It’s fair, I did contemplate sending out a more “we don’t have a ton this month” but we are very used to providing dense content updates and this would have been against the norm. Food for thought
It’s fair, I did contemplate sending out a more “we don’t have a ton this month” but we are very used to providing dense content updates and this would have been against the norm. Food for thought
For sure. Given all recent game releases as well, we’ve got a lot more knowledge about what we can expect when we land, and making sure we can adjust very quickly is our #1 priority.
It’s a very careful balance between what we need to completely own, and what solutions we can use that will get us what we want to do without risking slowing down our ability to say, ship patches when we get there. We’re learning more every day
This is not always the case. There are a lot of different factors that go into the decision making of whether a skill is exclusive to a mastery class or not. For example, werebear form would be a useful skill for melee beastmaster builds, but it’s druid specific in part to make melee druid builds more distinct from melee beastmaster builds.
Not to say I won’t break down the technology later, but I likely won’t name things like that until it’s shipped and proven (in the event we build or make changes).
What I can say is that it’s a bunch of really stable and high quality stuff.
Werebear Form is still the Druid mastery skill and is therefore Druid exclusive. The other skills exclusive to Druid are Swarmblade Form and Entangling Roots. The non-exclusive Druid skills are Spriggan Form and Summon Spriggan.
Hello all, and welcome to the November Multiplayer update!
It has not gone unnoticed that our last update was fairly light, and that we skipped our October update. I would love to take some time to break down some of the reasons why and share as much visibility and clarity on our ongoing Multiplayer work.
https://forum.lastepoch.com/uploads/default/original/2X/d/d6640913a175d39d91b52fd29b7b76dfd7acba9f.mp4I’d like to make reference to something Judd discussed a bit more in-depth in our ...
Read moreIt doesn’t have a Rage (mana) cost.
Thorn Shield doesn’t have a cooldown.
Similar to the Sands of Majasa Update, the Eternal Legends Update will bring a large number of new unique items that will either help players during leveling or help create end-game builds. A couple of weeks ago we shared some of the unique items coming to the game in the next update, and last week our backers shared their own awesome and powerful uniques - ...
Read moreWe'll see what we can do! We'll be going back to a number of VFX soon for some upgrades, especially enemy VFX. Abilities like this that are too noisy are high priority and are more on our radar as we are doing more internal multiplayer tests.
Good catch, the tooltip screenshot was taken when the cold conversion node was already taken. It does have a physical tag by default.
Edit:. And just noticed someone else already said this.
Critical success crafts are already in the game and can’t go over T5 and that isn’t changing.
I think all the crafting system details are public now. T6/7 are still not craftable.
We will change it. It’s not the final icon.