League of Legends

League of Legends Dev Tracker




25 Oct

Comment

Originally posted by BugsBonnie

With all due respect, it's because in a lot of instances the reasons are nonsensical.

Never once have I heard someone complain that VO gets in the way of gameplay. VOs have existed in the game forever, with some champions having VOs that clock in at half an hour, and this is only becoming an issue now? The complaints are about length and frequency - not that a voice line overpowered ability SFX and lost someone their game. And I've been apart of many VO related threads, as one of my favorite aspects of the game.

I really try to look at things from Riot's point of view, but there are a lot of times when it's difficult because the logic just doesn't make sense. Riot makes changes nobody asked for, citing reasons no one complained about, and then wonders why the community questions it.

We're not all here just to shit on you guys and blame decisions we don't like on greediness. A lot of us are trying to work with you. It's hard, however, when a lot of this st...

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I get your perspective, and, yeah, I can see where frustration could boil up. However, you may want to consider that we have way, way, way, way more data points than you. There's game data, there's player testing & research, there's surveys, there's internal play tests, internal teams, and so on.

Not to sound dismissive, but: whether or not something was a reddit discussion isn't a very good indicator. We have millions and millions of active players. A top reddit discussion gets how many people chiming in, a few thousand? reddit is a tiny, tiny section of our entire audience. Sometimes, it's representative. Sometimes, it isn't at all.

Again: it is clear that we haven't found the right answer on this post's matter. I'm not arguing that.

What I am arguing is that "random justifications" tend to be a lack of context and/or understanding how things work under the hood.

I work and interact with a lot of Rioters. I've been here for 13 years. I've had the e...

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Comment

Missed the mark on including some additional changes coming to enchanters in 13.21, these should be updated in the patch notes before 13.21 ships to live but have been on the PBE:

13.21 Enchanter Proc Damage Changes

We're looking to bring enchanters into parity with the recent Milio passive changes by letting their proc damage sources count as their own damage but attribute kills to their buffed ally. This means that a select number of items and runes will proc off the enchanter's damage enchantments. Proc damage now also provides an additional Spellthief's Edge proc on hit. Paired with this is a change to the Summon Aery major rune to prevent Aery from kill stealing when procced through an ally.

Affected Abilities:

  • Ivern - (W) Brushmaker
  • Leona - (P) Sunlight
  • Lulu - (E) Help, Pix! + (P) Pix, Faerie Companion
  • Milio - (P) Fired Up! [Changed in 13.20]
  • Nami - (...
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Comment

Originally posted by Need-Help123456777

Auberaun what projects did you work on today?

Season start 2024 gameplay content and some initial 2025 planning.


24 Oct

Comment

Originally posted by NeoAlmost

You will now need 70% of the remaining players to surrender due to afk instead of 100%.

So 3-1 is a successful surrender vote, and 2-1 is a failed surrender vote.

Yeah, same criteria as standard surrenders now.

Comment

If there was a way to guarantee you get to play the fun thing you wanted to play without tradeoffs we'd probably do it. The challenge is that matchmaking just breaks without some kind of load balancing mechanism (secondary roles, autofill), we just can't make matches for some players since there are different selection rates for each role (if they were all 20% we'd be cool) and queue times skyrocket, which makes people stop playing. The data pretty reliably shows that everyone says they're okay with longer queue times, but when they actually get long people stop playing. There's wiggle room with that (e.g. we could do a small increase to queue times for a small increase to match quality and it could be okay) but no load balancing mechanism is a very radical shift.

Comment

Originally posted by WoonStruck

The cynicism that flies in our faces every day is just astonishing...

This is the line that triggered such a response in the context of the only post you decided to respond to.

Its not exactly just cynicism when its brought forward by a valid critique (lower effort put toward the game or certain areas of the game), which is exactly why it sounded like seeking pity, rather than addressing actual criticism.

Not every response was about some financial conspiracy from Riot, yet that is the one you chose to respond to: one that least deserved a response.

I don't know about you, but I'd feel better if Rioters more often tried to actually have discussions on the valid critiques that are present, rather than the conspiracy-brained ones.

I'm sorry if it felt snippy, but its hard not to be with the way a lot of community interaction is handled by Rioters, even in non-official contexts, within the past few years. It feels as...

