League of Legends

League of Legends Dev Tracker




08 Sep

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Whoa, I love the ideas you have going on in here!

I'm the Producer on the Thematic Development Team for PIE (Player Immersion and Expression aka "Personalization") on League, where we source new thematic ideas and develop them through narrative and visual exploration. We're always striving to make cool stuff that y'all love, so posts like this get us so excited and inspired! I really like where you're going with all of these, and I can say that there are elements from a few of these that we've taken inspiration from before.

I personally really love the Battle Mage idea. Reminds me of Guild Wars Elementalists, Battle Mages from Age of Sigmar + Elder Scrolls, and Steiner from FF9.

What kind of aspects do y'all see in some of your favorite skin lines? Or aspects that you'd like to see that haven't been represented yet with our current thematics?

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Originally posted by BluBeatles

Would he be the hardest champ to make skins for? I know rumble and zyra are hard as well but they have more skins.. so I'm guessing Zac has the hardest rig to work with?

I would say he’s more difficult conceptually than technically.

Zyra is hard because of raw amount of assets and animations, Zac is more “what thematic makes sense and can be clearly communicated but also be different than his base / chromas?”

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Originally posted by GabrielRR

Last time I heard this in the riot pls we got the joke that is dunkmaster Ivern.

Not holding my breath for this kind of stuff anymore

Skepticism makes sense. Hope we convince you otherwise in the future with our actions and releases.

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Originally posted by BluBeatles

Hey is there any update on whether or not Zac is getting a new skin in the next year? I know his model is really hard to work with but his last skin that wasn't world's related was pool party from a long time ago. Something like Ice cream Zac or molten Zac would be cool and the chromas could be cool as well.

You called out the challenge and I’ll agree with you there. Making skins for Zac can be challenging. Can’t speak to unannounced skins on the roadmap but know that we haven’t forgotten Zac players. :)

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Originally posted by MidChampsWhere

do you guys explore themes like Sakura Kingdom - A place where princesses and swordsmen dance around on pink sakura flowers. A sakura princess Ahri is what i meant and so many others like Lux, Kaisa, Janna can all fit in this theme = pink flowers and petals in their clothes and animations.

There can be a mermaid world where these girls are like Mermaid princesses with very colorful and vibrant outfit and hair.

Butterfly kingdom - large wings with patterns

If you play Chinese or Japanese or Korean MMOs you will notice these are the outfits everyone is wearing and running around completing missions

I hope you guys create these beautiful, elegant and mystical lines. I am sure Western players will like them if not absolutely love them

This is a great suggestion. Also we definitely consider some of the source materials you mention. :)

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Yo! I love this, we took a lot of cues from MBTI, the Enneagram test, etc when thinking of the four archetypes. The test originally began as something way closer to MBTI, too (and there were wayy too many types at first). The actual "letters" in our tilt types would be E+I / F + T. That would be "Externalize" vs "Internalize" (where you direct the emotion) and "f*ck This" vs "Try-Hard." (how you react to the emotion). We sort of kept the structure but lost the letters, haha.

I have fun comparing the Tilt Types to something like the Enneagram test, personally. Type 1 = Paladin, Type 8 = Barb, etc. Oh, I'm an INFP btw, and I vacillate between Veteran and DGAF.

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Originally posted by Spideraxe30

Oh yeah another question, could I ask for your thoughts on variants, did meet product goals since we haven't seen any since Leona

There will be more variants in the future. :)

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Originally posted by ThunderousBlade

u/Bellissimoh

Maybe Elderwood morde holding a broken tree trunk with roots and moss on tip. With his armor covered in moss and vines. Tattered and broken cape.

Or Worldbreaker Morde (could work for other champs too, olaf, galio, voli , attrox, kayle, chogath, renekton etc

Bee-trox

vampire trox (bat creature and spiked bloody mace instead of sword)

dragon volibear with tail long neck and so on post rework or undead/mecha voli

darkin lulu with a horned head similar to aatrox and face similar to rhast. When she uses w she extended wings that fly.

Darkin claimed kayle (if aatrox claimed kayle's powers)

Darkin nautilus (effects similar to aatrox sword on his anchor would be cool)

Dragon/walking venus fly trap kogmaw.

grasshopper kha zix's/tristana

magic flying carpet taliyah (alladin style)

necromancer warlord illaoi (with gauntlet covered skeleton arms sprouting ...

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Thanks for all these suggestions. One thing to keep in mind when it comes to skin suggestions is we have to be careful about combining things to the point where they get too close to another current or maybe even future champions design space.

One example is you mentioned Dwarf Teemo where he has a beard, axe, and exploding barrels. While he’s shorter than Olaf and Gangplank, he might tread too close to what those other champions or even skins of champions already hit.

Also while we want to push the envelope and have a lot creative freedom with outfits, gear, and weapons, we still need to try and stay in the same ballpark of the source material. Two big reasons here, one because League is already a difficult game to learn, and having Teemo throw axes might confuse a new player and make them think it’s a completely different champion. The other reason is because people who are Teemo fans opted into him because they like what he has already, so we want to build on...

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Originally posted by MrMulligan

You've probably already heard it a few times, but thank you for the communication that you have provided in this thread.

Also would love a new Bard skin

Thank you for being a League fan MrMulligan. :)

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Originally posted by TheeOmegaPi

I know I replied to you earlier, but I'm actually curious now: Is there any plan to increase the play rate of particular champs other than skin sales? Is that on the board at all?

