Last Epoch

Last Epoch Dev Tracker




29 Oct

Comment

Originally posted by AnomalousSavage

Damn. That's disappointing to hear.

Yup, thus the "currently".

Comment

Originally posted by johlar

I mean its both, no?

The current bugged zombie build that can do pretty much infinite waves in arena or the 6k corr static ground build that was nerfed aren't what every build should be. Ofcourse there should also not exist things like acid flask that just totally suck.

EHG needs to figure out a very general desired powerlevel and not over buff/nerf builds within that range.

Thank you.

Comment

Originally posted by buffinita

No; however the higher zone and more corruption there is a higher chance for LP to be on the unique

LP is the mechanic to add extra affixes to unique items

Corruption doesn't currently affect LP chance.

Comment

Originally posted by BruceChameleon

There’s one that has sort of a direct upgrade (The Claw --> The Fang), but I think that's the only one. Uniques can be upgraded into legendaries through a different system though.

Exsanguinous also has a little brother. Not quite the same thing but pretty close.

Comment

Originally posted by CromagnonV

I thought the main stat DMG increases we're multiplicative with normal increases though. Am I wrong?

They're additive. One of the main reasons why they're there from a design perspective is to lessen the anti-synergy between scaling two different skills that scale with different damage types, but are thematically connected.

For example, aside from strength, the Swipe and Summon Wolf skill on Primalist do not scale with any of the same stats. For Swipe you normally want melee damage and increased physical damage, while for Summon Wolf you want increased minion damage. So, if all your increased damage were coming from sources like this and you had a total of 600% increase damage in a full build, then splitting your increased damage across stats for these two skills would result in you have ~300% increased damage for each. This means each would deal around 43% less damage than they would have if you'd focused on just scaling one of them, making this sort of build very suboptimal.

As a design philosophy, we want it to be viable to make a build that combines skills that...

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Comment
    Mike_W on Forums - Thread - Direct

Masochist mode is gone and will not return.

We have an alternative solution planned for players who wish to opt in to a harder difficulty planned.

Comment

Originally posted by Vess228

Yea was just hoping a direct damage spell could somehow have cold conversion aside from just summons, even if just one spell so you had something to cast when not in reaper. Otherwise maybe you could explain the intent of having gravechill node in Reaper tree?

We sometimes drip feed obscure elements to give players the opportunity to experiment with out of the box ideas.

For example, the void conversations in a sorc set. Sorc has no direct void support at all.

Comment

Originally posted by Vess228

Hoping warlock has some cold spell or conversion/synergy. Still can't figure out why Reaper form has a cold conversion node when there are no cold spells to go along with it except summons. Would love to try cold reaper but don't see how to.

Cold is a tertiary acolyte element. I can't really tell you about what is coming but don't get your hopes up.


28 Oct

Comment

Originally posted by Deep_Bath6075

Oh that's interesting! Thank you for your quick reply!

I have one more question: I submitted a bug about the Enchanted Weapon Kindling Blade node. It is supposed to auto-recast Enchanted Weapon when its cooldown expires. I found in my testing that sometimes it would work, and other times it just wouldn't. Do you happen to know if this is an outstanding issue being investigated?

I'm sorry I don't have any information available on the status of bugs or their potential resolutions.

Comment

Originally posted by Deep_Bath6075

I am doing some build theorycrafting with Flame Rush. Do I need to have Glyph of Dominion on my cast bar for the Glyph of Intent node to work, or would it cast a base Glyph of Dominion anyhow even without me specializing it or having it on my cast bar?

Assuming that's the auto cast dominion at your rush target location node, you technically don't even need to have the ability unlocked.

Comment

Originally posted by xDaveedx

So the Warlock and falconer slots in that new little timeline for the weeks before 1.0 just mean you reveal them to us right? Because I saw a bunch of people who interpreted that as them being released and playable then and there.

Warlock Preview

First look over on Icy Veins.com

and

Falconer Preview

First look over on Maxroll.gg

I know I've seen you around a fair bit, does this honestly give any hint that it will be playable?

Comment

Runemaster was the only early trick. Warlock and falconer are 1.0

Comment

I was curious to see how this would shake out so I didn't reply yet.

Even if everyone was unanimously in favor of it, adding this would have been a very tough fight. We will not be adding this. It kinda already exists in a slightly round about way anyways. If loot was shared like in D2 then it would make sense but because it's all instanced anyways, you aren't having to share the drops so they don't need to be increased to compensate for the extra party members.

Now, since you can gift items to other party members, you do effectively have access to everyone's loot.

Comment

I think Perrythepig on YouTube has a defenses for beginners type video that goes over this. Not sure if there is an infographic type thing floating around or not.

Comment

We are aware of an ongoing issue and are working to fix it now. Your save data is not at risk.

Edit: I think it might actually be fixed now.


27 Oct

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

A quick hotfix today to resolve an issue where a small number of players were unable to log in.

Bug Fixes

  • Fixed a bug where some newly created characters were being generated with items using a newer version of item serialization that the live client was not able to deserialize preventing the character from loading, or any character if the item was placed in the stash.

What we’re Working on

Along with today’s hotfix, we also want to provide a quick update of some of the bug...

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Comment

Originally posted by sofritasfiend

Is there going to be a non-cycle mode? Is stash from the current game going to carry over to that? Either way, I'm super excited for cycles and excited for 1.0. Last Epoch has been one of my favorite games this year, which is crazy considering I had never played an ARPG until this year and 2023 has had a TON of great releases.

Yes, it's called Legacy.

Comment

Originally posted by V4ldaran

Some other plans then maybe like creating a preset or something like that?

Nothing like that has been implemented but it is a popular idea. I don't think we will have time to do it for 1.0.

Comment

Your stash doesn't carry over to new cycles.

Comment

Originally posted by legiononeps4

Supposedly this is happening because load screens in areas like the dungeon from floor 1-2 it unequips your gear temporarily. Not 100% if true it’s 3rd party info

Not true. 1st party info.