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This is fair criticism, and that indeed is on me.

Comment

Originally posted by MorningMoonlight

"Rapid fire? Where's the drama in that?" One Jhin voice line that flies in the face of everything you said. No story or lore, just a funny single line that works to establish Jhin's personality and make you smile for buying an item that works well with him. I gave you the benefit of the doubt at the start of your post but I'm tired of Rioters lying to me. In what world is it better to move away from giving the characters personalities and depth to be attached to? Would it really cost that much more to do a few more voice lines?

I don't understand how that was your take away from my post. VO lines that express personality are exactly right. The line you mentioned tells you something about the champion.

Comment

Originally posted by DarthVeigar_

Which leads to League peeps feeling like we aren't present and aren't listening.

Well you aren't listening. Did Brightmoon and Meddler not have to make a video grovelling and apologising to the playerbase earlier in the year PRECISELY because Riot weren't listening?

Right. That's my point.

Comment

Originally posted by RedditingForRakan

I want to add: I've dedicated hours to filling out surveys or providing feedback, paid for "cup of tea" DLC, purchased hundreds of dollars of cupcakes for a game company, and I was happy to do it. I appreciated the passion of the creators and wanted to respond in kind.

I stopped purchasing RP long before I stopped regularly signing into League. I could not see myself doing any of the above for Riot, as it seems to be right now, because the company's actions over time have made me more cynical than passionate. If it truly could bring change, I would be happy to discuss specifics. But even then I would probably see it as a futile effort, lol.

:/

Comment

Originally posted by Stexe

Oh. Happy Cake Day too! Maybe you should celebrate it by releasing that? I'd *LOVE* to hear it!

I think someone would come to my desk and kick me in the shin

Comment

Originally posted by correalvinicius

Then blue side has been getting most of these champions, teams haven't yet figured out the meta. Maybe its all due to very few champions, I'd say Xayah and Maokai for an example, but teams haven't yet gotten to that conclusion which is why Xayah is so often open.

The times teams have won on red side have been because the team is just flat out better:

BDS vs JDG

C9 vs LNG

D+ vs KT (also D+ blundered draft)

G2 vs GenG (2x, in this case G2 was willing to trade Maokai for Xayah and it didn't payoff either)

Liquid vs GAM

BDS vs D+

The counter-argument can be that there hasn't been many upsets in worlds at all, it would be true, and that better teams have picked blue side quite often and it is true. But it also has to be accounted for that teams cannot use counterpicks effectively so far and haven't figured out what to ban and what trades are decent, therefore there are many champions that can be blinded with no punishment w...

Red teams can't tell even numbers from odd? Weird how one team gets "most" of them when each team gets an equal number of picks.

Like if you told me Maokai is earth-shatteringly broken and counters the 2nd best champion, then cool, that's a real reason to declare that red has a ban burden.

But that claim hasn't been made, which means the logic reads really fishy to me.

Comment

Originally posted by fittan69

There definitely is something to be said about us having to find the right middle. From what I can gather, we haven't

Tahm Kench!

Doesn't have minute long exposition lines. Doesn't have 3 lines all consisting of bad puns. Everything about his VO tells you everything you need to know about this character; a demonic fat catfish that want to entice you into making endless deals with him and then gobble you up.

Definetly my favorite VO in the game, so much personality.

ohhh, if only you could have heard the song we made for tahm kench's release that featured vocals and lyrics from the kencher himself. can't remember why, but we decided not to go with it as the main version.

many moons ago...

Comment

Originally posted by No-Fish9557

It changed https://youtube.com/shorts/V6V_DTQCPBA?si=XHblNJtC0p7ID6xm

Why do you blatantly lie?

when your opponent ults

Comment

Originally posted by Hellzpeaker

It is fascinating how some of you always find a way to turn an effort to listen to our community and improve the League game experience into some conniving, money-grabbing backroom plot

It's almost as if that's what you rioters offer in the vast majority of times so that's what people naturally expect. Yeah, some crazy rocket science, I know. I specially like when it arrives with several lies sprinkled in.

