Last Epoch

Last Epoch Dev Tracker




17 Nov

Comment
    Mike_W on Forums - Thread - Direct

Those are actually details that we are still working out how they will be handled.

Comment
    Mike_W on Forums - Thread - Direct

It’s really just making the data collection to not be manual. I can already make the items really fast. I suspect it would take me an afternoon to make it work well.

Comment
    Mike_W on Forums - Thread - Direct

The drop statistics you have presented here are extremely unexpected. If you do the math on it the chances of those numbers happening it’s almost impossible. Technically possible but so incredibly tiny. I would be surprised if a second person ever playing our game has such devastatingly extreme bad luck. I’m also surprised that these are the specific statistics that you chose to record as they were happening and not in hindsight.


16 Nov

Comment

Originally posted by LinguisticallyInept

thats interesting, but you're gonna end up being on circle of fortune 99% of the time in that proposal (unless you HAVE to be representing the merchants guild to accrue the favour required to market stuff, but if thats the case then the system becomes more clunky because you're flipping it on to grind then flipping it back when you're actually doing stuff)

I think we might have slight terminology mix up. The only way to get favour for a faction is to represent that faction and play the game. That's like the core requirement of how the whole faction system works. You "put on a tabard" (not literally) and go represent that faction out in the world. Your deeds for that faction are recognized by that faction with favour. You can then use that favour to get stuff from that faction.

You can't get favour for MG while representing CoF. I feel like this should be intuitive but worth being clear on just in case.

The system is designed so that most people will play as one or the other almost exclusively but if you decide that the grass is greener, you can switch. We are intentionally not incentivizing switching. I'm sure there will be exceptions where some people do switch back and forth but for the most part, it's pick the playstyle you like more. We aren't trying to give you 2 tools to use, we're trying to give you 1 of 2 tool...

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Comment
    EHG_Kain on Forums - Thread - Direct

Bug Fixes

  • Fixed a bug where a Lost Cache could be looted multiple times
  • Fixed a bug where simultaneously exploding Volatile Zombies creating Infernal Shades could exceed the Shade limit
  • Fixed a bug where holding Shift would not prevent movement
  • Fixed a bug where Region Select was defaulting to US-Central
  • Fixed a bug where Exiled Mage’s Mana strike was not able to reach players
  • Fixed a bug where closing the in-game Bug Report tool with esc would disable game inputs
  • Fixed a bug where some Osprix enemies would appear invisible in Liath’s Tower
  • Fixed some instances of pink particle effects
Comment
    Mike_W on Forums - Thread - Direct

It can be frustrating to be on the wrong side of RNG but one of the things that actually does go up with corruption is the number of those types of nodes. There is still some randomization to it so you could theoretically find a 0 corruption timeline with more of them than a 300 corruption timeline if you got crazy unlucky but the vast majority of the time, the 300 will have a good chunk more.

Comment

We’re making it so it doesn’t target enemies, destructibles are not auto targeted, and it better follows the direction you’re facing

Comment

Last major patch did improve them by a couple seconds on average so not a big change.


15 Nov

Comment
    Mike_W on Forums - Thread - Direct

Don’t forget that direct trading comes with all the same restrictions as Bazaar trading, including that you can’t trade items which have a faction rank requirement, so if you buy it at the Bazaar, you can’t resell it through a direct trade either.

Comment
    Mike_W on Forums - Thread - Direct

No, that was a reason that many people speculated on being why.

Comment
    Mike_W on Forums - Thread - Direct

No plans to either.

If you are interested in trade and haven’t read that post yet, please do so, it answers almost all of the trade questions.

Comment
    Mike_W on Forums - Thread - Direct

Crafting was not nerfed. This topic has gone off topic so I’ve deleted some posts and I’m closing it. If you’d like to start a new topic, please go ahead.

Comment

Originally posted by Tee_61

Definitely, no need for handshakes, maybe the service has it cached. Assuming the API is served from the same server though, no need to call a different service. I assume that's not the case here though.

Assuming the external API is fairly performant/indexed though, it shouldn't really be a problem. Most simple crud look ups take around 200 ms and can pretty easily scale to thousands of calls per second without too mcu overhead.

Not sure how a characters current build is stored though, so it might involve some fairly complex queries.

Ultimately calls to external services aren't going to negatively impact the client outside a few extra ms of latency for that one request, and they obviously don't tax the game server at all.

It could strain the DB that the game server uses, assuming the external service shares the same cluster, and the game service itself may already have that cached, so it's just more overhead. Obviously it also puts a little more CPU...

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Well, it has to come from the active game server because that is the only thing with the current information. The API call returns the last long term saved version. So it would update as you were playing but could possibly be slightly out of date. So if we used the external API then you wouldn't be able to change your gear and have people see it right away.

So while the API is very good as you said, the active game server is faster and cheaper.

We also still need to have the design meeting to discuss if we even want to do this too.

Comment
    Mike_W on Forums - Thread - Direct

All good :slight_smile:

The amount of info we dumped in that initial thread was a lot and I see mistakes from it all the time so it’s not just you at all.


14 Nov

Comment
    Mike_W on Forums - Thread - Direct

Good luck, if it exists, it will be from before Feb 21, 2023.

Edit: I should warn you that this is a bit of a trap because that’s when we announced the Item Factions.

Comment

Originally posted by Tee_61

Sounds like you already have an API for that no? That's how LE tools works I believe.

So it's just a matter of making the call from the client as far as getting the data, which should be fairly easy, unless that API is slow/expensive.

Making a UI to fill that data in sounds like a serious PITA though.

It's WAY more performant to ask the game server that you're connected to than to hit an external API.