Last Epoch

Last Epoch Dev Tracker




24 Nov

Comment
    Sarno on Forums - Thread - Direct

Hey there,

Sorry to hear that! Could you post the Launcher’s two log files?

You can use the Upload button to attach them to your forum post.

https://support.lastepochgame.com/article/108-the-launchers-log-files

Comment
    Sarno on Forums - Thread - Direct

A post was split to a new topic: Launcher

Comment
    Sarno on Forums - Thread - Direct

That’s actually kind of strange - because from what I saw in the logs you provided, I believed that the issue was caused by a limited amount of available space - which a fresh install of Windows 10 should have resolved (admittedly in a roundabout sort of way).

How much space is currently available on your PC? Could I ask for newer logs, please?

Comment
    Sarno on Forums - Thread - Direct

Hi there,

No apology necessary! We’re always happy to help. :slightly_smiling_face:

I believe this is likely a case of you having registered multiple Last Epoch accounts and used different accounts when posting on the forum and playing the game.

You’ve been an active participant on our forum - and whenever I see someone active on the forum with no supporter badge, I check to see whether they are entitled to one in case the automated badge assignment failed for whatever reason. I can remember looking into this previously and not seeing any purchases associated with that account.

A member of our team has responded to your two support tickets. I’d suggest following up with us there, due to account-related discussions often needing to include sensitive information.


23 Nov

Comment
    Sarno on Forums - Thread - Direct

Moving thread from #general to #off-topic.

Best of luck with your growing community! :slightly_smiling_face:


22 Nov

Comment

(I have this thread bookmarked and check it every morning. I don’t always reply but I am watching it.)

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Very happy to hear our performance related efforts here are having some results! We're far from finished with performance related updates though. The team actually hired someone specifically to tackle these a couple months ago and he's been doing a stellar job.

If there are specific areas, monsters, skills or other things that allow you guys to reliably reproduce a drop in frame rate please let us know. Finding them is more than half the battle.

Thanks, Schovan.


21 Nov

Comment

This has been reported in the past and some fixes were applied, so some more info would be helpful.

  • Did the Spriggan always behave this way? If not, when?
  • What nodes do you have, if it started after some time?
  • What zone did you start using the Spriggan?
  • Does resummoning help?
Comment

Anyone who buys Last Epoch through our website has access to both.

That said, for purchasers of the $10 Ardent Traveler pack, the Steam key won't be delivered until you've game access.

Comment
    Sarno on Forums - Thread - Direct

Hey there,

So to clarify, this isn’t actually a bug. In Patch 0.7.4 we removed some potion-related affixes, and new affixes replaced those affixes on existing items.

Comment
    Sarno on Forums - Thread - Direct

Could you upload the output_log.txt file again?

It seems this one is for the game itself rather than the Launcher.


20 Nov

Comment

Sorry about this! What was the target that you used lunge on? Was there something below the bridge, or did you hit something on the bridge and were forced down?

Comment

Hi! As of 0.7.4, your mastery is decided by completing a quest in the End of Time, which is given when you first arrive in the end of time, rather than by investing 25 points.

Since you’re on an older character, you should talk to Gaspar in the End of Time again. It’s worth noting that if you had picked a mastery class before 0.7.4, you won’t be able to pick again. You can check which class you are by looking at the character sheet ( C ).

Comment

This is a known issue that isn’t simple to fix unfortunately. It’s particularly noticeable with two-handed weapons.

Comment

Keep an eye on the patch notes section, a fix for this has already been included in 0.7.4b. :slightly_smiling_face:

Comment
    Sarno on Forums - Thread - Direct

Hi,

Sorry to hear about this! Could you please post the Launcher’s two log files?

You can use the Upload button to attach them to your forum post.

https://support.lastepochgame.com/article/108-the-launchers-log-files

Comment

The Beastmaster pets do a lot more to help the player do more damage. It’s a tight balancing act of theming and well, balance. It’s not finished at all. We do intend to work unique effects in to the manifested weapons and armor too. Possibly not all of them but we’ll do our best to get all of them working.

The Beastmaster has primal companions that he has made a connection with. Part of his character specialization is around his connection to his companions. Many of the nodes say something along the lines of “you and your minions gain…”. It’s all about growing as a team.

The Necromancer has minions to do her bidding. Tools to be utilized as she sees fit to achieve a goal. Her skeletons can be broken and rebuilt to serve that end. They are a manifestation of her magic animating inanimate objects or drawing upon the power of lost souls of the lost. She has no connection to her pets except as an expression of her power.

The Forge Guard is an artist in steel, a man ...

Read more
Comment

That’s a big part of it, as a “minion” Forge Guard, you still have really good personal damage stats so you’re not useless. Lots of minion builds often leave the summoner feeling a little like a support character to their minions. Something we’re working to solve on those characters too, but that’s another topic all together.

Comment

Manifest Armor and its tree are the best example of the type of scaling that we like for the Forge Guard. We really want them to feel like you can just take one if you want and have it be useful without needing to take minion focused passives and gear affix slots. You can still take multiple of the minion related forge guard abilities but because they are all individually still useful without those minion passives, having lots of passive skills that gave minion bonuses would make them overpowered, Then we would have to look at removing some scaling that comes from the gear. That’s the main flavor of the skill so we don’t want to resort to that.

The current plan is to lean in to this scaling from your gear as a base functionality for Forge Guard minion related skills. I think that the best place to give customization of this is through the individual skill trees.