You got any of dem juicy rough ETA's somewhere between tomorrow and in 6 months?
Sounds about right to me.
You got any of dem juicy rough ETA's somewhere between tomorrow and in 6 months?
Sounds about right to me.
I'm awfully excited to stream the game. For now, there's low public interest, and I'm avoiding burnout in LE. As soon as there's any reason to play, I'll be online.
I was actually just looking to see what you've put out recently this morning. I wasn't too surprised to see a lul. I think we will have something fun to sink your teeth into next patch :)
"Someone official leaked" is great wording :>
For when you don't want to throw the boss all the way under the bus.
Cool. Thanks. I’m not on the discord and hadn’t seen it elsewhere. Was just curious if that was official.
Someone official leaked that our internal goal was end of the year in the in-game chat a couple months ago. It was later confirmed on reddit, discord, and on the dev stream that our internal goal is the end of the year. We aren't ready to actually set a date yet but things are looking pretty good overall.
How much money do I have to bribe you guys to get an update to the Acolyte's summon skeleton skill that gives it a Necrotic conversion somewhere?
I’ll bring it up in our design meeting
Hey any news on console port?
It’s something we intend to do but after we are stable in our live release development cadence. We’re a new team so I don’t want to spread us too thin too fast. Pc first!
It’ll be here before you know it. So much polish and good stuff going into the game right now! But remember, 1.0 for us is just kickoff.
This is simply not implmeneted yet but certainly on our radar and will be coming. It's just not as high priority as some of the things that we have those engineers working on before 1.0.
Thank you for supporting our team and LE! We very much appreciate it.
Tyvm!
Just to add some specifics to the above. You can't put two items with conflicting class requirements into the eternity cache. So it doesn't matter where the class requirement is coming from, you can't put two items with different class requirements in the cache at the same time.
This ambush type is unbalanced and will no longer spawn in 0.9.2, sorry for not getting this one right in 0.9.1.
We aim for every 3-4 months for larger patches. We’ll also continue doing hotfix and regular release patches to address issues or put out features that didn’t quite make cutoffs.
Good to know, thank you. Curious about timeline of releases though and how we will get to 1.0 this year, I thought you would want to give such a big feature some time before 1.0 for bug fixes and balancing.
I'm sorry, I don't have details available about the specific timeline of upcoming releases.
Rising Flames didn't change the game enough for you to have a completely different gaming experience than before, game is on a good path though. Definitely worth checking back in when the trading/ssf faction stuff is out, which should be before 1.0. Probably around end August/mid September would be my guess, no official info.
Item factions will not be available in 0.9.2
Will there be some twitch stream for any announcement or will you just have some setups for people to try out upcoming stuff without any live stream?
I'm not 100% sure on this but my advice would be to keep a weather eye on the Gamescom communication in general. I think they do an opening night show thing that's probably streamed. We will also be pushing out social posts during the event to keep people who aren't able to attend in person up to date.
I love easy fixes. Got it. Thanks.
Also, may I ask, did something happen to our servers or the way our latency is handled because a lot of us are having serious lag issues?
Nothing has changed in the server infrastructure, no.
I’m personally starting an audit of skill tree nodes and descriptions for pre 1.0 alterations. We should simply just not call this sacrifice.