Last Epoch

Last Epoch Dev Tracker




10 Nov

Comment

Originally posted by Uncle___Marty

Thats cool, im sure you guys will have fixed the transition thing by release. I'm just happy you have an offline mode so I can use cheats/hacks to test builds and try stuff without annoying you guys and the player community :)

It's a GREAT game by the way, hats off to everyone involved. Can't wait to see it rock the world at release :)

:)

Comment

Originally posted by Uncle___Marty

yikes! I know you guys are putting in a "proper" offline mode but will it have LAN/steam connect capability? Seasons and stuff are fun but I prefer to play offline most of the time.

Sorry, no. LAN capability is one of those things that seems like it would be easy given that we have offline and online modes. Should be able to just run the online stuff locally right? Unfortunately it's a massive project that we are not prepared to undertake at this time.

Comment

Originally posted by Uncle___Marty

Actually no, regular load times are pretty quick for me but I had it installed on an M2. Interestingly while the level transition bug/problem happens in single player, if I party up with my wife (same room/connection which is 1gbit) the transitions take WAY longer than in single player.

I just wish this game had a LAN mode right now as it's near unplayable for me at the moment and offline only lets you play single player.

Honestly, I've uninstalled till I see patch notes mentioning about fixing these things, its just no fun to play for me :/ I DO need a new ARPG that isn't D4 though and this really feels like it has the potential to be it.

The reason it takes longer with multiple people in the party is that a fresh server needs to spin up to accommodate the 1st player making the transition while the previous server stays up for the 2nd player. Once both have made the transition, the previous one can be added back to the pool.

In single player, the same server is used and the new zone is loaded in place.

Comment

Originally posted by United_Lack_9293

Is optimization something the team is prioritizing atm? Or it something we can look forward to after launch?

Yes, we put performance right at the top of the list. For example, last patch every zone in the game saw a significant average fps increase and a substantial reduction in dips.

Comment

I don’t want this to come off as dismissive - it very well may be the game - but as someone who’s had gaming laptops with fluctuating gameplay experiences, have you checked that you’re plugged in to power and power consumption is set to high performance?

In those areas where you’re seeing larger frame drops it’s helpful to submit a bug report via the in-game bug report tool

Comment

Performance is an extremely important thing for us. I do want to temper expectations with regards to the steam deck though. It is an unsupported platform. It's great that it works as well as it does but we don't test on it at all. It is on the list of possible future platforms.

Comment

Originally posted by Kanoh_Agito

This is still an issue, I hope there's a chance you'll just make destructible objects untargetable. Or make it a box you can tick in the settings. I play on controller because of a disability, but I feel even more gimped when I'm constantly leaping away from mobs and into objects.

For 1.0 is the plan!

Comment

Originally posted by AlphaBearMode

Just want to give a heartfelt thank you to you and the team for the incredible work. And bonus thank you for reducing “friction” as much as possible. That’s an extremely intelligent move.

:)

Comment

Originally posted by Acedin

For the discussion op wants to have stuff like how long it takes to attune to a faction, how much friction there's to selling and buying etc. How deep can one search for items, can you filter for crafting potential, open slots, LP etc etc.

I'm looking forward to seeing it. :)

All of the info I can share from that is available in our first post about item factions. As I said, I can't go into specific numbers of things though.

https://forum.lastepoch.com/t/trade-development-update-introducing-merchants-guild-and-circle-of-fortune-factions/51994

  • how long it takes to attune to a faction - still tuning but getting to rank 10 (max) for either faction will be a significant ...
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Comment

Originally posted by JustRetributor

Wow, thanks for the enlightening information! So you're saying that trading an item actually makes it completely untradeable? That's a genius theory right there. I hear that if you trade an item, it just magically disappears into the ether and can never be traded again. I mean, who needs a functioning economy in a game, right? We should all just hoard our items and never trade them. Brilliant idea, buddy!

Thanks :)

Comment

Originally posted by KinkedNeck

Can you trade an item you crafted on? Can you trade a legendary? Basically if there's anything you can do to item to make it untradable.

Trading it and being the person to find it while representing the Circle of Fortune are the 2 ways to make an item completely untradeable.

(note: the gifting system is not trading)

edit: full info here: https://forum.lastepoch.com/t/trade-development-update-introducing-merchants-guild-and-circle-of-fortune-factions/51994

Comment

Originally posted by Fuck-MDD

What will the currency be though I wonder? If it's gold, then there needs to be more to spend gold on. What will LE's SoJ be?

Can't really do a "SoJ" in the same way because you can't resell.

Comment

Originally posted by Acedin

The discussion on this will be pointless until we know how restricted trade will be.

What restrictions are you wondering about? We've got everything but the specific numbers listed already.


09 Nov

Comment

You'll find a spread of styles. Some builds focus on just a single button while others require all 5 and everything in between. The combat is generally slower pace than PoE at endgame.

Comment

Originally posted by MinnesotaSteve99

I forgot about Icy Veins. Are they focused on LE at all?

They are just standing up their epoch content. The guides are being mostly done by AaronActionRPG.

Comment
    Mike_W on Forums - Thread - Direct

They are saying that updated character models is a key feature for them and that they won’t be motivated to log back in unless they are updated.


07 Nov

Comment

Originally posted by VapidActions

There's all sorts of uniques that have seemingly no inherent support. The idea is they're a puzzle meant to be solved, or you're looking at flavour affixes - affixes just there because they match the theme of the item, but aren't part of the power budget for the item.

I'm not saying warlock can't be themed around dodge as a defensive later, but it doesn't match the rest of acolyte. You'd need to argue why you think a warlock would have particularly high coordination and dexterity such as the rogue (trained spy and assassin), the sentinel (trained soldier and master of arms), or the primalist (part animal).

You really get this stuff.


06 Nov

Comment

Known visual bug. The item never gets duplicated.