Last Epoch

Last Epoch Dev Tracker




15 Dec

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We are aware of a bug that caused the werebear swipe speed to be about 14% slower. We are testing a fix for it.

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This is a known issue, it’s just a visual bug and provides no benefit. Thanks for the report.


14 Dec

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I did a thing!

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Not sure if it’ll be in the next hotfix or not but we’re working on it.

It also will respond to search terms like “2 legen” to see only things with 2 legendary potential. No regex yet though haha.

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What does your setup for this look like? Testing on my end is showing that having a Wolf active and then summoning a Serpent through Serpent Strike allows both to appear.

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Known issue, should be fixed in a future patch.

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These crashes are difficult to find the source of. We have a guide here on what else you could provide in order to help us find this issue: https://support.lastepoch.com/hc/en-us/articles/4406713759515-How-to-Get-Help-with-Crashing-Issues

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Thanks for the report!

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We should have a fix for this internally that will be released in a future patch.

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Thanks for the report!

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Information on where this occurred would help as well. There are known issues of totems sometimes spawning underground/not being able to spawn due to not having enough space.

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Yes. We have a WIP redesign of the character sheet that will come with a lot more information for each skill. It's possible it's not a next patch thing since we're focusing on MP gameplay so much this development cycle but we'll see! Either way, before 1.0 you'll have a much better character sheet with skill details.

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The Blood Golem’s Rip Blood should appear as a Blood Splatter around it’s target. It doesn’t follow your Rip Blood tree to my knowledge.

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Hehe it’s all good, I had assumed that was what happened.

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Sorry about that, we wanted to fix this last hotfix but it didn’t quite might it in. We are looking to address this issue in the next hotfix. Let us know after the next hotfix if the issue is still occurring. Thanks.

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This is a known issue. Thanks for the report.

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Bladestorm is currently bugged with Shadows. The intention was that even with shadows you would be limited to 3 Bladestorms. We are addressing this bug next hotfix. Thanks for the report.