.
And thanks for the work you and the rest of the team put into this game, I think this most recent update has been phenomenal.
In the suggestion of OP, part of the idea was to expand the roll ranges and add a weighting towards the lower end of the range in order to balance the power increase from the rest of the suggestion.
Wait are you telling me that idols are not weighted towards lower rolls? I was sure they were cause it’s so hard to find idols with 3 vitality (which would be a 1/3 roll) and good rolls in general despite the idols being so common.
There are even rolls that seem to be presented as even odds and we say in the fine print that they are weighted in the player's favor and I have still gotten bug reports saying that it's weighted against the player.
Humans are really bad at looking at sets of rolls spread out over a longer period of time and correctly understanding the odds when we are invested in the outcome.
It's not just you at all, but those idol rolls are not weighted.
We’ve seen this in the past. Does it happen with very high attack speeds only or also with a low amount of attack speed?
I can’t reproduce this. Could you share a video?
For sure. We’re aware of some of its issues.
We are aware of this problem. Hoping to get a fix out soon.
We hope to get a fix for this soon. Thanks for the report.
We are investigating a fix that will help all movement skills. Thanks for the report.
This is a known issue, and it’s only a visual bug as you do get the points.
This is a known issue, and it’s only a visual bug as you do get the points.
It is intended to function as the Worldfire node. Otherwise the circle with Sunwreath would be way too strong. It should say so on the item for sure.
We’ll take a look.
We’re aware of the issue. They indeed don’t work after the first 10 waves.
We’ll take a look.
Does this only happen when targeting a bridge or over the edge of something, or all the time? Could you provide a video btw?
We have learned that we can't do weighted range rolls that aren't in the player's favor. It gets a colossal amount of very negative feedback immediately. We've done it twice and neither time was it pretty.
Eddy Ohio!
We have created all the armor sets in the game to the awesomeness level we intend to use long term. What you see now is the floor for gear awesomeness.