Don't complain because you lost your playerbase's trust with several scummy actions and a never ending stream of pure bullshit. That's your fault, cynicism is only natural and the only logical outcome, deal with it. Besides, there was hardly any cynicism in his post, he's just arriving to a natural conclusion that less of a job requires less money for that job.

Can you elaborate on "scummy actions" and "never ending stream of pure bullsh*t?" I wanna understand.

Also, where am I lying?

Regarding "less of a job requires less money for that job." -- please see my other comments. Cost difference is negligible, VO recording cost is the same.

Comment

Originally posted by Blueeyedeevee

Agreed. What is this gaslighting attempt at trying to make it the communities fault when Riot and League of Legends is a for profit product. You guys are not running a charity here, we know every action taken is made with profit in mind, you guys were just better at being ethical about it before.

Wonder where that went?

Can you elaborate on us being unethical? Genuine question, I wanna understand better.

Comment

Originally posted by Soluxtoral

Seconding what they said. Gonna post my own reply to this just incase but if one of those threads ever comes around I'll probably repost a variation of it there too.

The biggest thing I would takeaway from all of is this is that the playerbase at times can be notoriously terrible at providing feedback in a concise, clear manner that is digestible for the people that need to see it.

Likewise Riot has a consistent problem of taking feedback and interpreting it in the wrong way or even just directly taking actions that contradict feedback but without any given explanation.

Stuff like balance is much more common to be discussed, but stuff like VO's rarely if ever get the time of day on here or across any social media and so changes that have happened over the past lets say 5 years feel like they fall on deaf ears.

We don't expect to hear everything that goes on in your internal meetings but it would be nice if every now and then someone went "Alright he...

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I appreciate you writing this up. This is helpful.

Comment

Originally posted by TropoMJ

Not sure if you can answer this but can I ask how this did get mixed up in the way it did? If I'm understanding correctly, you are defending the good intentions taken behind shrinking the number of lines in VOs, but the issues you say led to that are less about the number of lines and more about the length or frequency of them. There doesn't appear to be a connection there that means reducing the number of champion lines was necessary or even helpful for the issues at hand.

If the League team did take community feedback that voicelines had gotten too long, why was shrinking the number of lines the response? If the problem was champions talking too much, why was the response to reduce the variety in things they can say? For example, Taliyah has five different taunts, while Vex only has one. Vex is not a quieter champion than Taliyah for this difference, she is just more repetitive. That voiceover reduction doesn't seem to offer any value to the playerbase, it's just less con...

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I agree on the assessment of the outcome, but I don't wanna make assumptions on all the data and information gathering that led to this. I'll try to understand this better.

Comment

Originally posted by Fit-Mention-5707

No company has done less with more for their player base than Riot Games. It's about to be 2024 and we still have no voice chat, a feature I enjoyed on NBA 2K5 on my original Xbox console in 2004 (that means you guys are two decades behind on that feature). If you wanna disagree fine, but please take your victim mentality elsewhere.

No company? Damn!

Comment

Originally posted by HandsomeTaco

League of Legends in-game VO is not a good place to dive deep into story.

And apparently neither were short stories. And we don't exactly get consistent novels or books. And cinematics also don't fit. And LoR also can't go too long in voicelines with its own diminishing budget and VO length. And a fighting game won't fit either.

You see where I'm going with this? I'm a lore fan for years, but every single decision in the last few has been a net negative for my engagement with this universe.

The out-of-combat long move lines are perfectly fine implementations of longer VO scripts. Also, the in-game audibility implies there's no possibility for sound mixing in there somewhere.

We may have over-corrected,

Briar interacts with a total of 3 champions. In a game with over 160 champions, with a backstory of how she was used against Swain.

I don't want to antagonize or besmirch, but I do...

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Yeah, I see where you're going with this.

I wish I could take more time to talk about this, but ultimately, I agree very much. We need to find a way to bring back creative and story telling across our eco system. Absolutely.

You're right. And you are in no way antagonizing anyone. Good, constructive post.

Comment

Originally posted by Furiosa27

Yes people usually do expect extremely profit orientated companies to prioritize money over everything else

Well, it's a tricky balance that you cannot escape. In the end, unfortunately, it's always business, because you have to pay the teams working on the game. But also, the stuff we make must be great, so people would wanna engage with it in the first place.