Not a typo, this is in fact changed to generic more damage to also scale ailments inflicted by Static.
Not a typo, this is in fact changed to generic more damage to also scale ailments inflicted by Static.
Self damage should not effect the Pyre Amber’s light radius, including self bleeds.
We are tracking this issue, though do not yet have a fix in place for this linux issue for this patch.
If an item base type is reworked, your items will retain their affixes but become a different base type. Changes to the minimum/maximum of affixes on all item types apply automatically. If an affix is removed, it will be replaced on your items with a different random affix. If an affix is removed from the affix pool of a certain item type, any existing items will still have that affix. So with this, unique items will be updated to the new stats available on that item.
Passives changes were put into respective sections elsewhere. I have removed the link to a dedicated “passives” section. My apologies for the confusion.
Looking into it.
No, health gained on block is different than healing.
It does not give full details of what you have already selected at this time. I do think it is a good idea and something we discussed today.
Yes but I don’t think we will do that as it would give characters who can heal a massive advantage.
Depths of Eterra, Patch 0.8.5, is coming 2022-03-18T18:00:00Z!
Depths of Eterra 0.8.5 Overview by Game Director, Judd Cobler
Welcome everyone to the final day of our patch “Hype-Week” *TM (we finally deci...
Read moreI know a lot of people wanted to know if the Vaults had a mod quantity limit. We had previously stated that it didn’t, and up until last night, it didn’t. We found in balancing the gold costs that it was not quite appropriate and are updating those costs along with planning a mod count cap which will likely scale based on dungeon tier.
We will continue to monitor and update the system through hotfixes based on your feedback.
The particular mechanics which we’ve implemented for killing this boss are not subject to the same kinds of complications which arose with the Lagon fight.
(Which we are still working to address as well, though will not be in for this update).
I wouldn’t be so quick to sell the Soul Gambler short!
Every time you press decline, the cost of subsequent offers goes up. So, you can theoretically see them all, if you have the cash. It’s a lot of cash to do that.
Yes, we’ve tested it with several different types of melee builds and the strategy for using the mechanic does change slightly for melee vs ranged characters but I don’t think it’s significantly worse.