Last Epoch

Last Epoch Dev Tracker




23 Oct


22 Oct

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Originally posted by Seanshineyouth

Ok THATs what i was hoping to hear! Any plans for transmog? That’d be cool!

Not specifically. It's something we generally want but don't have an internal timeline or plan for it. It's a "someday feature" for us still.

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Originally posted by Seanshineyouth

Are there a lot of end game armors to pursue that have cool appearances? I like transmog systems but I also don’t mind hunting for the items themselves either

We have no item to item transmog system.

There are lots of awesome armor sets and we add more every major patch.

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Originally posted by destroyermaker

So it should work well on steam deck at launch?

Steam Deck will not be a 1.0 supported platform. It will probably naturally get better on steam Deck but we won't be testing it or fixing specific bugs for it at 1.0.

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Those are just normal gear. You earn them by picking them up. We do have 1 armor set that is mtx only. We will add more of those. We will probably add some way to earn cosmetic coins through community events like races and ladders.

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Getting better every patch and 1.0 won’t be an exception!

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Originally posted by Taronz

For what it's worth my guy, you guys have the best arpg controller / hybrid support in the genre. I play hybrid quite often, so ease the PoE click strain on my hands and I rarely struggle with doing anything, so you're on the right track, just keep it up!

Thanks :) it's been a planned feature since day 1. We do still have a few key missing features and bugs to fix with it.

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Originally posted by RusticSlutbag

Out of curiosity, are there any plans for being able to use the same characters on console as well as PC?

To be honest I'm gonna buy the game again for console regardless (playing on the big TV is too tempting), but being able to keep progression between platforms is always a nice surprise.

We don't know yet. It's really going to come down to technical limitations. We would like to not split the community but it might not be up to us.

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Originally posted by bleedingpenguin

Any plan for macOS support?

No.

It's not impossible that we might bring back our macOS support but we have no plans for it at the moment.

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Originally posted by CromagnonV

Oh rip, if you could do local coop on console that would be freaking amazing! There is simply not enough good couch coop games available these days.

Local co-op is an entirely different kettle of fish and is even more work than just a console port. It is possible that it might be considered to be maybe worked on sometime in the far future...maybe. We have no plans to do a local co-op mode yet.

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Originally posted by hilltownhash

Thank you for having it on GeForce now, please keep it there the game is great.

It is great that some of these platforms like GeForce Now and Steam Deck work automatically. I just want to be super clear that these are technically unsupported platforms still and they do have bugs that we don't have on our to-do list.

They are just naturally really good which is awesome but we just don't test new builds on those platforms yet. They will be part of our additional platform planning and might become officially supported.

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Originally posted by Leo_Heart

Are there any plans for bettering controller support before 1.0? As it stands it’s pretty hard to aim abilities or play a lot of classes

Yes, every major patch for as long as I can remember has had controller updates. Controller support is a 1.0 feature.

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No.

We have not started console development at all.

After 1.0 we will begin to evaluate which additional platforms we want to bring the game to. PlayStation and Xbox are likely to be at the top of that list.

We do not have a set timeline for the release of Last Epoch on console.

We do plan to bring it to console.


21 Oct

Comment

Do you have a passive node which limits you to one companion? This would make your squirrel limit 2.

Comment
    Mike_W on Forums - Thread - Direct

Well, they mostly weren’t before and you’ve got quite a lot of things on that list but some of that, yea.

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Originally posted by LetsGoHome

Hey thanks for the response. Don't worry I won't take as scripture haha. Best of luck with the lead up to 1.0.

Ps: spoil a falconer skill xoxoxo

Falconry :)


20 Oct

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    Mike_W on Forums - Thread - Direct

I think one key piece of information that might be missing here is that we created the current version of our playable characters to be specific characters, not a blank slate to be molded. So what we’re actually saying is that this one specific person is a rogue and this one specific person is a mage and this one specific person is an acolyte. The acolyte character was originally a disciple of the mage and left him to pursue different types of magic. They aren’t inherently evil magics either. The mages viewed them as unsavory but that’s just their views on it. The Acolyte has gone on to be a very successful master of those different magics and save the world just the same. She is still very much a hero. The Knight character, back in like 2018 before it was changed to be the sentinel, was actually female and she is also still in the game at the End of Time to talk to. I think the biggest disconnect here is that we let you name the character. This immediately gives a sense of creation...

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Comment
    EHG_Kain on Forums - Thread - Direct

Please remember to keep conversations Civil. Player harassment is not acceptable. Real World Politics, Religion, and Ideology are not appropriate topics for discussion in Last Epoch spaces.

Our responses concerning character customization have not changed, the responses Andrew linked earlier are still applicable, including that it’s something we would look at after 1.0. The reasoning for this is still correct, in that we designed Last Epoch to place significance on each character’s silhouette to make them visually distinct, and that character customization is a ‘very’ large task which was not budgeted to take place for 1.0 as it requires double the amount of work with models, animation, rigging, voice acting, armor and weapon fitting, cosmetics fitting, and more.

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Originally posted by fl4nnel

I backed this game almost day 1 on Kickstarter, and I haven't been disappointed yet. So excited we're finally getting 1.0! Good luck guys, hoping for a good launch!

Thank you for your early support 🍻

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Originally posted by LetsGoHome

Exciting! I'm hyped for the Warlock and Falconer to come out. I was hoping you could confirm either way if there will be any expansion to Endgame content before/with 1.0?

No big end game system expansion at 1.0, though the item faction system will certainly mix into the end game loop. Don't worry - we have big plans post 1.0 and will be regularly releasing content. I've spoken to it a bit before, but it's worth reiterating in this response: We want and have plans for the following end-game content for post 1.0:

- Very high difficulty static (non-scaling) boss content
- More system layers to Monolith
- more itemization chases

This is of course a very quick, off-the-cuff list, so don't read into something not existing or anything like that.