Last Epoch

Last Epoch Dev Tracker




20 Dec

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Thanks for the report!

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Thanks for the report!

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Thanks for the report!

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Could you upload your saves folder along with the name/class of the character? I’m having trouble getting this to reproduce on my end.

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Do you have the Stonethorn Pillars node active in Upheaval? That node consumes your Thorn Totems. I can’t seem to replicate this without that node.

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Thanks for the report!

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    JustinC on Forums - Thread - Direct

This is a bug, I’ll look into it. Thanks for the reports!


19 Dec

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Can you post your player.log?

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18 Dec

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I’ve read every post in that thread a few times and am keeping up with it. I don’t have anything to add to the conversation really.


17 Dec

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We had another fix today. Let us know if this one works to resolve the issues you are seeing.

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We’ve released another potential fix in 0.8.4d, please let us know how it’s working on your end.

Sorry about the back and forth nature of this, the problem is proving to be inconsistent to reproduce.

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Thanks for the report, we’ll look into this on our end.

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Skills

  • Fixed a bug where Maul did not gain damage or critical strike multiplier bonuses from Fury Leap’s tree when using Skull Crusher. The affected nodes were Savage Impact, Brutal Impact, and Panther Strike.
  • Maul was already in a good place despite this bug, so we’re making other changes to keep Maul’s damage from getting out of hand and bring nodes in line with normal values. These changes are a net buff to Maul with Skull Crusher.
  • Maul
    • 250% added damage effectiveness (from 300%).
    • Fixed a bug where Werebear Form’s Territorial node and Fury Leap’s Crater node were multiplicative instead of additive with each other, resulting in Maul having 11% more area of effect than intended with both nodes.
  • Fury Leap
      ...
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Hm I think it’s because you have Barbed Thicket with a 100% chance and the Eterra’s Bulwark node, which causes Thorn Shield to only be cast on you. Those should be mutually exclusive I believe.

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Two of the damage numbers just aren’t being shown.

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It’s all good. Thanks!

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The ignite stacks should be applying properly here. We can look into clarifying this in the future.

What’s currently happening is that the damage being dealt from the decoys is failing to properly show from 2 of them. So even though it looks like only one of the explosions is dealing damage, all 3 have actually dealt damage and applied ignite.