Wish you got to cast that game live and went ham
Kobe and Flowers did great, no worries.
Wish you got to cast that game live and went ham
Kobe and Flowers did great, no worries.
What the actual f**k is a kilometer!? 🦅
It's what you use to measure all the kills from NRG.
Deaths that is. Just end me now.
No, no, for your flairs, that's tomorrow.
Phreak if they win that trophy what will you do?
Acknowledge that I was the one sabotaging NA this whole time.
Ignore the fact that I cast C9 3-0 AF
I have met him in a scrimmage, and my opponent, midfielder Palafox, is powerful and seems like a genius.
I have met him in a scrimmage, and my opponent, midfielder Palafaker, is powerful and seems like a genius.
NRG speedrunning the Esports career: get to LCS in a middle of the year, win LCS immediately, win Worlds in a span of like 5 months? The World ain’t ready
Subscribe
Contractz played the best game of League I've ever seen him play.
Holy moly the dude was immaculate.
Never for a second doubted them
The use of additional statistics to compliment the model is a pretty smart idea, especially when dealing with this kind of problem which has very few number of games available.
On top of my head, I think another interesting thing to try is to use a model that can propagate through time. Say this one (warning: I've never personally used it), or any other kinds of TTT (Trueskill Through Time) implementations that are out there. It might lead to more accurate estimates.
Why do people still think this happens? It’s been disproven a ton.
People love their conspiracy theories. I mean just look at real life.
Anti-poaching is only implemented for second spawn and up, so...
Not true. All jungle-vs-lanes mechanics exist from the start of the game.
I have Triumphant Ryze. I got it playing in a tournament in college that was somehow sanctioned by Riot, and got Triumphant unlocked on my account after my team won the event (I was carried).
There used to be monthly or so tournaments at local Microsoft stores back when I was in college, thats how I got mine. Good times.
They told Phreak Ksante better be strong enough to sell skins or his @** is grass.
Legit didn’t even know he was in Heartsteel until after we locked the patch. I intentionally don’t go looking for what skins are upcoming and 100% no one told me.
I guess I'm curious how much longer things would take if the load balancing was either shifted to off roll/autofill people less or was just gone outright. I understand if you can't give an answer without giving away your internal data, but how significantly do those features tend to reduce queue times in average elo or norms?
The simulation hasn't been run in a while but I think it was something like ~4x longer queues, which also doesn't account for the people who'd say "forget this I'm going to go play a different game" who don't get to that point.
What pings are we losing in 2024? Is someone gonna hurt your fragile ego again with these scary fellas "????" Pathetic.
This is a weird narrative, if you were to go through my match history because I play League regularly (or anyone else's) and find times where I had a bad game any time since the scoreboard pings were introduced you'd find games where I got spam pinged. Devs here don't make changes because of ego, we do it with consideration to data and the actual experience players are having.
Do you think Riot will ever release more dev blogs where show the conclusions and decisions drawn from the data analysis? I always find those pretty interesting. I don't really post on these types of reddit threads that happen on the subreddit but I do appreciate the game you all have created and the effort you're putting in to be readily transparent.
Hmm, I don't think this is typically done, or at least I haven't heard of it. Probably mostly because it may give away knowledge to competition. I guess the short answer: No idea. :P
You have internal play tests and teams but yet you give ivern tons of bugs during his rework and dont fix any of them for months afterwards? I dont believe that. This happens with every update or change. Every time there is a jungle rework (almost every patch) ivern is bugged again or jungle xp gets bugged or the pets attacking gets bugged
Well, in this particular case, we just wanted to ruin your life.
Read moreFirst, thanks for being frank on this post. I’ve read your other comments and it’s rare to see a rioter be so forthcoming about these things. It’s helped answer some of the questions we have, and I can understand your point. Though, there is something I’d like to ask.
I work in manufacturing, and there are often changes made along our production line in the name of “improvement” that makes little sense because some guy decided to convince a higher up to change said thing based off inaccurate or misleading data. If this results in an upset client, its a mad rush to reverse the change or fix it to fit our client’s wanted results. What I’d like to ask is if a change results in negative feedback from your end users, then why does it often take so long to reverse said change or amend the mistake for what seems like an easy fix? Using this issue as an example, I can’t think of a reason why reverting VOs to be longer would still not be resolved by now. Is decision-making hindered ...
Hmmm, this is me stepping preeetty far into generalization/deduction land, but here goes:
I get your point, but holy shit can you be more of a dick?
... huh?
You're part of a billion dollar company, if you arent expecting criticism and actively are stating from an employee account that people with complaints should piss off, you can piss off.
okay thank you