League of Legends

League of Legends Dev Tracker




24 Sep

Comment

Originally posted by AstraLover69

Did you implement this by adding hex gates, or did you create an infinite map? The latter sounds like it would require substantial changes to the game's code.

just hex gates

Comment

We tested this extensively when we were working on Hextech Terrain, it made it pretty far in. It was pretty wild and made split pushing un-answerable. Was an absolute blast to use but turned the game into an absolute fiesta where you couldn't chase down anyone.


23 Sep

Comment

Originally posted by [deleted]

[removed]

If you don’t own the champion in question already you can’t buy a skin for them. Your Shop will therefore add RP for the champion to the total and you’ll get both champion and skin

Comment

Originally posted by Galatrox94

Why are you so dead set into roles you defined for champions? Every time something new and interesting comes out you force champions back into what you decided should be their role.

ALso why nerf LB so hard when stattik is the main reason for this strategy? LB already has issues farming under turret, now lowering her AD further, what we supposed to do? Have 5 cs 10 minutes in hard matchups?

If AD LeBlanc's gameplay didn't suck, we wouldn't have a problem with it.

But AD LeBlanc's gameplay is quite miserable.

Comment

Originally posted by MohamedRefai

i think since patch 13.14 Shiv nerf it's became clear that the LB problem is not a Shiv AP ratio problem but LB herself since she is the only mage/assassin that builds the item because she can get away with a lot of things now she is building full-on AD so the "shiv AP ratio is the problem" was wrong since she is building 0 ap now

Yep, and if this build had popped up in 13.14, we would have addressed AD LeBlanc much sooner.

Comment

Originally posted by BadPoEPlayer

Do you think part of the issue is that Shiv has better base stats than kraken? 50v40 AD is a pretty big difference

Eh, Kraken's unique is stronger on average.

Gold efficiency is an overrated metric.

Comment

Originally posted by UNOvven

I have a question with shiv, given how important the item is for Kaisas hybrid build (which should honestly remain her best build given how important it is to her fantasy), do you have any plans on how to ensure her hybrid build remains viable once shiv is more appropriate balance wise?

Even if Shiv disappeared tomorrow I think it's possible to retain hybrid through minor kit changes. As long as all three evolves are very powerful and each stat scales her strongly enough, you can make her want to buy all three core stats.

Comment

Originally posted by trappapii69

You just level up and Fast Forward until a new wave spawns that is your level

Minion health is not based on level it is based on game time.

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Originally posted by SmilingLamb

Wait so technically this is its first nerf. In theory?

One of the patches just straight nerfed the AP ratio I think.

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Originally posted by The-Koci

May I ask why haven't you/if you thought about going in a different direction of nerfing the item, meaning changing the scaling to let's say ad or crit. And more so if changing the amount of targets it strikes (could scale with lvl/something) so it wouldn't be that powerful early but still did its job lategame.

Don't get me wrong, I am a life time Mage player and I enjoyed building the first iterations of the shiv because it was fun but it was so not fun playing against it if you weren't too. That got me thinking if amount of targets+scaling shouldn't be a bit different.

I truly don't believe Shiv needs to scale with AD or Crit. It also already scales hits with level.

  • The item's stat profile says it's bad on mages. The fact that LeBlanc and only LeBlanc abuses this item means this is a LeBlanc scaling problem, not a mage poaching problem.
  • We are trying to make items scale less as an overall game direction. Considering a full build has 5 items with unique passives, if they near the power level of spells (think about the AP ratio on Lich Bane and compare it to Jax W, consider Nashor's Tooth and compare it to something like Kai'Sa passive or Kayle P/E), then you start playing your items' patterns more than your champion's. In small doses this is fine (Lich Bane again).

Giving it an AD/Crit ratio just brings us back to the item scaling, makes it especially hard to balance for Rengar or Yasuo/Yone, and just isn't needed.

