Last Epoch

Last Epoch Dev Tracker




03 Sep

Comment
    Mike_W on Forums - Thread - Direct

Thanks for the feedback


02 Sep

Comment

Originally posted by Fluxninja69

it was an offline character and since it was an offline character i'd imagine there isn't much to be done about it outside of using a backup. but it's cool, i've enjoyed this game so i don't mind all that much.

Yea offline character data is stored locally so unless there was a steam cloud save there’s not much that can be done about that. Hate to hear when someone loses a character that way though. Glad you’re enjoying the game!

Comment

We have long term plans to create a console version. We haven't started the process at all. We do have controller support already and Unity does have console support.

There is no ETA on the eventual console version. Don't expect it soon.

Comment
    Mike_W on Forums - Thread - Direct

I understand that you are displeased with us as developers. We receive very large amounts of criticism about the game. We also receive large amounts of praise for the game too. It is by no means one sided feedback.

I’m sorry that our communication is not in the channels that you would prefer. I do believe that we are a very communicative development team. It’s one of the things I take pride in about our team.

It’s difficult to not take over threads and just end the conversations as a developer. I frequently have to restrain myself from just killing a debate with facts. You’re right, we don’t have major numbers like the big players in the industry right now. We have been waiting to really start pushing marketing until we were closer to 1.0 launch. As expected, we try to use our resources strategically for the most benefit for the game. All the major information about the game gets posted to the forums first and then linked out to other sources from here so the big commu...

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Comment

Was this an offline character?

Post
    EHG_Kain on Forums - Thread - Direct

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Welcome Travelers to the third Pre-Patch Blog Post for Beta Patch 0.9.2 Runes of Power!

Today we’ll be taking a look at some of the new Unique Items, visual improvements, and quality of life features coming in Patch 0.9.2 on September 7th. This post is going to be quite a visual feast, so make sure you have your eyeballs ready for the images ahead!

Campaign Levels Visual Updates

With the recent complete overhaul of Chapter 1, we wanted to go back through some of the mid-game areas and apply our new tech and design principles. All zones in Chapte...

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Comment
    Mike_W on Forums - Thread - Direct

Well, if everything went perfectly to planned, nothing would change between yesterday and patch day at all. This week is for emergency fixes in case something we missed something really bad. Having a stable build is generally more important than getting that one last little thing in. So we playtest like crazy for the last bit to find any absolutely critical bugs and some early hotfix targets.

Comment
    Mike_W on Forums - Thread - Direct

A lot of people who run third party resources make plans based on launch dates that we say. Moving that up with no warning this close to the date could be really frustrating for them.

Ideally the build we made today is the one that gets used in the patch. I do know that won’t be the case though as we are still working on some finishing touches for things like fallback fonts for translated text in certain situations.

Basically we have various stages of “locking”. We are in the final stage before the patch but we have to keep testing and polishing.

So with all that in mind, no, it won’t launch early.


01 Sep

Comment
    EHG_Kain on Forums - Thread - Direct

Over the many years we continue to add content to Last Epoch, there will surely be many more skills for each class with each mastery. There will pretty much always be some with more than others in the ebb and flow of patches that give different skills or masteries to different classes. There’s no hard rule that every class must always and forever have the exact same number of skills.

Comment
    EHG_Kain on Forums - Thread - Direct

Another skill. Nothing is being moved or removed :slight_smile:

Post
    EHG_Kain on Forums - Thread - Direct

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Hello Travelers, and welcome to the Pre-Patch Blog Post for Frost Claw!

Frost Claw is being added as a new skill for the base Mage class. This is in addition to the 5 Runemaster skills, meaning there will be a total of 6 new skills being introduced in Patch 0.9.2 - Runes of Power!

As we were developing Runemaster for the Mage, and began receiving early feedback, one of the most common responses was was the lack of a ‘spammable’ cold skill, particularly for use in generating Heo runes early. When we reviewed this feedback, we agreed that there needed to be an earlier access for the Runemaster to generate runes, as well as correcting the lack of a fast usage cold spell ...

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You got it!

Bonus Trivia: Why does Heo and Rah use the first three letters, and Gon uses the last three?

We didn't want players saying "Lag Lag Lag" for three Lightning Runes!

Comment
    Mike_W on Forums - Thread - Direct

Yup, one of us doesn’t understand the other and I don’t know which.


31 Aug

Post
    EHG_Kain on Forums - Thread - Direct

Hello Travelers!

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Patch 0.9.2 - Runes of Power releases in just 7 days! Over the next week, we’ll be going over all the big new features coming in Runes of Power leading up to the Patch Notes on September 5th. We’ll be covering the next mastery to reach Eterra: The Runemaster, a new Base Mage Skill, Rune Prisons and Experimental Items, One-shot and Lost Caches, a new Crafting Mechanic, a peek at some new Unique Items, and more progress in our ongoing efforts to improve Last Epoch’s visuals!

Gamescom

We’re exhausted. The good kind of exhausted that only whirlwind adventures can provide. In c...

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    Mike_W on Forums - Thread - Direct

Frost Wall, Glyph of Dominion and several of the Runic Invocations sound like what you’re talking about here. Even one of the conversion nodes on Runebolt turns it into a turret. Also some of the stuff in Flame Rush has synergistic functionality and theming.

I’m not saying it’s exactly what you’re looking for but there might be something for you in it that you find fun. I hope you enjoy it, and if not, maybe we’ll do better with another upcoming class…

Comment
    Mike_W on Forums - Thread - Direct

I’ve just put in a request to have that description updated. Sent them a screenshot of the mistake.

So I don’t want you to get your hopes up for this type of content on a future mage subclass any time soon. We aren’t specifically avoiding that style of minion (technically it’s already in the game on Primalist). We do have other specific plans for what the 4th mage mastery will eventually be, it’s actually probably the most decided of all the 4ths so far. (And just like the Runemaster was, very subject to change)

I know this hasn’t helped with what you’re hoping to see. I do think that we have more non-undead and non-animal minions than you might think. Elemental, animated objects, insect, mechanical and human summons are already all in the game too.

We will continue to expand the various skill options as we go too. It just might not be the specific combination of a mage summoning elemental golems. Really all I can say for sure is that it’s not the Runemaster doi...

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30 Aug

Comment
    Mike_W on Forums - Thread - Direct

I think people are getting hung up on the term DLC. We will continue to add content regularly for everyone who has purchased the game. I think DLC implies an expansion style content where people pay for content that can split the player base.

I’m sorry you feel betrayed about the class not being what you expected. It is constantly evolving and I tried to spread the word this past year that runemaster wouldn’t have a pet as we initially thought. I’m sorry we weren’t clear enough on that.