Thanks, I’ve made a note of this internally.
Thanks, I’ve made a note of this internally.
Thanks, I’ve confirmed this internally.
Thanks for the report, both of the bugs mentioned here will be fixed in 0.7.5.
This will be fixed in 0.7.5, thanks for the report!
Click and drag will be improved in 0.7.5. Thanks!
This will be fixed in 0.7.5. Thanks for the report!
We don’t have any information to share yet regarding the implementation of purchasable MTX. Our priority is getting Last Epoch ready for an official launch next year - and that means focusing on content such as classes, specialization trees, and endgame.
I would suggest keeping an eye on this support article where we track the MTX from supporter packs which are currently implemented, and ...
Read moreApologies for not being around over the weekend.
It appears that the driver for your video card is crashing;
atidxx64.dll caused an Access Violation (0xc0000005)
in module atidxx64.dll at 0033:f2f2bae1.
There are a few potential solutions.
Drivers can have compatibility issues with either particular game engines, or even individual games. Unfortunately, some laptops do not permit the use of drivers released directly by the GPU manufacturer, and instead only allow drivers signed by the manufacturer of the laptop.
If your laptop has an update utility installed, I would suggest using that to check for any updates which may be available for your video card. If your laptop accepts drivers directly from AMD, you can find the latest stable release and latest beta version ...
Read moreHey there!
Thanks so much for being interested in supporting us further. 😊
We have a support article about upgrades here. Please do reach out if there's anything we can help with.
Thank you for the report!
I expect that this issue will be resolved in Patch 0.7.5, which will be released later this week.
Thanks for the kind words!
We do our best.
Typically this is caused by enemies being spawned by another enemy. If the enemies were spawned after the start of the wave, they don’t count towards if the wave has been implemented.
If you think something else is going on, more details would be helpful. Thanks!
Sorry about this! Unfortunately there is nothing we can do to get your items back. However, we expect system reworks that are coming in 0.7.5 to prevent this issue.
Thanks for the report, these issues are typically quick to fix once we have a screenshot.
Sorry about this! Unfortunately there isn’t anything we can do to restore the items. We expect the system reworks coming in 0.7.5 to prevent this kind of issue in the future.
Sorry about this! The underlying bug causing this is expected to be addressed in 0.7.5. Unfortunately there is not any way to retrieve your items.
We try to limit the language we moderate. There is a much greater overlap of problematic phrasing and criticism than between problematic phrasing and positive feedback. Where moderation is overly zealous, it can be easy to draw the wrong conclusion.
If someone feels the game is sh*t, they’re welcome to say so.
He is referencing something that I said a while back. It is indeed slated for replacement. That doesn’t mean that the stat will vanish completely but it probably won’t be on gear and you probably won’t be able to get anywhere near as much as you can now.
I’m not sure where that post is but the short version is this:
Glancing Blow fills a very specific and important role in gear as we can’t remove it until we have a good replacement that we are happy with. Gear interdependence is an important tool that we can use to make gearing a big picture event instead of ju...
Read moreThis oversight will be corrected in next week’s content release, Patch 0.7.5;
Move.png706×565 213 KBIt’s possible we’ll touch on this part of the UI again at some point in the future, but it’s quite late in the patch cycle so for now we’re just concentrating on readability and usability.
We are not attempting to enforce a meta; we’re just an indie studio working on a pre-release game and have limited time for balancing at this stage of development.
When all of the classes, items, skills, and specialization trees have been implemented it will be easier to make balancing changes which stand the test of time than what it is now. If we buffed Mages across the board in one patch - and then in the next patch implemented dual-wielding (e.g. for wands) and Catalysts (off-hands) in the next patch, we would likely need to perform another balancing pass on Mages to compensate for them having access to more optimal equipment. Our latest content patch was less than a month ago; our next is less than a week away. Including comprehensive balance changes in each one simply isn’t feasible.