If you target an open space when using “A”, your minions will walk there. However, the current behavior is that your minions will resume attacking enemies after reaching their destination.
If you target an open space when using “A”, your minions will walk there. However, the current behavior is that your minions will resume attacking enemies after reaching their destination.
Read moreI appreciate how open you guys are, and how much you encourage feedback. It's really refreshing and appreciated by your community!
I'm a person who enjoys dedicating time to a single character, built around a single theme. I'm pretty forgiving with game mechanics, enemy variety, and environments if the skills I'm using are compelling and fresh. I typically play a sorcerer, so most of my experience is with that class.
First, I'd love to see Lightning Blast get a buff. Though it's the first skill you get, as someone who loves the idea of a lightning-based caster, I feel that it falls far, far behind the other spells you get as you level, even with heavy investment. I often get frustrated when I unlock skills like Volcanic Orb which seem to be exponentially more powerful without any investment, while my lightning blast skill falls behind even when maxed out.
I'm also waiting for a cold-based caster to be more viable. Ice Barrage still doesn't have a skill tree ...
Thanks!
A specialization tree rework is planned for Lightning Blast, though there are a couple of technical issues we need to iron out first.
We've had a few requests for Ice Barrage lately, so I'll speak with the team about whether this one can be expedited a bit.
There aren't any cold skills or trees being added in Patch 0.7.5, unfortunately. Though there are cold options for Flame Ward.
You guys are the best.
It's cool guys. Take your time, do it right.
Thanks for being so understanding. :)
It's important to us that Last Epoch has the best launch possible.
We’ll only be removing the $10 Ardent Traveler pack.
Sorry if that wasn’t clear - I’ll discuss this with the team.
I'm definitely excited about that one! I'm still keeping my fingers crossed for buffs to my few favorite spells, but really enjoying everything you folks have done so far.
Any particular balance suggestions you'd like to suggest?
We're a small team - in addition to being sincerely interested in feedback, we've more than 80 skills and sometimes a few can fall off our radar for a while. I can't promise any changes would be made in time for 0.7.5 at this point, but we can definitely look into skills you think are needing some attention and discuss change to their base functionality, their trees, or both.
I haven't followed too much of Last Epoch's development prior to when I purchased the early access about 4 months or so ago, but this doesn't upset me too much.
Every "small" patch has delivered a bunch of content, balancing, and thoughtfulness about the project.
I definitely have my issues with the current game, but I'm also excited to see what they can turn out in the next year before the official release.
Thanks for the kind words!
We've got another patch to release before the end of the year. :)
Thanks for bringing this to our attention!
I’ll make sure that this gets looked at; I agree in its current form it looks very bad.
Hello Travelers!
Less than two years ago, we launched a successful Kickstarter with the ambition to create the next great action RPG with a team born through a mutual love for the genre. Since then, our player base has grown an incredible amount, and so has our team and experience. This has been extremely invigorating, a bit scary - and most of all, humbling.
We’ve worked diligently from the launch of our Kickstarter to consistently release high quality, content-rich patches, wholly embracing community feedback along the way. With your support, we have replaced the Passive Grid with a more intuitive and rewarding system, replaced an underwhelming mastery class with one that was thematically more distinct from its base class, overhauled the UI to something darker and grittier, modernized our graphics, and recently reworked mastery classes to make choosing one more impactful. Player feedback has been and will continue to be at the heart of Last Epoch’s development and we...
Read moreHey there,
Sorry to hear about this!
Could you please post the game’s log file to help us look into this?
Okay, while this was funny as a once-off, I do have to ask that people stop doing this.
It’s completely valid to ping a member of Eleventh Hour Games if you feel that they are an appropriate person to reach out to. I’m probably never a terrible choice, if you’re posting in #bugs pinging my colleague @Hackaloken could make sense, and if you have a question specifically about skills, @Mike_Weicker might be best able to answer you.
But pinging multiple people selected at random such as a member of our art team and our Marketing Director isn’t appropriate, and doing so excessively could result in moderation.
tl;dr: Using pings as a tool is fine. Abusing them is less fine. ...
Read moreUnfortunately, this is a huge amount of work.
It’s included in Phase 2 of our Early Access Forecast, but it won’t be ready for Patch 0.7.5.
Heya, we’ll likely be going with 5 Ward on Block.
This is a technical limitation which will be resolved in the future.
Apologies for the inconvenience!
Hey there!
Glad to hear that this has been sorted out.
Please don’t hesitate to post again if there is anything we can help with.
Hey there!
Glad to hear that this issue has been resolved.
Please don’t hesitate to post again if there is anything we can help with.
Probably something which could have been demonstrated with a single example.
Unfortunately, we aren’t sure just yet.
I’ll try to remember to follow up here when I know more.
The skill’s 2d art and its visual effect aren’t that similar at all, to be honest.
There are different demands placed on each - one has to lo...
Read more