We just received the finished skill art from the art team.
We just received the finished skill art from the art team.
In Patch 0.7.5 we are introducing the new Mage skill, Flame Ward!
Flame Ward is intended to be a reactive option that gives Mages survivability when they need it most. The goal is to remove Fire Shield and Ice Ward due to neither of them typically seeing active use in combat. We will be taking some of their functionality and making it available through Flame Ward, class passives, specialization tree nodes, and unique items.
Read moreFlame Ward
23 Mana
Grants a burst of 300 Ward. Then for 3 seconds, hits deal 30% less damage to you and have a 20% chance to cause a retaliatory burst of flames. 10 second cooldown.
So, we actually tried allowing HC players to come back from arena deaths early in the beta and we got a very clear response from the community. We don’t currently have plans to allow HC players to come back from death in HC still. We are still considering allowing HC players to transition into SC after they die, not decided yet though.
All I want is for this game to have the performance and inventory issues fixed. I would be more than content to put more time into it if these two were fixed
Inventory and all interconnecting systems have been reworked for 075 which is coming soon. Sorry that it was janky for such a long time - the inventory is a much larger and more complex system than most people realize. We do have some good performance updates this patch as well including fixes to a stutter that a lot of players were experiencing, improved garbage collection, and pooling of a number of skill VFX objects but its still an iterative process. We have a lot more to do on the performance front but we've hired an additional very experienced developer to focus solely on those improvements a few patch cycles ago.
I appreciate the report, but we cannot officially support altering process priority.
Read moreHey, thanks for taking the time to write up this awesome feedback. I'm a Senior Developer on Last Epoch. Short version, I'm happy to say that our priorities line up very well. Almost every day I work on and talk to other people who are working on performance. We release performance fixes and updates in every patch. This upcoming one will be no exception. We've got more fixes coming down the pipe for the one after that too. Every frame counts and we literally cheer for each one.
Each zone transition's interaction size is set manually and some of them might be a little big. When holding down the mouse button, the game is actually simulating clicks over and over. As soon as you click on an exit, it activates so that when you get close, it makes you leave. This ends up with it feeling like it auto transitions sometimes. It's funny, I haven't heard this feedback in a very long time but this is the 3rd time I've heard it in about a week so I'll go back in there and see if we can ...
Game director here - First off, welcome to the community, Loate. Thank you for taking the time to provide the feedback and very glad you're enjoying Epoch. Just echoing Mike that we agree with all of what you've written here, most of our leadership has read this post, and we'll be working to bring these improvements to the game during beta.
These are images taken from the game editor, so they might seem a little more scaled back than usual. Game builds have not had any adjustments to the camera.
Hey there!
Let’s move this thread from #bugs to #technical support.
Could you please attach a log file to a post, if one is created when you try to launch the game?
Read moreI’ve been discussing this issue with the team, and we are unaware of any other reports of this issue. Unfortunately, the next step we would recommend in this instance would be to reinstall the game client. I apologize for any inconvenience that this may cause.
You may wish to consider installing the game through Steam - this support article has a guide on how to do so - as Steam offers the ability to check for data corruption. While the launcher for Last Epoch’s standalone client does perform a brief scan of the install when opened, it currentl...
Read moreThanks!
This has been corrected.
Act V Diablo 2 vibes!!! YOU TOUCH MY G-SPOT NOW (and Im male) !!! <3
Thanks for the feedback!
I've passed this onto the level designer who worked on these areas. :)
The upcoming content patch 0.7.5 introduces a new chapter of story content!
Below we have prepared a gallery of screenshots taken in Chapter 7 zones.
959aa4c469f313a91b852795ebd016d4.jpg2185×1205 1.61 MB 4abdb057005360d13a92dd27c8f07765.jpg2183×1205 1.86 MBZone persistence will be improved prior to release.
We’re just working through some technical limitations at the moment.
Oh, I’m sorry - I hadn’t seen the text beneath your first image.
Can I ask whether you are using the standalone client or playing through Steam?