Last Epoch

Last Epoch Dev Tracker




11 Jul

Comment

Originally posted by Zinere

Can we also get a fix for the spawning into an oblivion when you tp to a party member when you are not *there for the echo to be loaded in?

*edit

Yes. I don’t know the status of that one off hand but it’s certainly on our radar


10 Jul

Comment

We have a large networking update that has been in progress for a few months now that we’re confident will address a lot of this. In short, in many instances that happen frequently we are transmitting more data than is necessary and is causing things to flow less quickly than it should. We have two engineers fully dedicated to the effort with the support of others. Over the next couple patches you should see this happen less and less.

Comment

This currently has a fix internally and is being verified by QA. Apologies for the frustration.


08 Jul

Comment

I asked about it and they said it was already up. I'm off on vacation at the moment so I didn't really check properly. I hope they got it because I think it would have gone poof yesterday from twitch.

Either way, thanks for doing that, I think it was a good one.

Comment

Originally posted by vvvit

This is newbees killer character sheet. I mean, your logic is perfect and make sence, but what is point of character sheet that doesn't show your stats actually? If this is intended, then you need explain to all player that logic.

That's the thing though, it does show your stats actually. It doesn't show your minion's stats.

It shows the stats you have for summoning new minions. It's your character's stats on your character sheet.

You are right though, it isn't a good character sheet. We have a revamped character sheet with information for your active skills in early development. It's a project that has been pushed back several times in favour of other things.

It's a tricky thing to show in one place regardless because not all your active minions will necessarily be in range of the totem so you can't just say "all your minions have this buff". Ideally each minion would have an individual character sheet but then again, that's probably super inefficient to look at right?

We will be improving the character sheet at some point. I hope sooner than later.

Comment

Originally posted by BulkyMix6581

Not true. This effect is visualized in my character's sheet: My health regen increases when I summon a frenzy totem (but not the minions regen)

Also I tried summon my minions AFTER I activated a totem and the health regen was not visualized either.

Either the buff is not working or the character sheet needs a serious rework.... In any case we need a confirmation from a dev about what is happening here.

Yes it is true. I'm one of the people who made it.

The stat you have pointed out in your character sheet is your own "minion health regen". The stat you are referring to on yourself is your "health regen". The totem grants "health regen" to you and to your minions. It does not grant "minion health regen" to you.

The character sheet is displaying the stats correctly.

The minion's "health regen" stat is not displayed anywhere.

Comment

Originally posted by Wanna_make_cash

Hey I'm a potential new player and I was wondering if you could help explain what sorta systems your game has that make it a little more complex than Diablo but not overwhelmingly so like poe, and if you plan to stay in the middle area without leaning too far either way with future updates

(Also is tornado stormwolf druid a possible build hehe)

We do intend to stay somewhat in the middle in terms of complexity while having a ton of build variety and interesting itemization.

I was in the middle of typing out more but realized I should really just link the website that says all of what I’m saying but better: https://lastepoch.com

Comment

Originally posted by PierreGrenX

Visual bug. Was confirmed recently.

Not a bug, working as intended.

Comment

The stat in your character sheet is what new minions you summon get as a bonus. The frenzy totem doesn't change your minion health regen stat. This gives existing allies, including minions health regen. This effect isn't visualized anywhere in the UI.

Edit: please stop downvoting the reply to this which challenges me. They might not have been correct but they weren't inappropriate or mean. We worked it out later down the chain.

Comment

Sounds like she may be marriage material! Glad you two are enjoying it together


07 Jul

Comment

Early 2000s - completely obsessed with D2, probably 15k hours Late 2000s - painful ARPG drought but WoW filled the void Early 2010s - PoE 8k hours, highly anticipating grim dawn, Umbra (Wolcen) felt like it was never going to release, D3 hugely disappointing at release (personal opinion) Mid 2010s - marvel heroes ~6k hours, Grim Dawn ~5k hours

By late 2010s I had seen all the greatness and flaws of these games and wanted to combine and push the best aspects of all of them in a single package and decided to form a little team of after hours ARPG-addicts to design Last Epoch. Now we’ve grown from an after hours team of ~8 from Reddit to over 75 full time and nearing our 1.0 release, tidying up thousands of things across the game and it all feels very surreal. Greatest genre in the history of games and thrilled to be contributing to it.

