You'll need to spend favor as a transaction cost when buying or selling but gold is the only currency.
You'll need to spend favor as a transaction cost when buying or selling but gold is the only currency.
They shouldn’t. This game is f**king wonderful from the start.
I have over 1000 hours in d4 since launch and I think I just found my new favorite AARPG.
Thank you, I'm glad you're having fun :)
Falconer (at 1.0). It's my favorite one but that's mostly because it fits my preferred play style perfectly
for a second I was thinking what the hell is this guy talking about we don't even have any information on it, then I realized it's you
;)
I didn't really think about this question, but now I'm genuinely curious too. If we get a dev answer here will try to piggyback and ask, will the factions be available for offline play?
will the factions be available for offline play?
Yes, but there won't be much point in going MG in offline.
A dev should correct me if I misunderstood, but I thought that not ALL drops will get marked CoF after you join CoF.
I thought that, drops that result from rolling in the bonus/boosted range of success that CoF gives you, will be marked CoF. Meaning you'll still get some baseline rate of drops that are not marked.
Or do I have this totally wrong?
I thought that, drops that result from rolling in the bonus/boosted range of success that CoF gives you, will be marked CoF. Meaning you'll still get some baseline rate of drops that are not marked.
This is currently correct. Items that drop while in CoF, but were not affected by its bonuses, do not have a CoF requirement, but cannot be traded. However that is subject to change, and already has done multiple times during development.
If they share a stash, they share faction progress.
The excitement must be through the roof the closer you get to 1.0! Hell I'm probably way more invested in your game's success than I should be as "only" a player and not even a content creator!
Yup, I'm sure nerves will creep in soon too.
They should call you minutemike as fast your responses are. I wrote an essay and a half and you beat me to it dammit!
I get a little carried away on big days like this.
I was actually just thinking whether to grab this after all and this made the decision quite simple. Good luck with launch anyway, I completely understand prelaunch feature lock, I don't buy animation argument. I will wait for later.
It wasn't an easy pill for me to swallow either.
Developer answering the question of a newbie: f**king awesome. I'm getting a supporter pack and joining the discord now.
Welcome aboard :)
Go with your gut.
We will for sure finish the main campaign chapters that we have planned. That won't be the end of the story content that comes to LE. We plan to continue to expand the story through constant updates. This doesn't mean more chapters.
Runemaster but each mastery has good non-minion builds, except maybe Necromancer.
Werebear.
You have a moderate amount of voice lines throughout the campaign and then various combat reaction lines. NPCs also frequently speak. It's not 100%. We add more every patch. Sentinel is probably the most cliche of the player classes. I like to think we've given each a personality though.
There are no tools quite on the scale of PoE tools. There are a few individual calculators and build planners. Most people will recommend playing vanilla at first though. You don't need to worry about bricking a character. Lastepochtools.com lastepoch.tunklab.com and maxroll...
Now I understand why I couldn't wrap my head around it , thanks for making it very clear and sorry that you have to repeat your answers so many times a day !
All good, just another source that people can stumble upon now.
The only thing I'm still not sure about after reading your replies countless time is this : we're assuming that each cycle will introduce a "cycle mechanic", just like any season in any aRPG. Said cycle mechanic will be exclusive to cycle characters and not legacy characters, right ?
At least for the first few cycles, no, that cycle mechanic will start out by being everywhere all at once. This is because the first few cycles are super important to the whole game.
It wouldn’t work. We don’t currently have plans to add a guild stash.
As someone who played most arpgs since 99, i can already see all the symptoms of dupe exploit in this game. Unstable servers - check, ability to crash the game and your instance - check, game being developed by an indie studio with no prior experience- check. Only thing that's left is for us to understand the server character save procedure and check if there is a way to rollback your save with either instance / game crash or other methods abused in other games.
I just hope their team has experienced arpg players that played all sorts of arpgs (including private servers of arpgs) to know what kind of exploits to expect. And by experienced players i don't mean PoE because experience in PoE where there were no dupe exploits, won't help.
Dupe exploits are a serious concern and we have taken very special care to avoid them at every step. To date we have never received any item dupe reports that turned out to be real and we have never found or heard of someone finding any way to dupe an item.
This doesn't mean it's not possible but I, along with many other members of our team, played through several different eras of D2 duping and want to prevent it from being possible.
If you find any methods by which items can be duplicated, please contact us directly through our support site contact form.
Edit: this is all just for online, offline is hopefully obviously impossible to prevent duping.
There is no new information on the status of a potential console port. We still want to do it and I think it's looking good right now but we are just fully focused on 1.0
It's releasing on PS5 and Xbox same day as full launch, 21 Feb.
This is false. Not sure if intentional or not but please do not answer questions like this with such confidence unless you are certain. We haven't even decided which consoles we want to expand to yet.
The base drop rate is being reduced when item factions is added. To put the amount in perspective, once you are at about rank 3 in CoF, you'll have surpassed the current solo item acquisition rate.
Moreover, it will feed databases with useless items, over and over, until the server bill explodes
Can the amount of items in the Bazaar crashing the server, is actually a good question. It is something I brought up as well during our implementation. We should be good in that department.
It lacks creativity and feels a little bit lazy from the devs.
For Circle of Fortune input, if you aren’t keen on some of the rewards here, what is some type of reward which you feel would be more creative to be offered? I wouldn’t mind passing it on to our design team.
We have very extensively considered this option. We will not be using it at launch but we will be keeping a very close eye on feedback throughout the launch.