Guardian seems really bad after the changes though it lost a huge portion of its power to gain more reliablity on the shielding
I don't see enchanters taking the rune anymore after the MS removal the cooldown is far too long.
I'd like to see some scaling buffs on the ap ratio and health ratio to compensate for the MS removal (if the data shows that guardian is too weak)
It's quite sad that they are changing the rune due to high elo players using guardian to engage with the movementspeed.
Another potential change that could be done is have it function like locket in the range where everyone gets the shield.
I don't really see the rune being picked much after the changes though in current use cases.
Though the range is still too short compared to some AOE cc abilties it's a step in the right direction for it be more suitable on tanks.
In league being 175 units near someone is a death sentence due to AOE cc being prelevant shifti...