Comment

Originally posted by RawryStudios

Hey there! I don't share this person's opinion but I think I can guess: your Loot Filter lacks tutorialization and filtering is foundational to the 'fun' of your game. It's probably losing you a significant share of would-be casual-core fans.

In it's current state, it's nearly impossible to tutorialize.

IMO you should keep this current iteration around for your core audience, but you should create a diegetic solution for the casual-core audience. Something like an NPC that players go to and select a number of affixes to 'seek'.

Hopefully this will breadcrumb them into your loot filter feature-- but at the very least it will prevent churn due to the high-friction UX of a non-filtered experience.

Having said that, I love your game. Your UI/UX is top notch and your game economy is best-in-class in my opinion. I can't wait to see what you do next.

Agree that better tutorialization and discoverability of the loot filter in-game would be beneficial. We have plans for moving it outside of the gameplay settings area where it’s often times overlooked and not prominent enough

Comment

Originally posted by trimorphic

Please focus on stability and bugfixes rather than new content or features.

We’re certainly focusing heavily on this right now. We have many people dedicated solely to addressing bugs and polish up till 1.0 and have even brought in two additional developers to focus on chewing through the bug list! I expect our bug fix section in the 0.9.2 patch notes to be massive.


06 Jul

Comment

Originally posted by moxjet200

Love the visual mock-up! This would be a very powerful material - I’ll put it in the same discussion thread on our internal channels

Have it queued to talk about these in an upcoming design meeting

Comment

Originally posted by moxjet200

Your logic is sound. I’ll take this to our design team to discuss. Thanks for taking the time to write this

Getting back to you on this! We discussed this in our design meeting today and the team agreed that what you’re pointing out is a real issue that we want to solve and the issue is two-part: the disappointment when a unique with LP has a worse than hoped for outcome with a large time investment but also the slower than ideal continued item progression very late game which puts so much emphasis on these moments. We’re looking to solve this with item factions giving an increased rate of item progression late game in their respective bonuses. We decided that we don’t want to have a crafting material that reverts a legendary craft but rather provide ways to have more chances to obtain these types of crafts more quickly. We suspect that item factions and our plans around them will help this tremendously, though if we see that this doesn’t help in the way that we’re hoping we will continue to iterate.

Thank you for raising the topic, it turned into a good discussion with the team...

Read more
Comment

Sorry you feel that way. I’ll say that we have a ton of planned updates and content that we’ll be releasing in the upcoming months and years and perhaps you’ll enjoy the game better in the future. If you have any specific feedback on what you feel is making the game not up to your liking we may be able to act on it

Comment

Originally posted by DiabloFourPhones

I doubt you will need to get max level to trade for some items with rare affixes. Either way, that isn't what I am asking.
It is an example. If having an alt to trade for rare affixes is the best way to get those shards for your CoH character, is that kind of thing something they would want to avoid or not.

It's the kind of thing we want to avoid being the most efficient way to play and therefore become the meta. Generally speaking with systems like this, the most efficient gameplay becomes the meta.

Also, you're right, you won't have to level up to the max to trade high tier affixes but what you do have to level up will mean slower leveling up of CoF and what favor you do earn for MG is favor that you aren't earning for CoF.

If splitting the factions is a gameplay style that appeals to you as a player, go ahead. If you are looking to optimize your interaction with the system, my advice is to plan to stick to one or the other.

Comment

Originally posted by DiabloFourPhones

How do you guys feel about CoF players having a trade alt to buy gear with rare stats to get shards for crafting on their CoF gear?

I think the theory forgets that each faction level up individually and each require favor to be interacted with. I think you'll be more successful sticking to one or the other. I've seen several dual faction theories to game the system and so far I'm not concerned about any of them becoming meta.

If people enjoy doing both then that's awesome, have fun.

The big thing we want to avoid is having those new player tutorial videos coming out promoting having a MG alt or a CoF alt to be the most efficient.