Yea we have to provide them financial reports but we create this type of material anyway, so it’s not a large burden. It’s a very healthy practice for any company.
Yea we have to provide them financial reports but we create this type of material anyway, so it’s not a large burden. It’s a very healthy practice for any company.
This comes with no deadlines, milestones, or any pressure around game content whatsoever. We provided our own projected milestones and deadlines for a valuation while being very direct that we intend to remain flexible and things may change if we believe a change is what is best for the game.
I completely understand the skepticism and while I know this is a huge positive for Last Epoch and EHG, it will be up to us to prove that to our playerbase.
This has already allowed us to hire multiple talented network engineers, technical artists, story and presentation folks, etc that will have a noticeable impact on the quality, performance, and stability of the game over the next few patch cycles.
Again, it’s up to us to prove that this is a positive for everyone. We will work hard to do so.
Less than 25%
Meaning that they do own a small percentage of the total equity of the company.
The way this agreement was made, that small equity share does not come with any control over our design and development as a studio.
I completely understand that this would be a major concern for the community but I want to assure you that there is zero pressure on any content releases from the agreement we have with Tencent. This is the type of deal structure I was hoping that we would be able to procure as it solely bolsters the studio’s resources
Hello, Travelers!
We have some exciting news that we’d like to share with you today.
image1920×1080 158 KBAs many of you know, Eleventh Hour Games comes from very humble beginnings. Last Epoch originated from a simple Reddit post asking other ARPG enthusiasts “Who wants to join up and make the next great ARPG?” It started as a true after-hours passion-project that most of us worked on in the evenings for nearly a year while holding other jobs to pay the bills (Our late night development is part of the reason for the name Eleventh Hour!). Since then we’ve grown rapidly as we and our community continue to share our enthusiasm for this game and genre.
It became clear that as we gained tra...
Read moreWelcome Travelers, to day Five of the Essential, 9 Day, No Brakes, Hype-Train, Phenomenon… *TM! The Depths of Eterra update brings with it a number of new Wraiths to fight and follow you across time. These updated Wraiths will help breath new “unlife” into the world of Eterra as part of our ongoing efforts to bring models to current standards. Check out some examples below of these new terrifying creatures of necromancy both travelling with you, or facing you in your journey as the Elders shudder at the power you’ve brought into the world.
Summoned Wraiths are a common creation of skilled necromancers, as they are a simple coalescence of soul energy with minimal willpower or physicality.
... Read moreMy apologies for the misunderstanding. No, the new Uniques introduced in 0.8.5 will not have 3d models yet, and so are not included in the 25 Unique count. The reason for this is Uniques are generally finalized near the end of a patch cycle as they require a good amount of back and forth for ideas and balance, and 3d art takes a fair amount of time to complete.
A lot of ideas for Uniques don’t get implemented, and as 3d art takes time, they would need to start fairly early in the patch cycle. It would be a waste to have 3d artists work on models for ideas we decide not to implement later in the cycle for various reasons.
We don’t have it decided upon yet but at least once a week I overhear someone on staff say that they tried to rotate their character on the select screen again. I mean, I do it myself every time the game starts up.
We’re planning to eventually have 3d models for all Unique Weapons and Offhands. The provided examples are included in the 25 getting new models this update.
Welcome Travelers to day five of the Enduring, 9 day, Extended Hype Week, Patch Spectacle*TM!
Some say form follows function, Depths of Eterra update states that sometimes form follows fashion. Introducing updated 3D models for 25 existing Uniques, patch 0.8.5 introduces a new appreciation for some of the amazing art in Last Epoch, and allows your enemies to see some of this new art up close and personal like never before. Check out some examples below!
Nothing will automatically convert into a crystal skull and nothing stays the same as they are all new and there are more now than before.
Have no fear though as the builds will not be bricked by this.
There is in fact more than one new catalyst not shown in this preview! The purpose of this post is to show some examples of the new direction for catalyst implicits (with some exciting examples), art styles, and the new rigging in game (so floaty). But there’s much more to discover once the patch drops
It’s hard to see with the image quality and the visuals are very subtle, possibly too much so but it is possible to see the fingers in game. Here is a super closeup at stupid high resolution.