League of Legends

League of Legends Dev Tracker




13 Sep

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Originally posted by majorgilonline

Did i have to sign up for that?

Such a different art style for her well at least i think so

It's from the new star guardians video https://youtu.be/wkihKQ7Exvo

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Press the "print screen" button while looking at the client, open paint , Ctrl + v to paste the image , crop the image of there is personal info in the image. Save it , go to imgur . com , upload it there and paste the link as a comment here.

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Originally posted by Goryo19

wow thats some crazy good logic. what about all the other champs that have a much worse winrate for longer.

There are champion who are worse than "pretty weak right now" for a LONG time without a buff...

Well it depends on the champion but we may not be able to buff them for other reasons. For example, if a champion has a 48% WR like Riven but has an exceedingly high ban rate in some skill brackets of play, it's probably not a great idea that we buff them. If a champion is classically a pro-scene issue when they are strong then we probably shouldn't buff them either. This may indicate that we should look at that champion closer and make changes to them such that we CAN buff them. It may also just be what their resting WR looks like when players deem them tolerable to play against.

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Originally posted by Goryo19

can i ask why tf riven needs this buff?

Riven is pretty weak right now - sporting a 48% WR in high elo.

The reason Riven is getting a buff and not other champs with similar a WR is because we do not buff champions based on WR alone and per our balance framework that is outlined here - https://nexus.leagueoflegends.com/en-us/2019/05/dev-champion-balance-framework/ - there are likely reasons preventing us from doing so.

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Originally posted by Tadiken

[100/150/200 (+60% bAD)] vs [175/250/325 (+90% bAD)]

175 x 2 is 350. 100 x 3 is 300. Strictly speaking, the base damage at max is going up by 50. Same holds true for ranks two and three.

Is s@20 wrong?

Those numbers are incorrect. Well, the numbers ARE that on PBE but they SHOULD be 150/225/300.

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Originally posted by SensibleArguments

Does Wind Slash do less damage with this change at any percentage of HP?

Or does it go from More at minimum to the same as live at Maximum (So basically more at all percentages until max which is the same?)

Wind Slash will never do less damage than Live. Your second statement is correct. :)

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Originally posted by CashKiiiD

So what does the 0-200% >>> 0-100% part mean

Riven's ultimate is an execute that does more damage based on the enemies missing health. The maximum damage that her ultimate does on live is reached when the target has 75% of their health missing.

At that percentage, her ultimate does 200% increased damage - in other words, it does 3x the damage it normally would: (100% + 200%) so 200 (+60% bAD) + 200 (+60% bAD) + 200 (+60% bAD) = 600 (+180% bAD).

Now, it only does 100% more damage: (100% + 100%) so it doubles: 300 (+90% bAD) + 300 (+90% bAD) = 600 (+180% bAD).


12 Sep

Comment

Originally posted by Artemis96

Sorry but its 2am and brain not working properly, does it mean it deals less maximum damage but much higher minimum dmg?

Nope! The maximum damage is identical to live. This is strictly a moderate buff to the minimum damage that the ability can do - her 1v1s should be about the same as live unless she R2's early and her teamfights are probably a little bit better if she hits multiple people with her ult that might be healthier than her primary target.

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Originally posted by NeroWhitePanda

Well 325 * 2 + 0,9bAD * 2 is still more DMG than 200 * 3 +0,6bAD * 3 So the max DMG is getting an increase aswell ?

No.

Live Riven R minimum damage: 100/150/200(+60% bonus AD) Live Riven R maximum damage ( at 75% missing health): 300/450/600 (+180% bonus AD)

PBE Riven min damage: 150/225/300 (90% bonus AD) PBE Riven max damage (at 75% missing health): 300/450/600 (180% bonus AD)

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Just a heads up there is a line missing in Riven's changelist...

For her ultimate: % increase based on missing health :: 0-200% >>> 0-100%

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Could i also ask if you guys want to start doing splash updates again or is the illustration team busy

That's ultimately up the illustration team as they are a separate team now

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Originally posted by mornaq

you actually shouldn't even send data about stuff in fog of war (unless it's in buffer zone to prevent lag, but seeing particles on Baron while everyone sits on fountain is not this case)

Correct. But you should send e.g. that Zoe Q, Ezreal R, Ashe R that's heading towards you out of fog of war. And you should send that Nasus E that's mostly in fog, but you can see the edge of it.

Also, you should draw the turret that's in fog, but not the champion that is.

So those edge cases make it complicated to navigate.

The visibility system is one of those engine areas that we tend to tiptoe around because it needs to be fast, accurate, and fair. And any change you make could break a million things. That said, things like Mordekaiser's new R have had us moving more boldly in the space than we have before. The future is exciting.

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Originally posted by Superspick

Gotta be careful calling it a bug when it’s been present forever, it’s basically a feature at this point.

TL;DR making it easier to get the "right" behavior for VFX in fog of war is something we'd like to do, but it hasn't risen to the top of the list.

"it's basically a feature at this point"

This is one of the challenging things about making changes in a system like this. Reworking the way VFX decide whether they're visible to people is on the list of things that engineering would love to do. It's certainly not intuitive for designers to get it to behave the way they want. But to take just one example, there are a lot of opinions both within Riot and among players about whether or not Nunu ult should be visible to enemies if he's in brush. Setting up ambushes with R is a significant part of the fun and skill expression of the champion, but it can also feel really cheap to be blasted by an ult you couldn't see. So if I were to write code that magically made every case easy to set up and completely intuitive, there are still a bunch of design d...

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Does Danny Kim still do any projects himself as wel

No, he is the overall art director, so he doesn't do projects himself. The individual craft leads do projects still though.

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Originally posted by ToyZen197

You means this dooms bot: https://www.youtube.com/watch?v=i7YGtxF1iGU

I watch LoL since 2015 but only play it in summer 2016.
I haven't got a chance to try, but it look better than "teemo dooms bot".

Story time.

I remember when we filmed this (it was the first mode I ever made on League of Legends!). We had initially wanted to film this on a stable internal dev environment, but due to the location, that wasn't possible. Unfortunately due to time constraints, we had to film this on actual PBE, which at the time was unstable due to an unrelated issue. For context, we had 'barely' gotten the PBE build to an acceptable state in time, and were furiously bug fixing in the background (EG: You can still hear a terrible audio clipping bug from the triple Victor laser doom).

I remember telling the film crew at the time, "There's an EXTREMELY small change that one of them could be DC'ed during this filming. Don't worry though, it's an infinitesimally small chance." We only had time to do one take, so we had to pray it didn't happen.

So of course ...

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Hi!! Since Ashe is your main I wanted to share her comic with you :D https://universe.leagueoflegends.com/en_US/comic/ashewarmother

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Originally posted by Jaimejvs

You know everytime I see your username I always try to imagine a cactopus. Is it a green octopus with spikes? or a cactus with tentacles that can shoot ink?

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Does Lonewingy still work on projects herself, outside of the one you just mentioned, or is she transitioning as guide since she became lead concept artist on champions

She still works on projects herself