Thanks. There have been some changes made that should solve some of these sorts of issues, so make sure to check again when Beta releases.
Thanks. There have been some changes made that should solve some of these sorts of issues, so make sure to check again when Beta releases.
Do we know what the "new series" of support packs are?
As in, if we're going to buy into the beta is there more value in the current packs as opposed to the "new" packs?
The price of a discounted prepurchase will still be $10, and also getting beta access will still be $35.
The differences will be in the design of the t-shirt, the forum supporter badges, and the cosmetic MTX. So, for example, our current supporter packs contain turtles, while the next series will contain ...
Read moreThe trailer for our upcoming beta release.
On the 30th of April we will replace the current series of supporter packs. The new series will become available at 11 am CST, at which time the current packs will be removed.
Once these supporter packs leave the store, they will never be sold again. If you would like to arrange an upgrade, please ...
Read morePlease do not joke about suicide on our forum.
Could you upload the launcher’s log files as well? Thanks!
Thanks for the detailed report!
What about the launcher? Is it fine with no controller plugged in?
I’m concerned it’s a wider/driver/specific setup issue as the launcher does not have controller support.
So I have done quite a bit in the teleport node and I think you’ll be pleasantly surprised with the options to help with this problem. I can’t say I’ve tried it as completely instant cast yet but I’ll give it a shot to see what it’s like.
I really appreciate your help with this one guys. I’ve looked for it a few times and it was because of your help that we found it.
It is not something we wish to encourage.
We are going to ensure that classes have enough passives that it is possible - and in an ideal world, it would be possible without wasting any points on nodes which don’t help your build.
Players having the ability to invest into multiple masteries is a design decision. Where possible we offer players not just the ability to do something, but control over to the extent to which they do it. Many games offer a Meteor type ability and the option to convert it into a variation called Meteor Shower - but few allow you to choose the precise number of meteors includ...
Read moreThis issue will be resolved in our next patch.
It was caused by a bug in one of the skill tree nodes belonging to Hungering Souls.
Hey guys, thanks for reporting the issue, I’m currently investigating the problem source.
I’ve taken a look at @Noxaru 's logs and it looks like you had your 360 controller plugged in.
Could you please try to start the game with the controller unplugged?
Does it also happen in game? (once a level has loaded)
I thought it said lead too. I think my brain speed-interpreted “last epoch dev” as “lead dev”
I'M NOT THE ONLY ONE!
Yeah; it's weird. Once OP pointed it out I really struggled to retrace my steps.
Edit: I think what I did was mentally switch 'dev' and 'live', then misread one of them. Not sure, though.
What is the best website atm to get info about spells/skill trees?
The Last Epoch wiki is probably the best resource, however it has unfortunately become outdated over the course of this year. I try to contribute to it as I find time to do so - though this is often in the form of media assets rather than the creation / editing of articles. We'd like to have more information about these on our official site for launch, but the relevant information is currently changing so substantially and so frequently that it's really something we don't want to touch during alpha.
Thanks for the reply! Never said Lead Developer though, just said Dev. Not sure if he's a dev or a community manager of sorts though.
Oh! You're right... well, that's embarrassing. Sorry about that. :P
wanders off in search of coffee
One minor nitpick - that wasn't our Lead Developer.
This will be fixed in Beta. Thanks for the reports!
Hey,
So my response to this will echo my post in your other thread. So far we have been concentrating on low level uniques because the available campaign content is for low level characters, and the average character will be played less now compared to at release.
When an item drops, the game determines which base type the item will have - for example, a ...
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