League of Legends

League of Legends Dev Tracker




12 Dec

Comment

Originally posted by The_onion_pope

Aside from colour, what clarity integrations were made to make the characters abilities readable? Surely having over ten abilities that are just 'magic paint' would be challenging.

We were excited about the potential of a paint mage because we can let Hwei paint abilities that can telegraph what he is about to do. Learning from Aphelios, we want to make sure the complexity burden is mostly on the person that decides to pick up Hwei. Thus, having the ability to make art of "something" really helps! While an opponent might not know exactly what a giant lightning bolt does, they can very quickly tell to get out of the way. The palette is another hint to what spellbook he has queued up.

Comment

Originally posted by finiteessence

How long has he been in development? Because it was mentioned that three different Routers worked on him. If it happens as Seraphine, that she is played more on support and APC, would you allow it or would you make the changes needed for him to be a midlaner? Hwei can be support, and there are no high skill support champions, maybe Pyke, will you design a high complexity support (enchanter, for instance)?

Not too long compared to other champions! We started on Hwei around a year and half ago. Though having an art mage is a pitch that has been around a while. Every denewb (new employee training) we would get Rioters to pitch a champion. This is one that I hear the most. We also hosted a team pitch session in 2022 that had several pitches that eventually influenced Hwei. While I'm not opposed to Hwei supporting, he should be Mage carry as primary. We already have a higher complexity enchanter with Renata, so it is unlikely we will make another so soon.

Comment

Originally posted by QwwwwwwwwwQ

Does Hwei’s kit revolve around the number 3, similar to how Jhin revolves around 4. To me it the number seems to occur a lot not only in his kit but in the lore as well ie (3 teachers.) Was this done on purpose and if so can you explain is their a deeper meaning to it?

Hwei's kit does use the number 3 quite a lot intentionally, most specifically in the 3 x 3 composition of his spells (3 subjects with 3 spells each). This reflects Hwei's interest in the Rule of Thirds t...

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Comment

Originally posted by Guij2

Given the unique nature of Hwei's kit, with a total of 9 spells that perform simple effects, would you ever consider buffing him by replacing a spell that proved to be underwhelming with a different spell? Or even the othet way around if he's too strong? Or do you think number adjustments should be enough to balance him properly.

The goal is to never replace a spell although tweaks to make things more usable, niche, or broad may happen as a result of low spell prioritization. It is expected that some spells may be used more or less moment to moment and game to game, but if something is universally underutilized or overutilized we'll act on that spell. You'll see this later today in buffs for WW - Pool of Reflection and EW - Gaze of the Abyss focused on reliability.

Post

Hello Redditors and aspiring Hwei mains!

We’re some of the dev team members that brought you League’s most recent champion, Hwei, and we’re here to answer your questions! Hwei’s been leaving his mark on the Rift for about a week now, so we figured this would be a good time to say hi and see if you have any burning questions you’re looking to ask.

This AMA will run from 10am-12pm PT, but a few Rioters will likely stick around to keep answering questions afterwards.

Rioters joining the AMA will include:

Riot_Riru (Community Manager) | RiotEmizery (Game Design) | orkidian (Narrative Writer) | NeoLexical (Team Lead) | ProfRincewind (VO Producer) | RiotComrade (Researcher) | Etlios (QA Engineer) | Riot_Wubs (Sound Design)

Let’s kick it off!!

EDIT: And we're at time! Thank you so much to everyone that dropped by and asked questions about our broody painter boy, Hwei. A few of us will be staying around to keep answering questions, but unti...

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Comment

Originally posted by WoonStruck

The problem isn't where human resources are spent, its where monetary resources are spent.

Riot is paying people to work on these things, and not paying enough people to work on gameplay, the client, the engine, etc.

And Riot already has far more funding than 99.999% of games will ever get, while doing less than many. Saying they need to nickel and time everyone even more for the game to stop its tailspin isn't really helpful.

Riot has had the money to make improvements that needed to happen 7+ years ago for nearly a decade. Its silly to think money at this point is the reason why things don't happen.

Its intentional that the game isn't actively improving anymore because it makes money whether it does or not.

(Speaking from honest personal view because I’m not the expert on this) The problem with being one of the largest, also mean you are one of the most expensive to just run. It’s not often people gets to see behind the scene costs. I worked on Client, Skins and Champs side previously and it does surprise me where hidden costs are 🤔 Not all regions are equal in terms of profit vs cost.

