League of Legends

League of Legends Dev Tracker




23 Nov


22 Nov

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    /u/Jatt on Reddit - Thread - Direct

Originally posted by Emi1994

Faker's career longevity is absolutely insane. Zeus, Oner, Guma, Keria were 9, 10, and 11 years old when Faker won his first World Championship in 2013

Also, Deft is the only one still playing competitively from the Samsung Blue/White Exodus. How did you forget Jatt‽

No excuse!


21 Nov

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Originally posted by Playful_Consequence7

So all the map changes made were built around the existing elevation system of the old map? interesting call

it's more like it doesn't cost us anything to design it within the current constraints of the map. It's just the map, so it doesn't really affect whether we have to design around elevation or not.

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Agree with the opportunity. In practice though, it is way harder than it seems to remove the height, on top of the art considerations. I'd estimate probably ~40% of the scope of this Season Start's Engineering and Art budget would be required just to flatten the map, because it would require re-architecting how the game is inherently structured on the backend.

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We found a major bug with Quickplay right before the patch went out. We've disabled it and re-enabled blind pick while we work on the bug.


20 Nov

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Originally posted by mikael22

Are the plans to have changes around this scale every year now, or will it be a big change like this followed by a few years of relatively smaller changes and tweaks with big changes of this scale a few years apart?

Without giving away product spoilers I can say from the technology side we can do things like 2023 much easier in the future : Soul fighter event, Arena mode, Nexus Blitz, Arena 1.5, Season change and a lot of large in progress things you have not seen.

We also expect to accelerate development even more next year. You can deduce from that what you will :)

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Originally posted by Fertuyo

Yep, there is all the money investment riot promised at the start of the year lmao

It takes a while to translate investment to making a thing, and it takes longer if you are investing in the tech that makes the thing faster, which is what we did. Too many devs playing Satisfactory :)

Still not the development velocity we want but it will only get better

a few minor clarifications for components I worked on, as there have been a few changes since this was recorded

  • Manual herald charges into towers does not deal extra damage. Instead it shields the player and spawns VoidMites (scaling with the number of VoidGrubs that team has taken)
  • The logic for the charge cooldown is unchanged - Herald gets one charge (manual OR normal), reset only when a nearby enemy tower/inhib dies
  • We expect top and mid to be less jungle influenced laning experiences, and bot lane to be about the same - and then once mid game rolls around we expect the map to be significantly more open for roams and rotations. Looking forwards to players figuring out new invade and roam angles and what places are key for warding and control

there are probably other small errors/inconsistencies (like the zhonyas statline)

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Originally posted by 63-75-6D

Seems like this season will have the biggest overhaul ever in league.

We've been investing extra heavily in tools, workflows and map features this last year to make these kind of changes easier. Still lots of improvements to go but large high quality changes are becoming more feasible

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Originally posted by NonnagLava

If we are getting this for all eight players in a TFT game with their own remixes, can we once again allow DJ Sona to actually be a valid Ultimate Skin, and revert the changes made to it shortly after it’s launch?

We were told Her remixing of music was removed because lower end hardware was struggling with it when multiple other ultimate skins were in the game. And now that Vex increased the base requirements this shouldn’t be a problem, especially when we’re actively getting her mixing of music in TFT but more complex, and DJ Sona is even being featured as a prominent portion of Remix Rumble.

You are preaching to the choir. Over 400k mastery on Sona T_T

I can bring it up to the team to see if it's on their radar, but no promises.

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Originally posted by Arsenije32

Unending Despair doesn’t have a name for it’s passive.

Is that intentional or a mistake?

Not everything has names yet so some are just passive for now

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Originally posted by Blitzedlegend

That zonyahs statline is so gross for Ksante

This statline isn't real - please disregard. The actual statline is pure AP + armor.

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Originally posted by ssLoupyy

So we have to use one ability from each book (damage, utility and control) in a spell rotation and decide which one is damage and which one is utility right?

Each subject has its own shared cooldown.

If you use QQ, QW, or QE, it puts Q on cooldown locking out QQ, QW, and QE. W and E are not put on cooldown by using QW or QE.


19 Nov

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Originally posted by almond_pepsi

My requirements for next year's Worlds song and cinematic

  • Must be animated by Fortiche
  • Must be about Faker, centered around Faker, has Faker as the "Alpha" and the "Omega"
  • Must feature Foreign Air, and possibly Mako/Against the Current/etc
  • Track must divert away from K-Pop/EDM/Dubsteppy themes and have back-to-roots orchestral instruments and battle-drums

If next Worlds cinematic do not meet these criteria then I will cry and tell mom

I’d rather it be about Faker needing the support of his teammates to get back to the summit. The team had to come together around their leader, but they all needed each other.

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Originally posted by Partofla

I love Faker's responses - all about how he was lucky to be put in a place to succeed instead of how it was all him, he's the best, etc.

His dad did an amazing job raising him to be successful, driven and humble.

His mom too, I’d imagine?

Edit: it seems she wasn’t in the picture.

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Originally posted by DanielDKXD

I love you it's been forever since we had an actual mage, zoe was released 6 years ago. Vex a bit more recently, but she dives into melee on R.

Only thing i find a bit weird is his W+W (shield), while it certainly fits his theme as an ink mage it feels out of place as a control mage, i don't really see myself using it over the two others. Why would i shield myself when i can kite with speedup or deal more dmg.

Aesthetically he looks a bit too bland for my taste, would love to see his model get updated.

At the end of the day kit looks 9/10, so happy we finally get a new dps/control/burst mage

Glad you're excited!

Regarding WW, it has many uses. Sometimes you want to tank minion hits to hold the wave for a freeze. Sometimes it saves you from an ignite all in. Sometimes you use it when taking objectives to mitigate damage from pit monsters. Sometimes keeping someone else alive is more important than move speed or mana/damage.

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Originally posted by ballzbleep69

Aphel mage edition

Can’t stop won’t stop

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Originally posted by Avar1cious

Ah, so just to confirm, basically the underlying spells formed from the q+w+e combinations don't have a cooldown, only his q, w, and e do correct?

So if you use a QE combination, do both Q and E go on cooldown? Or does only the Q go on cooldown? If it's the latter, do different combinations matter for CD - ie: is the CD the same for QQ, QW, and QE?

Yes that's right, QQ, QW, and QE share the cooldown of base Q.

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Originally posted by cimbalino

So each band is an origin? That's actually super cool I'll have to give it a try

Shameless plug for the dev drop that gives a behind-the-scenes look at the music composition process!