Agreed.
Won't have anything to report in the near term, but it's a thing we've been talking about a bunch internally and have some longer term plans around.
Core things to balance are:
- Players who mostly care about the rewards and don't want to change their playstyles
- Rewarding players who would actually be willing to change things up a little (But figuring out how much is important)
- Not warping the game too much with objectives that can incentivize players to play in a losing way
- Making sure there is not just superficial variety, and that we are actually helping players discover new things about the game or improve their play
- Supporting multiple modes, now and in the future
So it's actually a surprisingly complex problem, but we're on it.