Last Epoch

Last Epoch Dev Tracker




29 May

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Thanks for the report, we’re looking into it.

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We’re aware of the issue and are looking into it. As Sorox says, that is a valid workaround for now.

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Where does the quest appear?

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We’re talking about what the design intention is and how we want to address this. Thanks for pointing it out.

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It’s happening again, rather than still happening. We had it fixed for a while, but something went wrong internally and it was reverted. We have it fixed again in a future hotfix.

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It’s happening again, rather than still happening. We had it fixed for a while, but something went wrong internally and it was reverted. We have it fixed again in a future hotfix.

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It’s happening again, rather than still happening. We had it fixed for a while, but something went wrong internally and it was reverted. We have it fixed again in a future hotfix.

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Interesting. I haven’t seen this internally, but we can do some more investigating.

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This is not supposed to work like that since Spriggan Form and Swarmblade Form are not minion skills themselves, they have minion skills in them. I can see why people would think this would work since they have minions on the scaling tags. I’m gonna see what we can do for clarifying how these interactions are supposed or not supposed to work.

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It’ll be hotfixed again soon. We had it fixed already in an earlier live hotfix, but something internally went wrong and it was reverted.

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We agree this is not an ideal situation, and it’s not intended to come this soon forever. We basically needed to make it appear soon for the mastery quest to work into the story for now. What we have actually planned for the mastery quest and when it’s supposed to be is a bit larger in scope than what we could comfortably get into this patch unfortunately.


28 May

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Originally posted by Certain_Reputation82

The word "yet" has never looked so good.

Please say you'll be sharing your awesome game eventually with us poor folk, who could only afford a PS5 OR a PC and not both...

I chose poorly :-( Nobody's problem but my own of course. But still sucks. Haha.

That's still the plan. It'll be something we start looking at post 1.0 launch.

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Our whole team agrees. Dev team is looking at solutions.

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Originally posted by Manatroid

I’m going to give just one criticism to it, and it’s not even necessarily one that has to be addressed by that chapter itself.

I started a new Mage and got a little thrown by how the game gives you the old intro for your character, and then the game thrusts you into your trek to the peace-talks. There’s a left by a traveler that supposedly asks for your aid in these peace-talks, but it’s not clear if it’s actually asking your character specifically to join or if it’s just, like, an invitation to no-one in particular.

The solution would involve re-doing the intro cutscene to make it more clear whether or not your character was aware of what was actually going on. I can’t remember if it was mentioned that those cutscenes are going to be re-done in the future or not, but I imagine it’s probably lower priority for patch content.

They are going to be redone.

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Originally posted by Dinosauur

Is it applied, with this workaround? 🤞

Should be, the only thing wrong with it is that it's just backwards so the raycast gets blocked by the back of the frame. As far as a controller is concerned, it's just a normal node.


27 May

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Yea they are a bit longer right now, apologies. We are working to reduce them with both small and large efforts. Later this year we expect them to be significantly reduced and in the short term we can shave a bit of time off them.

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Originally posted by Papag171

They look really great! They need to have a look at the sabertooth now after looking at these haha

new sabertooth is nearly complete!

Post

Changes

  • The waypoint for Crumbling Ruin now unlocks as soon as you complete the Shard quest in the Keeper’s Camp, allowing you to continue the campaign even if the transition to Crumbling Ruin fails.
    • If you have a character that got stuck at the end of Chapter 1, going back to Keeper’s Camp should unlock the Crumbling Ruin waypoint in the Ruined Era, allowing you to proceed.
  • Fixed a bug where making quest progress in a Town, then creating a new offline character could have the quest progress of the new character fast-forwarded to the quest state of the old character.
  • Fixed a bug where Hardcore characters that died in Arena were not forced back to the Character Select screen.
  • Fixed a bug where Hardcore characters th...
Read more

26 May

Comment

This is a general visual bug with non-skill specific conditional effects not being reflected in tooltips or the stats sheet. It is actually applying to the minions themselves. Julra gloves were bugged before and a side effect of that bug was that tooltips sometimes reflected their effect as if it were correct.