Last Epoch

Last Epoch Dev Tracker




25 Feb

Comment
    EHG_Kain on Forums - Thread - Direct

Hello Odif12321!

1.) This is accomplished by the same button. The minion command button (default “A”) is context sensitive. If pressed while hovering over an enemy, it will command minions to attack that enemy. If pressed over an empty space, it will command minions to move to that space. Once minions move to this empty space, their normal AI will resume, so if they’re close to enemies, they will resume attacking those enemies unless another order is given.

2.) Minions receive 50% reduced damage from all sources. There is a couple of outstanding bugs where this is not applying to all minions for some AoE damage sources, which we do have fixes on the way for.

3.) Mana does in fact have a fixed base regen rate of 8 mana per second for all classes. There are no attributes to increase base mana regen, only percentage increases. The reasoning for this is that mana is a controlled resource for ability usage and is an important part of balancing abilities. You can get ...

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23 Feb

Comment

Originally posted by JoeRambo

Thanks guys, though it was reverted but it seems to be live today.

On seriuos note, I was 100% certain that Julra is dropping her uniques that are set to always have 1LP minimum and maximum, good that i was wrong :)

though it was reverted but it seems to be live today.

The original 0.8.4h was reverted. The new 0.8.4h that we just released to support backend account service changes is unrelated to the original 0.8.4h. Giving it the same letter was an oversight and we're sorry for any confusion it's caused.

Comment

Originally posted by perrythepig

for the sake of people checking this thread in the future:

yes, Julra uniques can drop with > 1 LP. It's rare, but it can happen. Try farming Julra tier 4 if you want a 2LP ring, instead of just Julra tier 1. it definitely feels more common at higher dungeon levels

This is correct. As with any unique higher levels result in higher LP on average. The only difference with Julra uniques is that they have a minimum of 1 LP, and that doesn't make it any easier for them to roll with 2+ LP.


21 Feb

Comment

When we are designing a skill, we look at several axis. With movement skills, it’s a little tricky because the primary function of all of them is identical and pretty simple, move quickly. We like skills to be as unique as possible and reflect thematically on the class using them.

A really clear example of this is wolves vs skeletons. They are both “foot soldier” style minions but one can get far more, has less health, is often used as a resource and the other can buff each other and can be restored when downed. We take the themes from both classes and apply them mechanically to the skills to make them distinct from each other.

This is the same when it comes to movement skills, it’s just a little less clear sometimes. A good example is the distinction between teleport and transplant. The skills are extremely similar, the biggest difference right off the bat is one costs mana and the other costs health.

Movement abilities don’t have a lot of ways to be made mecha...

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18 Feb

Comment
    JustinC on Forums - Thread - Direct

Nice catch, this will be fixed in the next patch. Thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

This has been fixed internally, thanks for the report!

Comment
    JustinC on Forums - Thread - Direct

I haven’t been able to reproduce this issue. Sources of global ignite chance were correctly applied to the Fire Burst from Enchant Weapon and the Elemental Burst from Warden’s Echo.
What source of global ignite chance did you use?


17 Feb

Comment
    EHG_Kain on Forums - Thread - Direct

Haha, sorry about that! That one’s on me. I used a different method for this post which unfortunately resulted in that response from the forums. I’ll ensure it does not happen again.

Comment
    EHG_Dodo on Forums - Thread - Direct

Music Showcase

Music can play a very important role in helping set the tone of an event, as well as help provide context to what exactly is transpiring. Today we wanted to go over a couple examples of event music found in Last Epoch with some insights from Erik Desiderio of our Music and Sound team, on what goes into the music to help set the stage.

Ulatri Cliffs (Osprix Warcamp)

The player discovers that the Osprix have fortified this area on the Ulatri Cliffs into a large warcamp stocked with war machines and giant eagles. An intense battle ensues as the player and Zerrick fight their way through the camp until they find a giant eagle. Zerrick had been slowly gaining the trust of this eagle since before the player met him. They board the eagle and fly off to the Temple of Majasa after the battle. The music has a lot of trademarks of the Divine Era: the noble quality of the horns, an expressive orchestra combined with the exotic sounds of ...

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15 Feb

Comment
    EHG_Kain on Forums - Thread - Direct

I just want to quickly clarify that you’re making some assumptions here about what we said. Just because we said option “A” won’t exist, doesn’t mean we’ve confirmed option “B” will exist. Nor does not confirming option “B” will exist, mean it won’t exist, but you seem to believe we’ve said/confirmed something to be which we haven’t.

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Comment
    EHG_Kain on Forums - Thread - Direct

I’m sorry it’s felt this way, however I guarantee you we listen to as many players as possible - not just pay attention to streamers. We’re often watching the forums, in game chat, reddit, and steam. Even if we don’t actively respond to the threads as we want to let the community have a conversation without our influence, we’re reading and discussing it. We regularly bring up community posts within the team a...

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14 Feb


11 Feb