Hello,
Could you please have Steam generate a System Report, then upload it as an attachment?
https://support.lastepochgame.com/article/37-collecting-system-information-on-linux
Hello,
Could you please have Steam generate a System Report, then upload it as an attachment?
https://support.lastepochgame.com/article/37-collecting-system-information-on-linux
Hi there,
Unfortunately we are unable to discuss purchase-related issues over our public forum.
Please e-mail [email protected] about this. Thanks!
Hi there,
Please upload the game’s log file as an attachment to a forum post.
https://support.lastepochgame.com/article/39-the-games-log-file
Moving thread to Technical Support.
You’d think so!
But 'tis the ‘c’.
Moving thread to Bug Reports.
While that will definitely be implemented, I can’t say for sure whether it’ll be there initially.
We’ve been working on social updates and are applying the finishing touches to the backend. In a future patch you will be able to add other Travelers as friends, and send them whispers.
From the team that brought you the options;
…come the following commands for whispering people;
(As with all sneak peeks, there could be changes prior to this being implemented.)
...Thanks for the post.
The honest answer is our plan for the skill is to discuss it at a future design meeting. Since you’re interested in the skill, I’ll talk about some of the design challenges we face with it.
Any skill system needs to consistently work the same way for every skill. Our specialization trees have certain requirements. Each skill needs to do something prior to any nodes on the specialization tree being taken. There has to be a sizable number of ways in which to modify the skill. The base functionality cannot be too complete a package, or else being able to add to it causes problems. In short, we need a certain amount of design space.
By default, Black Hole offers both damage and a crowd control effect. The crowd control effect is one of the best in the game in terms of increasing the caster’s survivability when properly utilized (and utilized outside of the somewhat contrived Arena zones). The ‘pull’ effect also concentrates enemies, making Area ...
Read moreWe definitely won’t have all of those…
While you’re here, what is a pirate’s favourite letter?
This is huuuuuuge! Acolyte is by far my favorite class in LE. I can't wait for this to release. The icons look absolutely sick!
Thanks for the kind words!
I was very excited about the icons, too - I stole one for use as my avatar! :D
Well, you will be investing into two trees rather than one. It ought to be more rewarding!
Summon Skeleton was originally implemented at the conclusion of Last Epoch’s pre-alpha stage of development, and was one of the largest specialization trees ever created. We have periodically altered the tree as we attempted to fit options to unlock additional skeleton types, options to remove skeleton types, options to enhance the various skeletons, options to increase your total skeletons cap, and other nodes within a single tree.
Thanks for the feedback!
We’ve created another iteration of icons for spell-related buffs & debuffs;
Art | Description |
---|---|
Buff | |
Debuff |
Let us know what you think!
Thanks for compiling this data on freeze chance (and on shred/penetration in the other thread).
We were aware of the difficulty of keeping freeze chance high as enemy health scaled up rapidly at high levels, but this chart really helps visualise how severe the issue is. We’ve discussed this quite a bit internally since the thread was made and have decided on a systematic solution to the problem with scaling. However that’s unlikely to be ready for 0.7.3, so in the mean time we’re planning numerical buffs to several sources of increased freeze chance to alleviate the issue.
Love it! Will have to wait to test it, but sounds very innovative and seems like it allows cool combinations with movement speed boosts.
It's the first ability with passive elements that I really feel happy with (speaking as an individual here).
We've more on the way, and I'm very excited to see how people react to them. :D