Originally posted by LexxiFoxxUwU
Good response! This about sums it up =)
They're very resource and time intensive, for something that could easily ( with a bit more of those things ) just be a new champion. And new champions bring riot far more player retention and excitement to the game generally speaking.
I haven't played a single game of Caitlyn since her ASU because I do not enjoy Caitlyn, but I have a few games on both Briar and Naafiri because I wanted to try a brand new experience. I'm sure the same is true for a huge part of the player base.
To be clear they cost WAAAAY more then a new champion to make, probably like 2-3 times the amount of time resources as a new champion. I can break what it takes down very clearly having worked on many Champs/VGUS/VUs over the years
- New concept art and in some cases a re-imagining of the champ to better fit the IP (in the case of a Champion who doesn't fit as well with current lore) Jax is a good example of this. Who he was, and why he was a purple thing with 3 fingers wasn't really defined in his previous version, so we had to do a good amount of narrative/concept work to get him better aligned with the modern IP before we could even start.
- All new Model, Rig, VFX and Animations
- New VO across every language, and every Legendary+ skin
- New concept art for all updated skins
- New or edited splash art for all skins
- New Models, VFX and Animations for ALL skins. For Animations, at the very least we have to make a new recall, but in t...
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