Ain't no such item either. So these are 1.0 spoilers right?
I think the obvious answer is that I've just gone completely insane.
Ain't no such item either. So these are 1.0 spoilers right?
I think the obvious answer is that I've just gone completely insane.
There is no such node.
Woops, it might be an item then? I'm sure we at least used to have a way for you to dump all your mana with a single meteor activation.
The node which scales damage based on mana and uses all your mana is effectively that node.
I was wrong, I think it was an old node that I just forgot we removed or something.
Yes, you did. And I was curious what the limitation is. Sorry, if it was somehow offending question.
Sorry, the limitation is that we can only assign one sprite to it per build of the game. We can change which 1 sprite we use but we can't give players the option to pick between a few different ones.
Custom cursor (LE specific texture) is in game right now. So how is it a technical limitation to just offer a different texture for it ?
I said that we can't offer options to change it in game.
I guess I need to add "no misrepresenting moderation action" as a rule now then eh?
I'm not critical of this game at all, and I was muted (I assume) for telling someone to f**k off, because they were being a massive twat. In fact, they were personally insulting a developer in a direct response, and I told them to f**k off, and got muted. So I don't think your take on this is quite the right one, friend.
That said, I almost mentioned it to them, because I think they're misusing the mute thing. Muting just makes it so you can't message the moderators and is meant to be used against people who are spamming the moderators. I've never messaged the moderators directly, so that mute didn't do anything.
Yup, that's exactly what happened. The description doesn't make that clear at all. I was looking for a setting that would temporarily stop posting but not stop browsing. I guess it's an all or nothing ban situation.
Wait, does this mean no more T-pose serpent strike when not using spear? Sad times.
It does, I'm afraid. The client correctly recognises that you can't use Serpent Strike without a spear, and won't try to play an animation for it.
Ah ok so it is falconer that will have the void damage. Good surprise !
yup, that falconer passive tree that got leaked was a fake and the real one is full of void damage.
edit: just in case, /s
I'm not sure where to submit feedback but there's 3 things I'd like to see in the future...
1• HUD size scaling (I play on a 21:9 and some things are a tad harder to see.
2• Having the icons in the top left moveable or having options as to where they show.
3• When using the stash have Right-click to deposit/withdraw as default over equipping with the stash open.
The best places to leave feedback are:
also, with reddit formatting, you have to put 2 lines before the list starts for it to auto format nicely.
What was the reward? Art of their design in game?
It was the "cave painting" reward where they got to describe what they wanted a cave painting that we would make to look like.
Other than the mouse cursor, which we can't give options in game to change due to a technical limitation, I think all of these things have been addressed for 1.0. I'm not 100% confident on a couple of them but I think so.
and you don't come off as negative at all.
This is one of the kickstarter rewards for very high tier backers. I know which backer this will end up being a reference to another of their rewards.
I was expecting the warlock to have some void damage before it was spoiled.
I tried to squash that rumour but everyone thought I was just trying to mislead so it would still be a surprise.
By chance can you give any details on what and how it's going to get improved?
I don't have a list of specifics. I know a lot of UI and menu navigation got improved. Some gameplay stuff too I think.
Due to the favor costs associated with selling an item, this situation will rarely be an issue apart from situations where there is a very large loot explosion. Almost all of which are limited to zones with a stash in them.
<3
The increase refers to what percentage of your base crit chance is raised by. The confusion comes from using a percentage increase on a percentage stat.
+10% crit chance would make your crit chance go up by 10.
+10% increased crit chance would make your crit go up by 10% of your crit chance.
Yes, we have controller support improvements for 1.0
It's been fixed internally and that fix will be included in 1.0. The problem was that before 1.0, not all the sufficient data for skill casting restrictions was synced to the client, so although the server would have let you use Lunge without a target, the client was still applying the skill's default targeting restrictions.