Last Epoch

Last Epoch Dev Tracker




18 Mar


17 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

Not a typo, this is in fact changed to generic more damage to also scale ailments inflicted by Static.

Comment
    EHG_Kain on Forums - Thread - Direct

Self damage should not effect the Pyre Amber’s light radius, including self bleeds.

Comment
    EHG_Kain on Forums - Thread - Direct

We are tracking this issue, though do not yet have a fix in place for this linux issue for this patch.

Comment
    EHG_Kain on Forums - Thread - Direct

If an item base type is reworked, your items will retain their affixes but become a different base type. Changes to the minimum/maximum of affixes on all item types apply automatically. If an affix is removed, it will be replaced on your items with a different random affix. If an affix is removed from the affix pool of a certain item type, any existing items will still have that affix. So with this, unique items will be updated to the new stats available on that item.

Comment
    EHG_Kain on Forums - Thread - Direct

Passives changes were put into respective sections elsewhere. I have removed the link to a dedicated “passives” section. My apologies for the confusion.

Comment

No, health gained on block is different than healing.

Comment

It does not give full details of what you have already selected at this time. I do think it is a good idea and something we discussed today.

Comment

Yes but I don’t think we will do that as it would give characters who can heal a massive advantage.

Comment
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

https://forum.lastepoch.com/uploads/default/original/2X/3/32efe3089d4291d11853e674ac1bbd75fede8402.mp4

Skills

  • Fixed a bug where Anomaly’s Time Wave dealt significantly less damage on return than on init...
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Comment
    EHG_Kain on Forums - Thread - Direct

0.8.5 Patch Notes

Depths of Eterra, Patch 0.8.5, is coming 2022-03-18T18:00:00Z!

Depths of Eterra 0.8.5 Overview by Game Director, Judd Cobler

Welcome everyone to the final day of our patch “Hype-Week” *TM (we finally deci...

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Comment

I know a lot of people wanted to know if the Vaults had a mod quantity limit. We had previously stated that it didn’t, and up until last night, it didn’t. We found in balancing the gold costs that it was not quite appropriate and are updating those costs along with planning a mod count cap which will likely scale based on dungeon tier.

We will continue to monitor and update the system through hotfixes based on your feedback.


16 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

The particular mechanics which we’ve implemented for killing this boss are not subject to the same kinds of complications which arose with the Lagon fight.

(Which we are still working to address as well, though will not be in for this update).

Comment
    EHG_Kain on Forums - Thread - Direct

I wouldn’t be so quick to sell the Soul Gambler short!

Comment

Every time you press decline, the cost of subsequent offers goes up. So, you can theoretically see them all, if you have the cash. It’s a lot of cash to do that.

Comment

Yes, we’ve tested it with several different types of melee builds and the strategy for using the mechanic does change slightly for melee vs ranged characters but I don’t think it’s significantly worse.