Last Epoch

Last Epoch Dev Tracker




02 Dec

Comment

Originally posted by Gaaius

I tried to not bias this poll in any way, so please elaborate:
"You are affected by alternate movement options being made available regardless of if you use them or not." - but only because of the development time, right? and thats why a added this as an option to select. And making a "thought experiment" of it not having additional effects in required for an unbiased poll, otherwise id have to incorporate any possible effect and then this would get much to complicated for a poll.
"best not to ask for reasons on only some options" - all options have a reason(except the thwo where im asking):
1. i want to use it, 2.&3. I dont care, 5.Dont want devs to spent time.
These are the Reasons that i know of, thats why i provided them as options
4.&6. are some additions just to give more voting options, but i dont know reasons
And if someone selects those, it would be nice to provide a reason, like all other options inherently do

Ive read in other posts...

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So offline you aren't affected by it at much but those that play online are affected because it suddenly becomes harder to compete on the ladder if you don't use it. Also the development time (which is not insignificant). So the are at least 2 ways people are generally affected. So seeding that you are unaffected at the top immediately biases the poll.

Then making the options end it "will use it" implies that we are making it and people are selecting what they are going to do when it is added. The options should say"would use" and "wouldn't use".

Making a poll or survey it's actually a really difficult thing to do without inserting your own bias. Even the order of the options can affect the outcome.

Then by asking for an explanation of the negative options is saying that you agree with the pros and don't need a reason from them but the people who picked the "wrong" option need to explain themselves. Bit of an exaggeration to illustrate the point.

Edi...

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Comment

Originally posted by Frostygale

I am interested to hear the reasoning, even if I also disagree with OP’s idea (personally I find LP exciting and at a pleasant rarity right now).

It boils down to that in order to maintain relative rarity of LP between uniques, the amount of each unique that you would need to collect in order to get the extra LP would vary wildly. Sure you'd only need 7 beekeepers gloves to get that 1st LP but you'd need something silly like 50,000 1LP wings to get a 2LP wings. (I made the numbers up to illustrate the point but it's a big difference)

Comment

Originally posted by Modna

Sorry to dredge this back up but didn't want to make a new post - I assume this still isn't fixed? I started LE a few days ago and I have died from TPing back into a massive hoard of enemies I wasn't expecting more than once

You should have a significant invulnerability period upon entering a new zone. If you're not getting that then you should report it as a bug please.

Comment

Originally posted by Icaros083

Gotcha, sorry it was a quote in a quote, I didn't track the name.

But I agree, both about "options" and about biased polling "data" .

Some things make sense as options, like keybinds. But how a character controls/plays has so many knock down effects on balance and even how skills work and feel, that it seems strictly in the realm of design decisions. Not to mention any technical challenges with animation or otherwise that's inevitably going to cause.

It's funny you mention that, the animator is the only technical hurdle we would need to work on.

Comment

Originally posted by Icaros083

Options that provide significant advantages aren't options.
Wasn't that basically the gist of the EHG response about WASD in the other threads?

That's the root of the issue yes. (and it was me you're referring to)

Comment

Originally posted by Blumengarten

Is it a rogue identity like Falconer will also have 4 mastery skills?

Details on the falconer will be available after the class reveal in January.

Comment

Originally posted by RealZordan

I watched the last developer stream and I could swear that the guy said something along those lines.

I haven't really keot up with 1.0 details so there is a chance that I misunderstood something.

Nope, not what I said. I said all skills will have trees.

Comment

Originally posted by Blumengarten

Hmm ysah that’d be sad if they don’t end with their missing skills on release.

Rogue will have the fewest skills on launch. Marksman and Bladedancer are not getting new mastery skills on launch.

Comment

In the future, if you'd like accurate results, it's best to not bias your results in the question. You are affected by alternate movement options being made available regardless of if you use them or not. Also, it's best not to ask for reasons on only some options but if you do, given that the current version is not having it, requesting a reason to backup your selection should be on the pro, not con options.


01 Dec

Comment

Originally posted by Sofrito77

Oooo, your LP idea is also very good.

sorry, no, the LP idea gets suggested frequently, I've got a detailed explanation of why it doesn't work around here somewhere if you want.

Comment
    EHG_Mike on Forums - Thread - Direct

We actually tested this option of a dedicated movement skill a couple years ago. We decided that having your movement skill as part of your build and the decision of if you should have one or not was a good thing to have in the game.

As for the initial suggestion of 2 more skill bar slots, 1.0 will not have it. Post launch, it would take a pretty big shift internally to cause it to happen. We really like the 5 skill limit a lot.


30 Nov

Comment

Originally posted by KaasBaas420

Sorry to bother, but i've been waiting to buy LE for literal years just because of this reason, as I am concerned about preservement. I find it amazing that you and your team want to enable this feature.

So my question, is this really confirmed and "set in stone" to be released, or is there still some uncertainty? Otherwise I'll probably stop the waiting, and just get the game now already because it looks amazing and I want to join the fun. Thanks!

It's not 100% until you can read it in a patch note document. Having said that, it is already included in the community tester builds that go out so we would have to actively remove it which is ultra unlikely. I just can't say for absolute certain until it happens.

Comment

Originally posted by SubVettel

I haven't purchased the game yet and the ability to play it offline is a major deciding factor to me

In that case, the best I can say is to wait until release. We will have full offline mode (no login per session) when the game launches. Sorry.

Comment

Originally posted by SubVettel

I'm going to play it on rog ally. Does it work if I log in the game, put windows to sleep, and play it after waking up windows?

I don't think so, I don't know though, you can test that pretty easily. 3 mins is the same as 3 days as far as this test would be concerned.

Comment

Originally posted by SubVettel

is there a half offline mode? what are the current restrictions for offline mode?

Currently you need to have a connection to log in. Then you can unplug the internet and you're good to go. So if you have very limited internet, you can get on and then disconnect it to play.

Comment

Not yet. Full offline mode coming at launch on Feb21

Comment

Does it say +x% increased critical strike chance or +x% critical strike chance?

Comment

Originally posted by aqwimage

94% is quite rare

Thank you for your comment. Does that mean even out of VERY RARE affixes, this is the cream of the crop rare?

So for example

Elemental Bees has a 6% drop rate from any item, due to the game saying "nah you get something else" effectively making this the rarest affix?

Not really. Think of it like there is a big swimming pool of affixes and you pick one out. If you happened to grab the elemental bees affix, you have a 94% chance to throw it back and grab something else instead.


29 Nov

Comment

Originally posted by LendoKaar

if existing filters from lootfilter could be applied to a stash somehow

Sorry, the nature of how the filtering and stashing are each set up make this not feasible.

Comment

Originally posted by Caelflux

I'm pretty sure I also read that you are changing legendary potential drop rates to increase roll chance with higher corruption, whereas atm corruption has no direct impact on LP chance

Slightly, yes. Don't expect some big shift.