Main efforts that would potentially touch on that would be gameplay updates and live balance updates.

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Originally posted by Zadorboy

Hm I see. Thanks a lot for the feedback !

Also as a side note, I’ve got over 100k mastery on Taliyah, so I may not be as big of a fan as you are but I’m also a huge fan of our resident Stoneweaver.

That aside, thank you Zadorboy for engaging with League and us here in this community.


07 Sep

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Originally posted by Dopp3lg4ng3r

You need to gather informations from said mains for a targetted audience skin, a lot of subreddit mains are willing to provide help as long as you do care listening and discussing.

Ivern's skin has been actually catastrophic in the community it has been a huge disappointment

Yup we definitely heard Ivern mains when that last one came out. Know that we’re going to put more calories into understanding what mains want of a given champ moving forward, across the board but particularly low play rate champs.

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Originally posted by Zadorboy

Hello Bellissimoh ! Do you have any news on a potential Taliyah skin ? Is it in the works or some kind of list ?

I can’t fuel any speculation on future skins. I can say that we know it’s been a while since she’s had one and we’re trying to hit all of our skin starved champs in the next year or so.

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Originally posted by LeFiery

Interesting to see a rioter actually reply to comments like that and not just ignore it. Thank you.

It can be really hard to sit down and discuss hard issues when there’s a lot of anger or bitterness around some topics. Particularly in the digital age when you be almost anywhere you want to be just in one alt/tab or swipe of your thumb on your phone, it’s easy to opt out of conversations you don’t want to be a part of.

That’s why it’s really important that when folks do engage, they focus on what they want to see, or the desired direction they want to see the game go, as opposed to criticizing decisions or even attacking developers that are just trying to make something that people like at the end of the day.

In short, thank you LeFiery for giving us productive feedback. We need it if we’re going to keep getting better. :)

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Originally posted by bazopboomgumbochops

Would you be able to tell me how well Blood Moon Zilean has sold? Because his rework (and the skin's release, his last skin,) were 4 1/2 years ago. Is he just totally useless sales-wise? Or are you holding off on making content for him on the expectation of doing a visual overhaul (that probably won't happen, given that he was reworked 4 1/2 years ago and still never got his splash arts updated?)

Not to sound too bitter - I like y'all leaving him be, kit-and-balance wise. I do wish he had more than 1 decent skin though.

Can’t really speak to any gameplay around Zilean. Can say that he’s just a lower play rate champ generally. We haven’t forgotten about him though on the skins side, there have been a few ideas kicked around but nothing we can really talk about at current.

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Originally posted by TheeOmegaPi

Real talk, I've been waiting for a Rioter to be this direct about champions for a while, especially for unpopular champions. I've tried to make cohesive arguments about this, especially with regard to the importance of marketing, and until today (I've been following your responses to this thread, /u/Bellissimoh) there s been weird arguments that either distracted from the fact that unpopular champions got little attention from the lore/skin front or ignored it altogether. I remember talking to a Rioter on here about two years ago about this, and they tried to use Pokemon as a way to make the argument that some champions will naturally be more/less popular than others, but there was no concrete plans to try to decrease the amount of time between skins/being featured.

As one who almost exclusively plays unpopular champs (e.g., Ivern, Yorick, Shaco, Hecarim) because I find them fun, I'm glad that y'all are making an effort.

Hey I’m in the same boat man. Taliyah, Aurelion Swole, Trundle, Kench, Udyr are some of my highest mastery champs.

These champs will all get skins at some point. (Just as Udyr did recently). But I’m not here to prioritize my needs as a player. Our job is to look at all champions, and more importantly the audiences of those champions (you, players) and make sure we serve them the best we can.

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Originally posted by B3bby

Speaking of Star Guardians, will Poppy get some Pyjama's? I was very sad when everyone form that set got some but Poppy didn't and Lux got some instead :'(

Pyjama guardians were definitely beloved by a lot of players. Know we’re not in the business of making promises until we know something will happen for players, but your feedback is noted. :)

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Originally posted by spyborg3

~8 months?

So to be real, I thought you were trolling / poking fun. Imagined you bring much younger or decades out from having a grandchild.

As some else here mentioned congratulations! And you know what I can’t concretely answer whether or not we’ll beat your grandchild to the rift, but know that we want players of all champions to count the time since their last skin in months and not years.

We’re not there yet but that’s where we want to go.

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Originally posted by HeWhoBringsDust

Thank you for communicating with us. I know there’s a lot of hate and unkind words being thrown around regarding Riot on Reddit lately, so I (and other Redditors) are thankful you decided to actually comment on this.

I wanted to ask though, would it be possible to have a sort of compromise with the skins? I know Riot is a business, so it’s only logical to focus on skins for champs that sell well, but could you maybe try to slide in one or two unpopular champ skins into every skin set release? That way they get some love as well.

The commitment we can definitely make is that we’re going to be making more skins in total. The result of that will be more skins across all buckets (both low, medium, and high play rate champs). The ratio of low play rate to high play rate though we can’t make any hard commitments there.

Also to your comment on the recent bias towards critical feedback over constructive. Be the change you want to see.

We can always be better about informing players about what we’re trying to do, and everyone here has the power to be constructive if they want to be.

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Originally posted by spyborg3

Will Xerath be getting a skin before or after my 1st grandchild is born?
Asking for a friend.

Depends on when your 1st grandchild is being born.