Last Epoch

Last Epoch Dev Tracker




01 Feb

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Originally posted by eliel77

If I remember it right they said it's more about the complexity of designing it and the resources to maintain this function than that they actually don't want. But my memory could be betraying me.

There's also the issue of actually sending all that information to the client. We currently send the local player's items, skill trees, etc. to their client, but doing that for all the other players in the zone would constitute a lot of data.


31 Jan

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Originally posted by cryosurge1

Hey Eki,

I have a follow up on this as I am trying to cook up a witchfire build. I didn’t notice when asking previously that the grimhilde’s domain passive reads “more damage per global chance to ignite with fire skills” as opposed to the flames of misery passive for ghost flame that reads “a portion of global ignite chance on hit now applies as chance per second”.

My question is let’s say I have 100 global ignite on a weapon, calamity which is 150 ignite on fire hit, and soulfire which is 160% chance to ignite on hit with fire and necro skills.

When using grimhildes, would all three of those add up to 410 and then give me the corresponding damage? or does the fact that soulfire is fire and necro skills make it technically not the same stat?

And then if I understand you correctly from your previous response, for flames of misery, we only take the 100 from the weapon because flames doesn’t respect the “with fire skills” or the “with fire and necro s...

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here is a good litmus test if it's global ignite chance: Does it apply to basic attack, base fireball, basic bow attack and base hammer throw?

to see if grimhildes applies the stat to a skill use this check: Does it have the fire tag?

So since calamity and soulfire don't work on basic attack and soulfire has the fire tag then 100 global ignite chance from your weapon applies.

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Aeph, we’d be glad to have you. Check out the post above - and start by signing up for Nexus.gg.

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I don't know if we have, but we'll aim for 11am CT as usual (You can remember this by "eleventh" hour games)

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Originally posted by Ohfacce

Wait so if I equip a new weapon inside one weapon catagory (one-handed swords for instance) I wont see a difference on my character? ...Why? Diablo 2 over 20 years ago had this, seems like a standard feature of the genre to me that is expected. If I equip a new helm or chestpiece, my character has to reflect that. Why even play the game if you just look the same no matter what gear you wear?
I don't want to sound like a dick, but gender locked classes, no visual character customisation/creation and gear doesn't change your look aswell... Seems like you guys made a game and forgot some of the key aspects of the genre. Kind of like making a jump and run platformer where you forgot to add in a jump mechanic to the game.

Woah there bud, you know that's a 2 year old post you're replying to there eh?


30 Jan

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We're making a few changes here.

  1. making loading transition times faster in general
  2. making sure that every transition situation does have a loading "toast" notification so you have instant feedback
  3. making it so that after a brief moment... I think it's 1.5s, it takes you to the loading screen(this is instead of it waiting for some round trip information for server connections to happen before taking to the loading screen which results in what you're pointing out here - and we agree it felt awful)

Also worth noting that we'll always be working towards faster zone transition times. At 1.0 it will be better than it is now though.

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Originally posted by Superb-Stuff8897

Don't suppose you can slip us a bit if info on what the Primalist changes look yeah, could ya? 🤣😉

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Originally posted by Valderius

It got moved. Likely lich gets something new to replace it, but we'll have to wait and see

Rumors are dangerous.

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Global means everywhere, ignite chance with fire skills doesn't give ignite chance to non-fire skills, not global.

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Originally posted by NotARealDeveloper

What about animation combos and mix ups? Seeing your character do the same hand animation all the time when using a skill doesn't look good. (See warlock videos).

Yea we’re trying to add variations for each skill. We won’t get to all of them for 1.0 but a whole lot of them will have alternate animations and we’ll continue adding more

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- There's a bug in online on live that is making it so that screen-shake is not playing - fixed for 1.0.
- we're overhauling nearly every player animation as we've invested time into new rigs that help them move better - I'd say that many of these have meatier swings
- we're slightly increasing hit VFX
- we're increasing the hit sounds volume in the sound mix
- we're taking time to align on-hit VFX and damage numbers to play at the exact time that the swing makes contact - some of these are misaligned on live
- we've taken the stun VFX and pushed it up a bit above enemies heads as sometimes it was getting lost in some monsters actual models

This is for 1.0. We have plans to make it so that receiving hits feel slightly more impactful and also have plans to make melee-range flinches (we currently have them for enemies moving).

So yes, and more to come.


29 Jan

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I went back and reviewed your application - and we’ve approved it.

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@Saony06 - Once approved in Nexus - you will receive and email with the information to join the Discord. Once approved in Lurkit it is in the Creator Program resources tab.

@ErasmoCBT - Sign up for Nexus using the link above.

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It's the same bug as why you can walk through enemies. It's fixed for 1.0.


28 Jan

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    EHG_Mike on Forums - Thread - Direct

We are always open to feedback. The only thing that’s set in stone is what will happen at 1.0.

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    EHG_Mike on Forums - Thread - Direct

I’ll get them to add it to that one too. Didn’t know that existed.

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The damage numbers don't show every tick. It combines a few together and shows one so you don't see a constant stream of useless garbled numbers.

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    EHG_Mike on Forums - Thread - Direct

I’m sorry that we didn’t communicate this information properly. We should have made it more clear.

We submitted the request to steam to add it to the appropriate pages before you made the original post. I don’t know why it hasn’t updated yet. The information is on the announcement posts which we can update.

I do take exception with the term scam because it implies we were intentionally trying to mislead people. That was never the intent.

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Oh I never played LoL. I mean, um, who is this Vladimir? Good thing it's just pool and not rip blood, I mean transfusion.

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I can't speak to specific plans for post-1.0, but unless I've miscounted, we're adding 16 new non-mtx armour sets in 1.0.