There is no region restriction.
There is no region restriction.
Greetings Travelers,
We’ve got some seriously exciting news to drop – Last Epoch is teaming up with Starforge Systems for an awesome collaboration, and it’s all thanks to you, our fantastic community! Your support has been nothing short of amazing, and it’s time to celebrate together. Over the next few weeks, get ready for some incredible giveaways and rewards – we’re talking Last Epoch-themed PCs, slick cases that look like they came straight from Eterra, and Platelights to add that extra cool vibe to your gaming setup. We wanted to show our appreciation, and what better way than hooking you up with some seriously cool gear?
This collaboration is all about you, the Last Epoch community, and we can’t wait to share these awesome goodies with you.
Over the next few weeks, these giveaways will be popping up on our social channels, partners’ spaces, and even in a few new places. To help you all get the best chance at scoring one of these amazing items, we will conti...
Read moreAre you referring to a universal dodge button, or as LividLegends suggests, a way to skip parts of a map? We’ve discussed the former, but there’s nothing currently planned to be added. For the latter, our maps aren’t designed to have impassable sections be passable. Most traversal skills can cross small gaps, so long as doing so isn’t bypassing a certain amount of the map (going around isn’t a very long distance). Using traversal as a way to skip large parts of content/maps is not currently a planned feature.
For melee attacks, there’s a setting in the menu for “move to melee attack enemies that are out of range” which you can enable/disable. For ranged attacks, this is the default behavior. Though if you use an ability on LMB, which is used for movement at its core, holding “Shift” then pressing LMB will force attack. If you are already holding LMB to move, pressing shift will not interrupt movement to attack, though if that’s the interaction you’re look...
Eh. Honestly both choices seems interesting. I'm a casual myself and while I see the appeal of playing the market minigame I feel like it's just more satisfying to drop something you can USE instead of just seeing everything as trade value.
Also if i'm not wrong LE doesn't have smart loot so dropping something interesting for another class can always be a reason to roll another character to try something different
if i'm not wrong LE doesn't have smart loot
It does have smart loot for some types of items, but it's definitely less exaggerated than it is in some other ARPGs. You'll still get lots of items that are good for other classes.
There is no smart loot at all for uniques or set items.
Glad you’re enjoying it and welcome to the community!
Hey u/SomeColombianDude, please reach out to our support team with a ticket and we’ll make sure you’re taken care of https://support.lastepoch.com
Stick around!
Not the answer me or OP was looking for but i hope you have it somewhere on your roadmap :) Its a growing community and would be another "sale" point for your game :)
Not that im not going to play your game. I cant get enough of it :)
Anyway keep up the GREAT work.
Yea, it's on the radar, we have linux support and controller support. Both of which are getting improvements at 1.0. I expect that steamdeck will work actually well enough to be verified at 1.0 but we just don't have the bandwidth to check another platform for bugs at the moment so we can't put that seal of approval behind it yet.
It will not be steamdeck verified at 1.0
As a WoW player, one of my first setting changes in 90% of games is turning off all chat.
But where is mankirk's wife?
For support with your account, please contact account support on the support site.
They gave some details here: https://forum.lastepoch.com/t/november-2023-development-update/61455
Seems like they want to shift the majority of enemy power from modifiers and into corruption. They are changing how the damage and healing corruption increases scales as you increase it, giving it a higher scaling when you reach the breakpoints of 100, 200, 300 etc.
It's not actually a breakpoint system, those thresholds were given as an example to show the differences at that point because comparing formula together isn't very intuitive.
Old thread. But I’m just curious if there will be further improvements to controller support for the official launch 1.0?
Oh yes. Lots of updates for gamepad
I understand the concerns surrounding bug fixing. The patch notes will include a massive list of all the fixes we have included in 1.0. We have spent a lot of time fixing as many bugs as we can. Did we get them all? No. Will we keep fixing them as fast as we can based on severity and complexity? Yes. I think you'll find that when we aren't pushing towards 1.0, we can get the truly urgent fixes out quite quickly.
I suspect that a few of the more incendiary comments found in the wild may have been taken at face value and caused this to be a little more passionate than necessary.
Thanks mate. It’s been a wild ride for sure, and I am thrilled to see where its going.
We’re bursting with excitement to announce that over 1 million players have joined the Last Epoch community!
This wouldn’t have been possible without the incredible support of each and every one of you. From the day we launched into Early Access, you’ve been there with us, playing, providing feedback, crafting amazing theories, and spreading the word about Last Epoch. Your passion and dedication have fueled our drive to create the best possible game, and we are truly grateful.
We know this news might not be fresh, but we were hard at work getting everything ready for 1.0 and wanted to make sure we took a moment to celebrate this achievement with you, our amazing community.
Thank you to everyone who has played, theory-crafted, reported bugs, shared their experiences, and simply enjoyed L...
Read moreI have to agree with most players here. We are living in 21st century and we are 2024 now, initially deciding to not add an option for movement functionality is unprofessional. It is a choice, so those who want to play with point-and-click mouse, they can do that, but those of us who want to play with WASD + mouse, can do that too. So I don't get where the issue is here, and it is a choice that is entirely pickable by the player.
Intentionally not adding it, sounds extremely bad for such highly anticipated game like Last Epoch that is coming in 2024 basically and uses outdated movement system because of a few classic, old-school players that don't get the advantage in the WASD and the A in aRPG. Literally you are losing moneys because of a simple movement system and disappoint ARPG's fans that are used to more modern movement systems.
Thanks for the feedback. I take very strong issue with your accusation of unprofessionalism.
I have this game for 3+ years, played ~200 hours and didn’t know this. Thanks!
To be fair this wasn't a thing for most of the time you've had the game.
I've got one with 4LP, but the spammy nature of wraith reminded me of what I didn't like about the original, uncapped build way way back.
There's a new unique coming in 1.0 that might help you with that.
Read moreActually, it has nothing.
Ironically, it has nothing because there are no dual wield mechanics in this game. Or weapon mechanics in general.
- Do you always alternate between the weapons when attacking, or not?
This game doesn't have auto attack and your weapons are just stat sticks, same as your helmet, or idols, or that passive in your tree. They just happen to always have flat melee attack stats (or spell damage, or both).
- What is your real attack speed when dual wielding?
Average between the two weapons' implicits * your attack speed modifiers.
- Just flat out equipping a white weapon improves your DPS, so what actual stat(s) are you gaining from dual wielding?
All the stats of both of your weapons combined. There are no odd hidden penalties like you only get 2...
Average between the two weapons' implicits * your attack speed modifiers.
This is correct and it's specifically the arithmetic mean, not the geometric mean, which is what you'd get if you considered the attack rates as two independent multipliers. We do it this way round because it works out slightly in the player's favour and it's easier for people to calculate.