Last Epoch

Last Epoch Dev Tracker




12 Mar

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    EHG_Dodo on Forums - Thread - Direct

Catalysts Overhaul

Welcome Travelers to day four of the Continuing, 9 day, Extended Hype Week, Patch Spectacle*TM!

The Depths of Eterra update introduces new and improved catalysts for concentrating your energies on what matters - culling more enemies of Eterra! All catalysts are getting new 2D and 3D art, as well as new animations, and powerful implicit affixes to curate a wider variety of builds and create more competition within the weapon configurations. Check out some examples below!

Ritual Stone

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I don’t have a full solution right away but yea that does sound frustrating. In the meantime, you can order your minions to “go stand over there for a sec” by pressing the A key and they will run to your cursor.


11 Mar

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    Trasochi on Forums - Thread - Direct

They can have Legendary Potential

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    EHG_Dodo on Forums - Thread - Direct

SoulFire Bastion

Welcome Travelers to the third day, and first dungeon reveal of the Unbroken, 9 day, Sequential Hype Week, Patch Extravaganza*TM! In this news post we’re going to be covering the first of the two new dungeons coming in patch 0.8.5 - Depths of Eterra: its lore, mechanics, and unique dungeon reward.

Soulfire Bastion Lore

North of Lake Liath in the Imperial Era, a Lich in the service of the Immortal Empire has unearthed the remains of an Osprix battleground containing countless Solarum m...

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I love reading threads like this. Most of these terms were considered and debated heavily for a long time. I can’t say we looked at “Slaughterhouses” but I see what you’re going for :grin:

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This has been resolved.

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No, I mean runemaster and warlock.

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Totally agree about teleport and transplant, both are on the rework radar. Those classes are also missing a mastery still.

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    EHG_Kain on Forums - Thread - Direct

There are more quests which grant idol slots and passive slots than you can obtain in total. So you do not need to complete every idol/passive reward quest in order to get all of them. However, you will still need to obtain these from quests, so if you skip too much, you may need to revisit quests to collect your rewards.

This also helps make things smoother for multiplayer, where you may join someone further along, and end up missing a few quests, so you can still potentially obtain all of your idols/passives joining someone further along.


10 Mar

Comment
    EHG_Kain on Forums - Thread - Direct

The example of singularity provides 12% more hit damage to all hits. Crit as a baseline offers 5% chance of 200% damage, which is an average of 5% more damage, however far less reliable in when you actually get more damage. Crit can certainly be scaled higher than what singularity can offer.

However singularity is intended to fill a place for builds that may use slower more powerful attacks where having unreliable crit chance can be unfriendly, or for hybrid hit/dot builds which don’t want to invest passives and affixes into crit. Or even to run until you get to a point that your crit can out-scale the damage singularity offers.

It’s not designed to be a be-all end-all damage boost to all builds, but provide a boost to certain builds in leu of stacking crit affixes for the cost of a single 1x1 idol slot.

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The first mod has a roll range but the mods are always those 2.

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That catalyst is rolled very well but none of its rolls are quite perfect.

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Funny thing is that we actually tested out exactly that at one point.

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    EHG_Dodo on Forums - Thread - Direct

New Unique Items

Welcome Travelers to day two of the Sensational, 9 Day, Extended Hype Week, Patch Extravaganza… *TM! The Depths of Eterra update brings with it a number of new Uniques, unlocking a range of brand new build opportunities to carve your way through the enemies of Eterra. Whether you are an elusive sniper, vengeful tank, commander of spirits and souls, or just finding your promised path in Eterra for the first time, we have something new for you here.

For our more experienced theory crafters out there, we are excited to see what you do when a single idol has the power to change your entire build.

Check out a few examples below of the types of items you can get your hands on in the Depths of Eterra Update (we’ve also hidde...

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Cool. Unfortunately, this has a similar level of development investment required and has the same response as the initial request.

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We hear that some people want to have more skills on their bar. We do not agree that more skills are strictly better or simple a QOL change. This is a very significant game design decision with large implications on gameplay. Even if we wanted to change it, we do not have the time between now and launch to make this change without compromising other features or extending the launch target. These costs are too high to entertain this as a viable option.

I will encourage everyone to continue the discussion with the fact that we will not be changing this pre-1.0 in mind. I say pre-1.0 because after launch, we can afford to set people on longer term tasks like this. It might not seem like it but this would require many people to spend a very long time on. Post launch it is extremely unlikely but not impossible.

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Hi Bemsmann83, welcome to the community!

We don’t have a timeline on localization just yet. We also haven’t announced which languages will be first. We do know that we have a surprisingly high German population of players though so that is a good sign for you at least.