Last Epoch

Last Epoch Dev Tracker




16 Dec

Comment

The belt gives you a stat that is checked in the serpent strike mutator (the thing that applies all the selected effects to serpent strike when you use it). When you use armblade slashes, in its mutator, it checks to see if you have the node which makes it apply serpent strike. If you do, it runs the serpent strike mutator on armblade slashes. So it gets everything that serpent strike would have gotten.

This might be an oversight and I’ll double check that today.

Comment

We would love to be able to give the full ailment stack counts. We can’t do it without compromising the performance of the game. I know this seems like a trivial system. It’s something that people were very confused about why we didn’t have it at all for a long time. This has been on our feature request list for years. The 15 stack limit is the only way we have been able to get the performance we need to not cause major problems.

If we find a way to increase the visible stack count, we will.

Comment

She was always intended to be, but we didn't have the model and animations ready until 0.8.3 when we added all the other Nagasa.

Comment

Could you post your log file when that happens? Thanks.


15 Dec

Comment

Ah I see now, thanks for the report! I’ll pass this along.

Comment

For the 4th point, the Great Vine node states that it will only cast a Vine on every 3rd indirect cast.

Thanks for the reports!

Comment

This issue should be resolved now.

Comment

Thanks. We have another fix to try, but it’ll need some more testing internally first.

Comment
    JustinC on Forums - Thread - Direct

I’ve found the issue, this will be fixed in the next hotfix. Thanks!

Comment

Could you please post that in the bug reports section? That way it will get to the right people on the team.

Comment

We have a potential fix for this in 0.8.4c, let us know if you’re still having this problem.

Comment

We have a potential fix for this out now in 0.8.4c, let us know if you’re still having problems.

Comment

Julra is intended by design to have hard hitting attacks and to be challenging side content. The boss is balanced around your ability to endlessly use Temporal Shift to essentially dodge any mechanic the boss has with a small downside, a void rift at your feet.

You aren’t supposed to tank any of the damage Julra does, it’s more of a fight based on if you can do the mechanics correctly and strategize your void rift placements between the two eras.

Comment

This is a known issue and we should have a fix out for this relatively soon.

Comment

This has been corrected in 0.8.4c, which is out now.

Post

Changes

  • Fixed a bug where you could exceed the limit of 3 Bladestorms via blades left in the ground by shadows with Umbral Remnant.
  • Umbral Blades thrown by Shadows can now be Bladestorms.
  • Fixed a bug where Werebear’s Swipe was attacking slower than intended. It now has 14% more attack speed to match normal Swipe.
  • Updated the art for Glyphs to make them more visually distinct from each other.
  • The Crafting button now changes color based on what action will be performed.
  • Critical Vulnerability and Blinding Poison aliments now show under enemy health bars.
  • Upheaval’s skill tree now uses the correct icon in the center.
  • You can now search your stash for items with Legendary Potential. For example, “2 legen...
Read more
Comment

Thanks for the feedback.

Comment

I am a senior developer and one of the designers that was heavily involved with the Legendary item system. So while I’m not the one person responsible for this, I did have a hand in it and am very proud of the system. While it’s not perfect and we are still ironing out a few little things, I feel like it’s going to be very popular going forward.

I feel like there may have been a bit of a miscommunication as to the intention of these new items. Legendary Items are very rare and not absolutely necessary to have in every slot. These are end game chase items that you’ll be working towards.

Finding super end game uniques with LP at all is going to be very rare. Possible but very rare. It’s difficult to look at an item system and not want to plan for BiS but I think that’s a big difference between ARPGs and MMORPGs, you can’t really get BiS in every slot in an ARPG while you are expected to strive for BiS in each slot in a MMORPG.

I understand the draw to want perfect...

Read more
Comment

It’s fine to have differing opinions but let’s keep things civil. I have deleted several off topic posts.