Comment

Originally posted by Spideraxe30

Hey Lexi can you possibly be more evil in your vids, i liked how reav3 tormented players for months in his dev blogs

Unfortunately the next one was filmed already. I’m not more evil but my hair was out of control. I woke up with really terrible hair day hahahahahaha

Comment

Originally posted by Zarathielis

ty for the answer! Last question: Will Skarner come before the marksman since Riot meddler says Skarner will come fairly early next year

He will not be before the marksman! We are still finishing off his skins! End of year gets tough for moving significant needle on production.

Comment

Originally posted by justlikey0u2

One thing that would make me care about passes again is if I knew I wasn't paying the same amount for less content each time, do you have any plans to address this moving forward?

ya

Comment

Originally posted by JMoormann

Thanks, Probama

Thanks, completely random stranger I have never met before.

How's the kid btw?


11 Dec

Comment

Originally posted by Juusojee

Would it be possible to make a system where the player would be able to choose which mission "path" they follow. The other being the one thats live now, so just grind games, and the other would be a path that would have more difficult missions but would give out a little more tokens as a reward for choosing the "harder" one so there would be a reason to choose it out of them both.

Very possible to do, probably pretty hard to do well.

Comment

Originally posted by SuperMurderKroger

Can you share a little bit about what the live team does and what kind of technical background is needed? I've always wanted to throw my hat in the riot games ring but never feel like my qualifications match up with what is open.

Live service here is just a short hand for the sort of game League is - online game with very regular updates over multiple years etc (versus a finished, released and done single player game or a new unreleased game still being developed but not yet publicly playable etc)

Comment

Originally posted by TreeKeeper15

Can you confirm the current order again? I forgot who was coming out first next year.

Not Skarner, then Skarner

Comment

Originally posted by avscc

it's funny because if Riot had made it completely the opposite, where you have to literally play specific champs or changed your playstyle completely or play off-role just to finish the missions, people would complain as well.

I can already imagine the post "Missions forcing me to play differently from my playstyle, and that's annoying, I just want to play League my way".

The idea of missions is to make you play. OP isnot their main target audience, if OP is already playing many games a day.

There's a tough balance to find between "let everyone play naturally" vs. "help people find fun they may not have been aware of." It's my goal to be accepting of where players are, for all modes, all playstyles, all champion mains, and even odd people like myself who actually prefer fill and who play like 87 champions (not well, mind you).

It's difficult to create a mission system that is wholly inclusive unless it's, well, a bit boring. As u/BarackProbama said elsewhere in this post, we've been thinking about this for a while and have some longer term plans around it. I'm one of the folks trying to find the right direction to go here :)

As the person who wrote the "Better Hat Wins" mission for Winterblessed Arena, that mission is borderline on "gameplay warping," even if the optim...

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Comment

Originally posted by Zarathielis

Hello Lexical, I enjoyed the 4 champs this year, will there be 4 too next year? And are there any plans to do an Arcane collab again or something special for the big anniversary for league?

Stay tuned! We will have more info in the new year :)

Comment

Originally posted by kuriboharmy

out of curiosity are champion shards given out in a way that lowers the rate of champions i can make the mastery 6 or 7 with. Like for example if i just need an ashe shard for mastery 7 craft i never see an ashe champion shard drop. i have champions that are mastery 7 ready for months but i never see their shard drop.

It's entirely random!

Comment

Originally posted by WoonStruck

The problem isn't where human resources are spent, its where monetary resources are spent.

Riot is paying people to work on these things, and not paying enough people to work on gameplay, the client, the engine, etc.

And Riot already has far more funding than 99.999% of games will ever get, while doing less than many. Saying they need to nickel and time everyone even more for the game to stop its tailspin isn't really helpful.

Riot has had the money to make improvements that needed to happen 7+ years ago for nearly a decade. Its silly to think money at this point is the reason why things don't happen.

Its intentional that the game isn't actively improving anymore because it makes money whether it does or not.

Humans are the most costly monetary resource in game dev.

Comment

Originally posted by Terrible-Feed-9705

it already involves spending, to craft mastery tokens you need to spend blue essence which accounts that dont have all champs and like to play multiple champs cant afford

Yeah, that’s out.

Comment

Originally posted by F0RGERY

Related to cosmetics but not pricing, it was mentioned in the last dev vlog that mystery icons and wards would be returning in the next Blue Essence Emporium, but the FAQ does not currently have those items listed (despite being updated last Thursday).

Did that plan change, or is the FAQ just not fully updated?

Mystery icons and wards should be in, FAQ needs to be updated again.

Only exception to that is gifting said icons and wards, that hit some last minute serious bugs and won’t be in this run unfortunately

Comment

Originally posted by MentalityMonster12

Next year maybe some mmorpg news? Anything whatsoever? :(

Unreleased games are tackled by a different part of the company. If there's news to share that'll come from those folks in different formats rather than as part of the existing live games messaging