Last Epoch

Last Epoch Dev Tracker




14 Nov

Comment
    Trasochi on Forums - Thread - Direct

I’m not sure what the answer was on the dev stream, but I have read through most of this thread, and I still think that player stuns are an important aspect of gameplay. However it definitely feels like stun avoidance is in a bad spot and that results in a sense of frustration as there’s no effective way of countering these stuns through your build.

The original goal with stun avoidance was to create a stat specifically aimed at mitigating stun beyond just acquiring more health and mitigation. The intention behind it being additive with health was to make it particularly useful for characters with worse defenses to help prevent them being stunned too often. At the moment it’s just very underpowered. This may be a numbers thing, especially as there has been a general increase in the maximum health of most characters. However even before this occurred it never really felt compelling as a stat, and I doubt the low defense characters for whom it was designed ever really considere...

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12 Nov


10 Nov

Comment

Don’t expect that news any time soon.

Post
    EHG_Dodo on Forums - Thread - Direct

Last week we shared details about the upcoming changes to the Druid Mastery and revealed the deadly Swarmblade. If you missed that news, be sure to check it out here. We have plenty more big reveals up our sleeve so stay tuned in the following weeks. Today we are taking a look at a few Primalist and Sentinel specific unique items coming in patch 0.8.4.

All values are subject to change.


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Comment

This is really cool!

Comment

Sorry I wasn’t clear, we have not stated that pure offline will not be available at launch. We don’t know if it will be available or not. I wasn’t saying that the Kickstarter campaign didn’t say that we planned for an offline mode.

I’d also like to say that I’m not responding to the refund request, simply that we haven’t been operating in bad faith.

If you would like to request a refund outside of the normal refund policy please contact us through our support site here:
https://support.lastepoch.com/hc/en-us/requests/new

Comment

This is not the case. The closest we’ve come to saying this was that we don’t know the future of pure offline mode. I’m sorry you’re having issues playing the game but we are still in development and not all features are available yet.

It is important to check sources and not circulate false rumors.


08 Nov

Comment

While this would be a decent work around, we have found another method that will be more representative of the player’s intent.


07 Nov

Comment
    Trasochi on Forums - Thread - Direct

We’ve investigated this further, tried a few things, and have a solution internally that seems very promising. This will likely be included in 0.8.4.


06 Nov


05 Nov

Post
    EHG_Dodo on Forums - Thread - Direct

We hope you’ve been enjoying our Druid Development Week so far, and thanks for joining us here again for our biggest reveal yet. We’ve been eager to show you all of the major changes coming to the Druid Mastery in 0.8.4 and we are finally able to do so with the third and final transformation: the deadly Swarmblade.

All imagery, animations, mechanics, and videos are captured during the development process and do not directly reflect the final product. All instances shown are subject to change as needed

Swarmblade - New Druid Form

When it came time to develop the final transformation for our Druid, we knew we wanted to do something unique and exciting. These goals meant we wanted to steer clear of other often ...

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04 Nov

Post
    EHG_Dodo on Forums - Thread - Direct

Join us tomorrow as we reveal the full vision of our Druid Mastery redesign, including his final and most deadly transformation yet. Leave your predictions in the comments and we will see you tomorrow!

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Druid Rework Development Week:

1st November - ...

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03 Nov

Comment

Up until now, Spriggan Form has been without a movement skill. This hasn’t been a topic of feedback that gets submitted very often at all. However, given the distinct focus of that point in this thread, we will take a close look at the relative speed and overall feeling of the form ahead of this patch and will update it if needed.