This is a fantastic guide. Thank you for writing this out and being a helpful community member, Eric! - Judd, CEO/GD for Epoch
This is a fantastic guide. Thank you for writing this out and being a helpful community member, Eric! - Judd, CEO/GD for Epoch
We’ve released a new update to correspond with some maintenance for our backend account services. You shouldn’t see any changes in behavior. This new update has the same version number as this previously rolled back update due to an oversight. Our apologies for any confusion.
Yes, sorry, I agree, It could use being clarified. My intent was more to provide the clarification here. I should have clarified in my post that we would most certainly be taking the feedback to improve upon verbiage. Thank you Llama8!
Hello EnuwEpoch,
The node which grants the greater puncture - “Cadence of Death” states “Every third puncture deals more damage (multiplicative with other modifiers) and in a larger area” when you hover over it. This is the greater puncture in question, which the following reliant node “mutilate” also causes it to consume all bleed stacks and deal damage instantly.
The bleed damage does not double dip. All of your stats were applied to the initial bleed damage when it was first applied. It takes the stacks of bleed, adds up all the damage and deals it “instantly”, basically making the bleeds run through their timer in an instant. Like how Taste of Blood causes bleeds to speed up, this node does the same, just speeds up all stacks to an ‘instant’, they still remain the original bleeds that were applied.
The mad ramblings of a crazy person.
It was a little cheeky of a response, sorry about that. I was serious in that you can just sacrifice yourself early intentionally so you don’t have to worry about it. It’s hard to pull off in the first zone so you can do it right after you get through the first camp easily enough and then just enjoy without having to worry about it.
Or at least really stupid difficult like get level 20 in pre-searing in GW1 or don’t play the game for 5 years in The Stanley Parable.
Yea, you could apply poison to yourself with Aura of Decay and manage to kill yourself.
The whole first zone, you shouldn’t be able to die in it.
Edit: sorry, enemies shouldn’t be able to kill you. You could maybe manage to kill yourself.
Let me know if you figure out a way to do it.
You can always try and just let the first enemy kill you and not have to worry about it.
Edit: Before you try this I should probably mention that the first enemy can’t kill you.
Well, they do get those stats but it’s only useful if they summon a minion themselves.
It’s an interesting thing to look at for sure but I’m sorry to say that I can confidently debunk this one. The data for what was on the item isn’t stored anywhere. We don’t record what it was and only use what it is in the calculations to determine what will happen.
I don’t want to discount a bug causing an issue like this but we would need a pretty sizable dataset with a clear pattern forming in order to investigate further.
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as a Warpath main, I feel so attacked right now.
It would be good to know all the bosses where this happens. Are there more than Harton and the Dragon?
High health refers to greater than 65% of maximum health remaining.
Low health refers to less than 35% of maximum health remaining.
I just checked and this is expected behaviour.