Last Epoch

Last Epoch Dev Tracker




06 Sep

Comment
    Sarno on Forums - Thread - Direct

Summon Skeleton was originally implemented at the conclusion of Last Epoch’s pre-alpha stage of development, and was one of the largest specialization trees ever created. We have periodically altered the tree as we attempted to fit options to unlock additional skeleton types, options to remove skeleton types, options to enhance the various skeletons, options to increase your total skeletons cap, and other nodes within a single tree.
 

sarno angle 1.png512×512 283 KB
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05 Sep

Comment
    Sarno on Forums - Thread - Direct

Thanks for the feedback!

We’ve created another iteration of icons for spell-related buffs & debuffs;

Art Description
Buff
Debuff

Let us know what you think! :slight_smile:

Comment
    Trasochi on Forums - Thread - Direct

Thanks for compiling this data on freeze chance (and on shred/penetration in the other thread).

We were aware of the difficulty of keeping freeze chance high as enemy health scaled up rapidly at high levels, but this chart really helps visualise how severe the issue is. We’ve discussed this quite a bit internally since the thread was made and have decided on a systematic solution to the problem with scaling. However that’s unlikely to be ready for 0.7.3, so in the mean time we’re planning numerical buffs to several sources of increased freeze chance to alleviate the issue.

Comment

Originally posted by RockxTonic

Love it! Will have to wait to test it, but sounds very innovative and seems like it allows cool combinations with movement speed boosts.

It's the first ability with passive elements that I really feel happy with (speaking as an individual here).

We've more on the way, and I'm very excited to see how people react to them. :D

Post
    Sarno on Forums - Thread - Direct

We have stated our intention to replace some skills in Last Epoch which we regard as placeholders. Two of the most commonly discussed examples are Fire Shield and Ice Ward, which we believe are fundamentally too passive to exist in the form of active skills. The functionality offered by these skills and their trees will instead be made available through class passives, trees for other skills, unique items, and possibly other sources.

Some of the feedback we have received regarding these plans is that skills which provide ‘always there’ bonuses can be fun - as they contribute to the power fantasy that is integral to an ARPG, and facilitate your character doing multiple things at the same time.

We agree with these points. For us the issue is not that Fire Shield and Ice Ward provide passive, ongoing benefits to your character, but that they fail to do anything else. To put that another way, we are not opposed to skills with passive elements - we just don’t believe that F...

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04 Sep

Comment

Ah, the two links being next to each other made me not think to click the other part.

Because the log files are simply text they compress very efficiently, so we have considered allowing .zip uploads, but that could allow other malicious things to be uploaded. We are looking into a better solution, but in the meantime I am interested in solving the spam issues themselves.

I’ll ask about the resetting issue, but I think the only solution would be to make progress reset only on death rather than exit or death. I believe this would require a fairly substantial re-work of how the selection process functions.

Thanks for sharing the logs, unfortunately they don’t give me much to go on for now.

Comment
    Sarno on Forums - Thread - Direct

Hey @Peredur, I’d suggest taking a look at this thread whenever you get the chance. :slight_smile:

Comment

Originally posted by SqueezeBoxGaming

looking good been waiting for (de)buffs!

We've got most of the work on this system done, though we aren't yet ready to say which patch it will be released in.

Soon™

Comment
    Sarno on Forums - Thread - Direct

When I first submitted the previous post the icons couldn’t be clicked on to see the full-sized art. I’ve just noticed that now and corrected it. You may need to reload the page for this to work.

Comment
    Sarno on Forums - Thread - Direct

Thank you for the feedback!

If I can be honest, I think the priority for the art should be what it refers to. Whether it pertains to armor, or fire damage, or that your character is affected by Time Rot. The art is the only clue to help you identify the subject of a buff or debuff, while the system has other ways of representing whether it is good or bad (shape, positioning, green or red outline, etc.).

That said, we’re always interested in feedback so here’s some more icons;

Art Purpose ...
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Comment
    Sarno on Forums - Thread - Direct

Thank you for the continued feedback. :+1:

We haven’t had an opportunity to discuss this yet, but it is on our radar.

Comment

Originally posted by clianjie

Hi there! i wrote in for a refund but i havent got a response.

Just to provide a quick update: it is now 09:00 am here and I'd expect us to respond at some point in the next 15 minutes or so.

Comment

Originally posted by clianjie

Hi there! i wrote in for a refund but i havent got a response.

We offer a 48 hours 'no questions asked' refund policy.

Refund requests received outside of that window will be discussed on a case-by-case basis. Some of the team were unavailable while representing the company at PAX West which ended on Monday, with some travelling home yesterday. We should be able to respond to your e-mail later today (it's 08:33 am where we're based). Apologies for the wait!

Comment

Originally posted by manatee_tamer

These are gorgeous and clearly display the intention of the effect. Awesome work

Thanks for the kind words!

Comment

We are aware of log spam issues but have not found solutions for all of them yet, I’ll be taking a look soon.

In future, please be sure to note what Monolith zone you are in when you experience a bug so we can better diagnose the issue. It appears you were in Forlorn Streets, is that correct?

Since the game crashed, please check if there are any files in C:/Users/YOURNAME/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes and upload them. It might be related to the length of the game session.

Thanks for the report and your patience while we investigate these issues.

Comment

Hi,

Do you know if you shattered an item while a filter was active, as described in this post? Unfortunately I can’t determine the issue from the log, but that’s the only cause of this type of issue that I am aware of.

The best way for us to be able to fix this is to know how to reproduce the issue, which requires quite careful observation of course.