All hits can stun. Bigger hits have a bigger stun chance.
All hits can stun. Bigger hits have a bigger stun chance.
I have to finish certain first monoliths to open empowered right?
Just the last 3.
These look great. Maybe this is answered somewhere before.
Does EHG use AI art at all? Or is everything done by an artist from start to finish?
Everything is done by an artist start to finish! We have a lot of talented artists on the team. The one who created all of the new badges is named Alejo
We're increasing the number that appear in each shop. It will start at the current amount and then increase based on character level, up to 5-9 around the start of endgame.
Thanks for visiting our booth in the early days - we were so stoked that anyone at all had an interest at that time, haha! The game and team have come a long way.
I think we need to re-think this graphic a touch to let the new badges be displayed larger. The new ones are definitely of a higher quality but this format (the wheel) doesn't do them justice. If you guys are seeing them for the first time you can see them at a better resolution on our post here: https://forum.lastepoch.com/t/announcing-new-class-and-mastery-badges/62097
It's been a journey of a lifetime for sure =)
I'll do another AMA at some point so people can ask questions on how we (hopefully) pulled this off!
The game will not be going on sale prior to 1.0 - This was a commitment we made last year, so that players who wanted to jump in and play during early access, did not feel they had to overpay.
We are doing everything we can to be ready.
Correct. You will have a completely fresh stash/inventory/characters if you chose to make a Cycle character at launch.
Cycle 1 will come at a later time.
1.0 Will take all of your current characters and move them to a standard cycle that will persist indefinitely. Then, Cycle 0 (the launch of 1.0) will essentially allow you to create a brand new character to enjoy the launch.
Greetings Travelers,
Here is the timeline of what to expect with the launch Last Epoch 1.0 starting on February 21st and leading through the weekend!
Last Epoch’s 1.0 Patch will become available to download via Steam at 11 a.m. Central Standard Time (USA). If you do not see the prompt to update your copy in Steam, please restart your Steam client and check again. It could take upwards of 20 minutes for the client to see the update.
Last E...
Read moreThe Nexus.gg approval email should have the discord link. Check your spam folder to make sure you didn’t miss it. Let me know if you don’t find it.
Welcome to the Last Epoch community!
Pretty well known that Last Epoch began as a passion project here on reddit. This is (pretty much) the earliest post discussing what would eventually become Last Epoch: https://www.reddit.com/r/gamedev/comments/6bxo00/help_designdecide_the_perfect_arpg_diablo_poe/
There were a couple of exploratory polls posted prior to this one but this is the first time the core mechanics really started to get explored and it's cool to look through some of that old history
Couple months later, this post is what caught my attention: https://www.reddit.com/r/diablo2/comments/6qr9mk/creating_a_arpg_skill_system_planning/
Content creators should have access to these as well in our creator discord. We are also in the process of updating our media kit with these as well.
Fixed!
Greetings Travelers,
As we continue our improvement mission, we are excited to showcase the updated class badges coming with 1.0.
Feel free to grab these and use them to your heart’s content!
Class_Wheel_1.0_Social1920×1920 441 KBWell yes, that is how it could play out ... My point is if they don't hand it over to somebody then potentially anyone could end up with it if they aren't modding it ... And since they can't be paid to mod it, they can't mod it.
Which is why I do this in my spare time.
Edit: which is also why I'm probably not doing a great job too.
I've seen a few rumors of that float around from time to time, recently a lot more than usual. It's not something we have ever done. I think a few people traded in their alpha packs for beta packs at one point but that's not really the same thing.
Ah okay flames and global in general makes total sense. As far as grimhildes with the 4 uniques I mentioned, since the witchfire applies from ignite/damned overload proliferation and from hits, would the ones from ignite/damned overload prolif have lower damage than the ones from ghostflame, due to the ghostflame applications having the additional chance from fire skills and channeling during calculation? I thought the node was just checking what the stat in your character sheet giving the damage boost all the time.
I haven't gone to double check so I could be wrong but from the wording you put, the above guidelines work. If it only cares about global, chance for fire skills isn't global.