oh god I can't count to 30 anymore, help
If it makes you feel any better I used a calculator after your post to make sure.
oh god I can't count to 30 anymore, help
If it makes you feel any better I used a calculator after your post to make sure.
I don't understand why.
If you have controller support why not add WASD. This is just nice to have as an option and also a good accessibility feature for anyone that can't do constant clicking.
The primary method of control for the game links your targeting and movement positions to the same point, your mouse cursor. If we include WASD movement then you can move left and shoot right at the same time. Now you might just be thinking, "yea, that's what I want". It's a not insignificant advantage. Suddenly the way you have to play is with WASD movement if you want to be competitive. This is a deal breaker for us.
Ok so no WASD movement but we still have the feedback that clicking too much for movement is a problem. So to combat this, we've given 2 alternate movement control options.
Force Move: you can bind a key to the new move action. This is a keyboard button that is the same as clicking your mouse at a location. So it's the same thing as normal movement but it doesn't need a click.
Controller Support: alternatively you can just use a controller. No clicking required at all.
Now, one last thing, you're possibly wondering why we allow moving ...
Read moret29 is the highest possible right? 3xt7, a sealed t4 and a crafted t5 right? Or where did you get t30 from?
What is 7+7+7+5+4?
Also what Kain said to get to 33.
t29 is the highest possible right? 3xt7, a sealed t4 and a crafted t5 right? Or where did you get t30 from?
The theoretical max is 33 IIRC. While I often like letting players find the solutions, in this case this is quite recent. To obtain this, you would need an item with four T7 affixes, one of which is experimental. Seal the experimental affix, then crafting a T5 in its place, leaving you with T7 Sealed, 3 T7 Affixes, 1 T5 affix for a total of 33 tiers of affixes. Though this is theoretically possible, it shouldn't be expected, haha.
Each affix can exist as tier 1-7 (7 being the best).
An item is often described as the sum of its tiers.
Tier 5 is the highest craftable tier. Each item can have 4 affixes by default.
T20 generally means 4xT5.
This is the easy benchmark of a "finished" simple item.
Once you get deeper into the end game, you frequently have exalted items, those with a purple, T6 or T7 affix. You'll also start to seal affixes onto items, thus using a "secret" 5th affix slot. This can get items up to a higher net tier. T25 is very high. It is almost impossible to get to T30.
Currently we use Forum for things that generally use full sentences. We then use Cinzel for shorter descriptions and titles. It's the all caps font in game.
The new Last Epoch font will be replacing Cinzel everywhere.
Also, this was the first time I've been an extremely tiny part of the design process for a new font and it was surprisingly cool to watch. We contracted some really accomplished font designers to make it and I really like it a lot.
I'm sorry to say that we recently debated adding this in a game design meeting. We are intentionally not adding WASD movement to Last Epoch at this time.
We still appreciate getting feedback from players who do and don't want to see this added to the game. It will not be a 1.0 feature.
Please keep your replies constructive everyone.
Edit: please don't downvote the replies if you disagree with them.
Hello Dragonspawn,
I had a look into the message history to track down where this block may have occurred. From looking at the messages, I do see you have a number of messages which were blocked for player harassment, profanity, and sexual content.
I was not able to identify a message from you stating “bio but you know what I mean” that was blocked. I also checked this remark directly against our moderation system, and it had no issue with it. Could you provide more information on when you sent this message, in what language, and who to so I can track down why it may have been blocked and correct it?
Unfortunate. Last epoch is good don’t get me wrong but it feels bad to have a 1.0 launch for a game that’s not complete.
Some people may argue that the game is complete or blah blah but having a unfinished story is not complete in my book.
They should honestly just call this .99 or something and wait for a finished product before 1.0
We plan to continue adding content for the next 10, 15 years. Being a game revolving around time travel and alternative timelines, the story telling won't end after adding Chapter 10, 11, or even 12, there will always be more story to tell. Nothing stops at 1.0, it just marks the beginning.
Thats very sad to hear, because the campaign ends very aprubt and I think many players who will start playing with 1.0 will expect a finished experience.
This could lead to a lot of confusion.
I am Wondering why its even called 1.0 if not even the campaign will be finished with the Release.
For me sounds more like a big Update than a full Release Update, but maybe i am a bit too harsh.
But Personaly I would prefere waiting longer for 1.0 if it really woule conclud a whole and finished experience.
With any live service game that has been in early access for as long as we have, the 1.0 distinction is fairly arbitrary. It really just marks the point where we are happy to present it to the world as a product up to our standards. Even when the campaign is "finished", the story telling won't.
We've run a few surveys and read a metric !@#$ ton of feedback and feel that the feature set and timing we are going to release 1.0 with will be the best for the game. It won't be perfect for everyone but we think it's going to be awesome.
I don’t have any details at the current time regarding overall loot changes in tandem with Item Factions aside from the changes mentioned here. We’re currently reviewing feedback and data from the Community Tester program and will continue to do so to try to hit the right balance.
No new campaign but do we get new "cycle" content (new game mode, new item customization, new story, cycle challenges & rewards....etc which is specified for the cycle)?
Could you please reveal a little bit?
Please see the announcement post from this morning for the most up to date information of what we are working on.
Currently corruption still grants rarity at the same rate, though this is still subject to change.
Monolith modifiers will no longer scale, both in difficulty and rarity, and only last up to three echoes, so you can’t stack as many of them. From these Monolith changes isolated, we expect an overall reduction in loot. However, these changes are not in isolation as 1.0 will also introduce Item Factions which will be your big method to boost loot.
Wait not even 1 more chapter? I thought it got changed from full campaign to 1 additional chapter, but now you're saying no new story chapter at all? Fair enough, but it does seem weird to have a full release without a complete campaign. Especially for the most casual players who just play through games like this once for the story and then move on.
I could be wrong but I don't think we have said another story chapter is coming at 1.0 for a really long time now. If you know of an official post saying something else then I'm probably just wrong.
I do see a lot of posts that state wrong information with confidence to the point that it seems like it must be true. I try to set those straight but even a misleading topic title can be enough to seed that false information.
Edit: I also don't think we've said it would be full campaign for a few years now.
Well, lots of the little details are still unrevealed but the main things are item factions, warlock and falconer.
You can see lots of info in the dev update that went out this morning.
One thing to note is that the no new campaign chapters are coming at 1.0. The campaign will be completed across future updates.
Welcome Travelers, and thank you all for joining us for November’s Developer Blog as we progress through the final stretch to 1.0. As many of you are likely already aware, yesterday saw the first reveal of our Cinematic Trailer for Last Epoch over on IGN. We want to thank everyone for the fantastic support we saw in regards to the trailer, it’s been a great morale boost to see the continued excitement for our 1.0 release. If you didn’t have a chance to check out the Cinematic Trailer yet, please do so below!
... Read moreah i missed that bit, thanks, that makes a lot more sense, i didnt realise the trading functionality was tied to the item itself rather than the guild
It's both. You can't trade items with an item faction requirement. CoF and MG requirements to equip both prevent the item from being traded.
tbh unless getting favour is ridiculously grindy (or maybe the CoF boosts are so low as to be negligible) i dont see why a player wouldnt stay in CoF the majority of time to farm gear and then only drop into the guild to periodically offload their hoard
Because you wouldn't be able to post any of the items you found while in CoF.
Edit: I re-read what you posted here and your last one too and I think you might want to read the FAQ at the bottom of the initial Item Factions announcement post.
MP cities exist because of network and server resources.
Edit: this information was posted in this thread 16 days ago with a source cited too.