Now if the argument is that Shiv just shouldn't be a first item (no Noonquiver, removing...

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Comment

Originally posted by Doctor99268

If leblanc never touched the item, would you have nerfed it over and over.

The goal was to get Kraken, Stormrazor, and Shiv to be roughly equally powerful. It's fine if one was more popular than another.

Kraken we hit pretty quickly. Shiv people considered underpowered but wasn't (after the first set of changes) and eventually people caught on. Stormrazor we slightly over-nerfed.

I wish we hadn't kept pushing the minion mod when initially tuning it on Live; it launched with more than enough minion damage and we should have just given it stats instead.

Comment

Originally posted by LordSuteo

Nerf Shiv (13.18 didn't nerf the wave clear enough)

Surely the 5th nerf to waveclear specifically will be enough

To be fair we started with buffing it twice.

That was wrong.

Comment

Originally posted by Utterly_Mad

Should base dmg nerfs on abilities also be included? Or it wouldn't make a difference for this strat?

The more changes you include the harder it is to get it right.

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Originally posted by pplcs

She has awful wave clear without shiv, won't lowering her AD make it even worse?

We're primarily hitting AD growth, so it will be unfeelable at level 1 and then be negligible for a while if she's mostly reliant on spells.

There isn't any single change that can literally only hit AD LeBlanc. It's just about reigning in collateral damage and trying to retain her overall power level on intended builds.

Comment

Originally posted by Boudynasr

its good that you guys are no longer bound by "locked changes" and are able to be flexible and react swiftly to stuff like Briar's WR skyrocketing and this

The intent with Briar for this patch was to essentially micropatch 13.19 itself after getting more data. There's never enough info within a week to have a reliable feel for her actual mastery curve. We can only see win rate movement by day and infer from there. Keep in mind that for any mature champion, your first game can benefit from guides and even just seeing them play in your games. That can never be true for a new release. So we elected to craft changes into a micropatch instead of making a call on this last Monday.

Micropatching is still a drain on resources. It means that some piece of work doesn't get done because people have to be pulled to actually ship it live. There's an extra step beyond, "I edited these two files and hit submit." So we really don't want to make a habit of it. But if it's pressing enough or it's just the right call for the situation, then it's a tool that we have.

Comment

Originally posted by TheBluestMan

Istg these were the changes people literally asked when we saw this shit lol

It's interesting; these kinds of things are the eventual results of power creep. Certainly, Shiv returning as a good first item is the straw that broke the camel's back and I did a rather poor job of getting the item into a fair state sooner. I spent much of summer just being like, "OK LB abuses Shiv, we have to keep tuning Shiv to make it not dominant on LeBlanc" despite LeBlanc being the only egregious user after like the first balance pass.

But actually LB has a bunch of small things that just slowly fell out of line. No individual change made this build appear but the end result is that she's just tuned kinda weird right now and scales with mage items worse than other mages do. So she just buys other items instead.

Comment

Current direction:

  • Nerf Shiv (13.18 didn't nerf the wave clear enough)
  • Nerf LeBlanc's AD (Lower Triforce and +AS synergy)
  • Nerf LeBlanc's mana pool to require building mana again
  • Small spell AP ratio increases to hopefully tread water on AP builds

22 Sep

Comment

Originally posted by GrizzlyAzir

its a pro change not a soloq change, did you not watch the video? he even says its for pro teams hoping to make more team comps viable

No I didn't.

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Perfect 4D chess : bait to get the Ori shutdown gold onto Zed as Jihn knew he wasn't going to carry. No problem here /jk - sweet thresh mechanics are always the best to watch

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Originally posted by HFPerplexity

How do you not know the root cause? Do you guys not have any observability within your architecture?

Our telemetry/observability costs are eye watering. An issue is too little signal to noise which we are working on.

We are a little closer to a root cause. A default value in the MySQL update for locking behavior changed and triggered the issue. We're rolling that fix out now