Thanks all. Consider us refueled for the day!
We hope you're enjoying the new Sands of Majasa patch - we'll have the forecast graphic updated with some of the headlining features coming for 0.8.4 soon!
Thanks all. Consider us refueled for the day!
We hope you're enjoying the new Sands of Majasa patch - we'll have the forecast graphic updated with some of the headlining features coming for 0.8.4 soon!
I went through all these nodes and they are applying damage correctly. When it comes to damage over tool tips do sometimes seem slightly inaccurate.
Thanks for the report.
I am keeping an eye on this thread because it is getting little too heated. Please keep discussion on game topics constructive and non-combative, we all have the same goals here.
Thanks.
This is a known issue. We just didn’t have time to fix it before last nights hotfix.
Thanks for the report.
Hey everyone. We’re currently working on a fix for this and will include it in 0.8.3d if testing goes well. Thanks!
Enemies gain 1% penetration per level up to level 75. Extra resistance above 75% does not have any effect against this.
That means for level 75+ you take 75% more damage at 0% resistance and 0% more damage at 75% resistance. The purpose of this is to make it less punishing to be slightly below capped resistance. For example if you have 50% resistance (25% below the cap) you only take 25% more damage, whereas in a standard resistance system without this scaling penetration you would take 100% more damage.
The only use for resistance above the cap is to counter debuffs that reduce your resistance such as resistance shred and the Mark for Death curse.
We fixed a bug where increased rarity from monolith modifiers had no effect on magic and rare drops. This is to balance it out a bit, since those modifiers now affect the rarity of the loot that drops.
We in the dev team sympathize with this. We’ll fix it
Edit: the ability to die in time rift sequences fix was just pushed in the 0.8.3 hotfix moments ago but there may still be edge cases where you die before you transition right before loading into the next scene. You would still have full control over yourself character during that brief period but it means escaping via a portal may not be the best solution in high intensity situations like being surrounded and hit by a pack of enemies
We’ve been waiting for you
This is a known issue. We are still investigating. Since it happens rarely, it’s hard to reproduce internally.
This is a known issue when a player deletes a character and remakes using the same name.
Thanks for the report.
AndrewTilley is correct. Since it’s specifically melee bleed it would not show on the character sheet.
I’ve reproduced and made a note of this issue internally. Thank you for the report!
Healing effectiveness per Attunement is working, it just doesn’t currently show on the character sheet. When we update the character sheet we will fix issues like these.
This is a known issue, when you kill a boss with minions but you respawn. It reloads the scene therefore you will have to fight the boss again. Unfortunately, that is just how it works right now.
Thanks for the report.
I made a note of this.
Thanks for the report.
Shrak is correct. You have to summon a new minion to have the passives in the tree apply.
This is a known issue with abilities unable to find Lagon’s hit box.
I apologize for the frustration, this issue is a complicated one and we are still investigating the best way to solve it.
Thanks for the report.
This is a known issue.
Thanks for the report.